Claustrophobopolis
Date: 08.January.2000 (rev 1.0)
---- 27.January.2000 (rev 1.1)
01.Febuary.2000 (rev 1.2)
24.Febuary.2000 (rev 1.3)

Instructions:
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Simple - unzip the .zip file to wherever your /baseq3 folder is.
Enter the game.
Pull down the console and type "map q3q1dm2"
Start fragging!

Information:
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Title : Claustrophobopolis
Filename : q3q1dm2.pk3
Author : American McGee (original)
Mike Zuber (remake)
Email Address : **email removed**
Additional Credits to :

Mike Hanlon (SDSCenvy)
Mark Foster (testing)
Darren Blum (testing)
Ben Burch (testing)
Steve Gianvecchio (testing)

Gameplay Specifics:
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BUGS:
Bot support has been compiled, but it isn't flawless - there are times where they'll stand still (This seems to happen right after they teleport from somewhere) If you know how to fix this, please let me know. I've optimized the map somewhat by using AreaPortal and ClusterPortal brushes, but they don't seem to solve such problems...

There seems to be an texture issue on some machines - there is a certain texture that gets replaced with a black square w/ white border. Usually this is a sign of a custom texture not being included, but that isn't the case. (The texture in this case ships in the Q3A .pk3 file) At first I thought this was a texture memory issue, but it appears not to be for various reasons that I won't go into here.

Other than that - if you've played the original I hope you'll appreciate the changes I've made. I'd like to think that this is the way American MeGee wanted the level in the first place, but was limited but the technology at the time.

If you haven't played the original, it's availible for the Quake 3 engine by the name of "shiz_q1dm2" - it uses the original textures, sounds, etc.

**NEW FOR REVISION 1.1**
1)Added a missing sound to the .pk3 file

The sound for the lifts has an issue. While I've included the original .wav for a lift from Quake. There seems to be a bug where the .wav in ID's .pk3 file is played first, then mine plays. The end result is that you'll hear <beep><my sound><beep><my sound> while the lift goes up then down. If you know how to get around this, please let me know.

**NEW FOR REVISION 1.2**
1) Removed some unneccesary brushes
2) Added an .arena file so the map shows up in the in-game map-selection menu

**NEW FOR REVISION 1.3**
1) Fixed some of the "missing-texture" issues.
2) Tweaked some of the lighting (ambient and otherwise)
3) Made it so a player couldn't jump to the RA and 100h

Construction:
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Base : DM2 (from QUAKE)
Editor(s) used : Q3Radiant 1.0 Build 181
Build time : 40 hours
Compile time : 45 min

This is my second map - the first was a remake of DM1. The file name is "q3q1dm1.zip".

* Copyright / Permissions *
Basically, since this map is derived off of someone elses work - I don't really have a say to what happens to it. But to save you some time, I'll tell you right now that the original DM2 map was part of a commercial product (namely "Quake") and I don't think the designers would appreciate you putting this map on some shitty-ass CD to be sold to some person who doesn't know any better for a ridiculous amount of money.

Basically - YOU DON'T HAVE PERMISSION TO SELL THIS. DISTRIBUTE FREELY OR NOT AT ALL!!!

Clear