Simple enough, unzip the .PK3 file to wherever your your <./Quake III Arena/baseq3> directory is and run Quake3
Pull down the console and type "map q3q1dm2"
Title : Claustrophobopolis
Filename : q3q1dm2.pk3
Author : American McGee (original)
Mike Zuber (remake)
Email Address : **email removed**
Additional Credits to : Mike Hanlon (SDSCenvy)
Bot support has been compiled, but it isn't flawless - there are times where they'll stand still (This seems to happen right after they teleport from somewhere) If you know how to fix this, please let me know. I've optimized the map somewhat by using AreaPortal and ClusterPortal brushes, but they don't seem to solve such problems...
Other than that - if you've played the original I hope you'll appreciate the changes I've made. I'd like to think that this is the way American MeGee wanted the level in the first place, but was limited but the technology at the time.
If you haven't played the original, it's availible for the Quake 3 engine by the name of "shiz_q1dm2" - it uses the original textures, sounds, etc.
Base : DM2 (from QUAKE)
Editor(s) used : Q3Radiant 1.0 Build 181
Build time : 40 hours
Compile time : 45 min
This is my second map - the first was a remake of DM1. The file name is "q3q1dm1.zip".
* Copyright / Permissions *
Basically, since this map is derived off of someone elses work - I don't really have a say to what happens to it. But to save you some time, I'll tell you right now that the original DM2 map was part of a commercial product (namely "Quake") and I don't think the designers would appreciate you putting this map on some shitty-ass CD to be sold to some person who doesn't know any better for a ridiculous amount of money.
Basically - YOU DON'T HAVE PERMISSION TO SELL THIS. DISTRIBUTE FREELY OR NOT AT ALL!!!