I offically surrender.
Edited: 15 May 2009 AEST
Edited: 30.Mar.2007 03:31 AEST
Hehe, cool! it must be a pretty good secret then :) Well let me tell you now, if you simply go behind the teleporter in the glass room, you will be spawned into a new area of the level. It is pretty detached from the layout of the level, and was never meant to be a major gameplay area, however it was meant to be risky for players to go try get the RA. You take a chance by trying to around the teleporter in an already high traffic area, and once you spawn out there, you take a chance by running down the platform for the RA because someone can easily spawn behind you and knock you off the platform.
I had alot of funny moments in that area of the level.
As for the health and weapons. Yea, I wanted the health to be spread out and not too much of it either. I think more health would have watered down the gameplay for this level. As for the weapons, I tried to make sure that there was some weapon nearby every spawn location, and from a down top view, I tried to make sure that all weapons were far enough apart from each other so that players would find it hard to hog all the good weapons.
Thanks for playing man.
Haven't found the RA secret yet...
Still, pretty nice stuff.
The quad secret is tough. I wanted it that way. I felt like making the player work for the quad in this level because with such an interconnected layout, it is easy to dominate if the quad is made easy to get to. Those are my feelings at least. I played it on LAN a lot and it is very possible to get to the quad more often then not if you do two things: 1) time the quad 2) get to know the map layout like the back of your hand :)
Thanks for the feedback bud.
R.P.G.: Thanks for posting again; I think I read your comments over on Func also? Anyways, if you get the chance, I’d like you to try the level out on a LAN. Like I mentioned in my readme, the bot gameplay is like one big bug to me. They don’t play this map real good. Whereas obviously humans do play better, and that’s really where this map comes alive. So if you get a chance, it would be cool if you could run it through a LAN.
Believe me, I really did tweak this map a lot. This level was probably one of my most detailed levels to date, so it is really hard to pin point every bug. Full retail games go live with little bugs like these – it happens. But I apologies, I try hard to make sure I find everything buggy before I release a level.
Thanks for posting man!
The quad secret is a little tough tho - you need to know your way around the map in order to get it regularly. But still, a quality map all-around.
Great theme, and good job pulling it off.