OrangeTown
OrangeTown by Rust7
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HelterSkeleton Rep. 5220
#6   25 Jun 2019
map looks slick and tidy, and the accessibility to the rg, gl, lg, mh are all really witty. just such a shame that the layout isn't there to back them up. but one can really see your DeFRaG brain at work here.
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Colton Rep. 329
#5   22 Apr 2016
It could be possible to fix this with a new botfile. Lemme see if that's the case... EDIT: It seems like it's that way.
Edited 6.73 minutes after the original posting.
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JADscratch Rep. 437
#4   24 Jan 2014
Rust7: No problem, bro. Awesome work here, for sure! :D
Vymmiatacz: The whole bot issue is mentioned by Tig at the end of my review, but as for the answer to this, I'm not entirely sure. It could be the orange floor texture that's screwing things up like Tig says, but I'm not that convinced that that is the issue. Still, it is irritating. :/
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Vymmiatacz Rep. 172
#3   02 Jun 2013
Very unusual style.
Bots aren't working for me. On such construction like this (not very big and complex map), they should play flawlessly. Something is really screwed up here.
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Rust7 Rep. 26
#2   03 May 2013
Thanks for both of you ;)
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FragTastic Rep. 2221
#1   18 Apr 2013
Off Topic: This map can also be found on q3a.ath.cx!
The Map: Its a good map Rust. I liked the Ambience and Gameplay and I thought it went to plan. Nice Work :D. 4/5
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