Based on 6(one me) vs 6 bot matches, I've noticed that the map size you mentioned requires specific tactics. Whoever breaks through the defense at the flag first at the beginning, while maintaining their own, has an advantage until the end. This is due to the nature of the bots. I've played this map many times and noticed that when I start well, it often goes smoothly, but when they start better, the whole plan immediately falls apart, and complete chaos reigns. In my opinion, this is quite interesting because it creates a lot of excitement, and the game's tide has regularly turned. I remember the frustration of falling just a few steps away from my own flag with their flag, which also happened regularly due to this chaos. At first, the map seemed too large for me, but I quickly warmed up to it. I'm giving it a 4.5 for potential because I think that, paradoxically, the map's size could have a positive impact on the gameplay and the chosen plan. What matters here is the idea and the division of people into task forces, not the slaughter. Each part of the map hosts a separate small battle. Besides, the design itself is great and appeals to my love of something that could be described as 'mystical.' Try playing it a few times and let me know. I'm curious if I'm the only one who likes this map.
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