Q3A Database
The Big Chill
by Yogi
================================================================ Title : The Big Chill BSP Name : yog3dm6.bsp Author : John "Yogi" Hughes Release Date : 12/24/2003 Email Address : **email removed** **email removed** Home Page : http://freshteam.tel...ged.com/team/yogi Game : Quake 3: Arena / FFA Deathmatch File size : 12mb Description : Arctic Base themed level with a large interior area spanning multiple floors levels with a smaller outdoor enviroment attached to one end. Additional Thanks to : Mrs. Hughes for being supportive and playtesting. Thanks to Kropcke for suggestions and playtesting. Thanks to Amethyst7 for addition feedback. Thanks to Fresh Team for the initial support. The GTK guys for the best Radiant ever. Ydnar for the great Q3map2. Previous work : Quake 2 - Don't Look Down Quake 2 - Hard As Nails Quake 2 - Helter Skelter Quake 3 - Lucid Dream Quake 2 - GR: Paranoia Quake 2 - Eviction Notice Quake 3 - Reloaded Quake 3 - Don't Look Down: Arena Quake 3 DEADline Quake 3 Bullet in the Gun ================================================================ * MAP Information * New Textures : All new texture set created by me. New Sounds : New ambient sounds. New Mapobjects : A new teleporter model created by me. New Sky : A new skybox created by Warren Williams www.planetquake.com/warmachine/ * Construction * Base : From scratch Construction Time : I lost count, it was idle for over a year. Build programs : Q3Map2, BSPC Build Time : 30 mins Compile machine : P4 2.4GHZ HT, 1GB DDR400, GeForce 4 on XP Pro Editor used : GTKRadiant Other programs : Q3map2 Toolz, Photoshop, Maya 4.0, Q3ASE & MD3Compile Known Bugs : Personally I think the bot play is one big bug as I could never get them to play well with me. * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first.
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