DC_SS409) that you may look for: ws.q3df.org/maps/
Q3DM0 map (renamed as
DC_MAP1) back, complete
longnames of all maps, fixed shaders, updated textures, corrected bot names same as the Dreamcast version for four pro-maps, and more importantly, the HQ soundtrack from the port (IMO, much zippier than the original ID Software's). It, however, excludes 4 CTF maps, unlike LvL edition here.
pak1.pk3 created by me (drive.google.com/f...QJoI19DJOZ/view) into
lvl-DCpack directory, and then simply unzipping
dc_mappack.pk3 from Mod DB edition in the very same directory, one can merge two editions together to get an ultimate gaming experience. The aforementioned runs perfectly with
Quake3e engine (on Linux); with
ioquake3, bounce pads' textures in
DC_MAP24 are either missing or mis-rendered.
If you get this result: lvlworld.com/lvl/dc_map24b.jpg the problem is at your end. There is nothing else to discuss.
This "ss_maps.pk3" is NOT part of the download from ..::LvL, so as sst13 and I said, the issue is at your end.
I guess there is some shader hijacking from another map on your end Colton.
also dc_map01 has a lot of detail loss differences to get it to 30fps on the dreamcast, there's even a lack of a mirror.
What maps that AREN'T included in the DC map pack are the ss_ maps which are very simple designed and feature broken skies (which they probably never noticed in testing as the PowerVR graphics chips always clear)
Edited: 27 Apr 2012 AEST
I may be wrong BTW, it has been a few years :]
s curvy architecture, making nade spam very effective. Blast Radius makes for fun small CTF games. Shame we dont have the latter two on QL yet.
I hope Pi Studios (or id, whoever is responsible) considers sharing the Quake Arena Arcade maps at some point in the future as well, as they look very good. But from what I
ve heard it seems someone is planning on unofficially converting them by using the actual data from the port, though the project is incredibly obscure and theres not enough progress on it to say for sure that "it will be done". One can hope though... :)
Edited: 17 Apr 2010 AEST
I think we don't have a new tourney map with this one. Don't know if they've changed item placement but it sounds like there wont be a tourney version.
My english rocks o_0;
Shame about differences in frame rates/etc. over the DC-PC online playability, but the fact you can play another group of gamers is surely a pretty cool thing in itself. And c'mon, they're not exactly casual PS2 gamers... ^_^
PS2 maps I've seen look pretty cool too - will they ever see the light of day for PC though...?
Too bad the best id map, Apocalypse Void, wasn`t in this DC pack. That would be a great skybox than just the pure black.
So many maps, mods, etc are WAAAY better than the original game. It tells you something when thrid party programmers can make a better game than id software. RA3 anyone?
Anyway, some of the new maps are awsome, and its worth the dl...
version's maps since it's offline only. Perhaps they'll be released though...we can only wait and see.
I ABSOLUTLEY HATE the teleporter
save when you hit the fog, there goes one of my favorite strategies.
Too bad I gotta downgrade Q3 to whup on the DC people online.
7 points for 1 buttload of maps.
Let's get it on !
Stupid me, I can't remember numbers, but I really liked the Abyss map. The Dreamcast logo even snuck in their for some pimping, though since I don't own a Dreamcast yet, there's not much chance of my buying one at this point.
ajay: As a "PC-Only" person, I enjoyed the pack thoroughly. The exclusive new maps were certainly well done, though mostly not quite the calibre of Q3's default maps. Then again, there were 2 or 3 that were very impressive! There were also some that you'd have if you'd bought the PC's Team Arena, though I believe they feature some Team Arena weapons in that version.
The converted q3 maps were not so consistent (which is saying something, lol). Some had very nice changes in them, and almost all made a few size alterations that I agreed with. In many maps halls were widened or shrunk down to size, rounding out the weapons usage more.
The conversion of Q3Dm3: The Arena of Death, was probably my favorite. The Grenadelauncher area is one of the best examples of hall widening. It is now not deadly to go down there and grab the gl, because you're not as likely to fall victim to spam. I loved the addition of the quad; that level has always screamed for something in the middle of that floor, and the powerup did the trick nicely.
I too liked the vortex portals for when you fall off the edge of space maps. I never fell off on The Bouncy Map (q3dm18) conversion, so I don't know if only The Longest Yard (q3dm17) had this effect but either way it was cool. It adds a different strategy that you have to get used to, however, which is jumping off when you are about to die so that you can teleport away. The bots of course don't understand this and can't make any real use of it.
The last group of conversions were really aesthetic; q3dm6 (the camping grounds) is a prime example. Some lights were added on the middle floor, which were pretty, but not much else changed. Some other maps had textures and/or brush count reduced to make them playable on the Dreamcast, such as the q3dm7 (Temple of Retribution) conversion.
But over all, good fun! Nice to see these available to everyone, and several of the Dreamcast exclusive maps are really worth playing even just between PC gamers. And 8 from me :-)
P.S. I have my Q3 Cd-Key memorized from entering it for so many mods! Is that scary or what? :-p
map 15 does rule
the space maps were a nice change and great for anyone who needs to know them better, of course falling over and just teleporting kinda totally alters the play on teh maps, but hey im not the kinda person who bitches non stop when something changes, its far too easy to just run around and slaughter em when they cant adapt ;)
Personally, I wouldn't play these maps versus the DC crowd. There not that bad at Q3, but since the protol there is at 1.16, there are a lot of PC ppl that just love and cant stand not to cheat. Auto-aim, etc., you name it. (Considering that its easy to get those old 1.16 cheats). Another issue is that of the framerate; most PC ppl will enjoy a considerably better framerate when playing versus Dreamcast, since it maxes out at 50 something frames (and can bog down to the 30's in some 4 player matches).
The only PC players that will be playing vs. the DC crowd are those that lack any real skill; taking advantage of all the items I outlined above, in my opinion.
Btw what do pc-only ppl think of this?