Screenie sorta made me think on a certain Quake level...(you know which one ;)
Good map, like the looks and atmosphere.
I love how the BFG placement was done.
this map is as good as id's maps
well done, I hope to see more...
I think i tested over 50 user-made maps.
I love how u have to get to the BFG - a long swim - need the Mega Health. Great gameplay
PS. to Lil' Billy if you havent got enough friends to play this map then just add bots. (THATS WHAT THEY ARE THERE FOR) space fillers
I love the well to the bfg, I'm a sucker for that sort of shite.
best of all it was fun to explore. This type of level makes me want to quit making levels, but as my motto says, I can never be the best, but I can still be terrible. @_@
good map for the dm
thankx for the fun play
Playability: Excellent. Good flow, and feel to the whole map. Wasn't too crazy about the pits to the BFG. First time is fun after that just annoying.
Bots: Ok at best.
Overall a very good map. Puts it all together (exept bots suck).
Doom
Make sure that you create the pk3 file so that arenas.txt is in the path "scripts".
-dr0K
Oh yeah, the level: It looks good, but it doesnt play so well
The menu is determined by the scripts/arenas.txt file. Your pak0.pk3 has one of those that lists all the standard id maps. twpak0.pk3 also has one that lists all of the standard id maps PLUS the threewave maps. Since "twpak0" comes alphabetically after "pak0", that's the arenas.txt that gets used.
Obviously other map authors can't take this approach, because your arenas.txt would be "competing" with everyone else's, and the end result would just depend on alphabetical order. It's really disappointing that id didn't think to allow incremental additions to arenas.txt, rather than having to specify the whole list.
What you can do (I think) is copy the arenas.txt file from twpak0.pk3 into your baseq3/scripts folder (create that folder if you don't have it already). Then, when you download a new map, modify that file to add the map. This should work if standalone files take precedence over files in pk3s. I haven't tested that yet in Q3, but that's the way that precedence worked in the previous Quakes, so it's probably worth a try.
I was playing this map for a while over at its makers server and generaly having a great time with it. I had two main problems with this map however. The first is that there simply isn't enough health making stocking back up somewhat tedious. On the positive side it does give the map a tense Rocket Arena feeling. The other problem is that the map is simply too hard to get around. There is basicly only one route to each room. It gives the map a linear feeling and makes things like cut offs and other such strategy slim.
Keep up the good work!
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