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The missing textures require the original The Long Way Home to show in game for some reason. Most likely he didn't pack them into this map.
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The missing texture's let me down ):. 7/10
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me!
unregistered
#8 27 Feb 2005
me! luvs the 1st dm version, luvs this 1 even more. downloaded a 2nd ctf version from his website , but will keep this 1 for sure !! excellent work JustOneFix!!!
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Scorp
unregistered
#7 07 Mar 2004
Tig - my, you do get around :P
I've been playing Long way home since it was in early beta stage, and the re-work just iced the cake - big fat WD JoF :)
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disgracian
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#6 06 Mar 2004
i got 3 caps that day. w00t!
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Leone
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#5 05 Mar 2004
Well I can say that this map was given a good testing....a huge 1 hour 6v6 CTF battle. Fkn good fun!
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JustOneFiX
unregistered
#4 05 Mar 2004
Bah, always manage to miss something. I believe if you have the FFA version of the map the missing shader won't be a problem.
As the review said this was a reworking of my FFA map as I thought it'd make for an okay CTF map with some minor adjustments. I basically knocked this out in a few days and totally forgot to test on my clean q3 install (doh!).
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Tig
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#3 05 Mar 2004
About missing texture: Yep, I believe the shader for the 'mino' model is missing, not the textures. Once again I suggest to mappers to do a 'clean' test of their levels before releasing them. This means removed everything else expect the base Q3A installation and your PK3. Personally, I have two installations, one very clean, one thats is a total mess :]
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RasputiN
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#2 05 Mar 2004
Is that a missing texture on the screenshot...?
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Tetzlaff
unregistered
#1 05 Mar 2004
Interesting level with unique visuals. I like the monolithic feel of the arhcitecture.
The routes could have been better balanced though: after grabbing the flag, you can directly jump all the way down to the ground level and escape the base with 3 strafejumps, while the other routes take much longer.
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