Curvy (aka Slopy:Arena)
Curvy (aka Slopy:Arena) by Aardappel
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HelterSkeleton Rep. 5028
#16   04 Jul 2019
game play is virtually non-existent but kudos to Aardappel for creativity and kudos to Colton for doing the bot file.
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gooball Rep. 816
#15   09 Sep 2018
This made me dizzy! Really messes with your perspective.
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Colton Rep. 329
#14   03 Jun 2016
When I made a botfile for this, it was 12.3 MB (!) but they actually played decently for what the map was. There is a lightning clip that isn't reachable though :(
Took like 3-4 minutes to make it. I passed it along to Tig, but a .arena file would be nice for it too (why did I forget that AGAIN?!?!?!) EDIT: Thanks Tig for taking care of the .arena stuff.
Edited 1.54 days after the original posting.
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KommissarReb (SW12) Rep. 2020
#13   14 Jul 2011
This is one twisted map. :P
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Julek unregistered
#12   18 Feb 2008
This map is awsome!
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MEet-CEes unregistered
#11   29 Nov 2000


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MEet-CEes unregistered
#10   27 Nov 2000
wow a 'new' novelty included!

shame no real gameplay included.

unlike "short circuit" with its winding halls plus great gameplay. [bots please atleast]

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Aardappel unregistered
#9   25 Nov 2000
thanks. I had a .arena in there at some point, but it wouldn't show up. Besides, what's the point of having it in the menu when you can't play it with bots? If all you want to do is look around, then isn't "map curvy" just as quick?
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Eraser unregistered
#8   20 Nov 2000
Pretty interesting map, not for playing but just the use of curves.

to Aardappel: Maps will show up in the menu when you don't have an aas file. All you need is an arena file and a levelshot.

to those complaining about gameplay: take a look at the frikkin' README! It clearly states this is an experiment, not a playable map.

When will people learn that readme's actually can be important?

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Tigger-oN unregistered
#7   20 Nov 2000
Aardappel - sorry about that error, I was sure there where a few solid looking brushes in the hallways, my bad.
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Aardappel unregistered
#6   19 Nov 2000
tig: it doesn't contain any non-square brushes, it's curves only (besides caulk).

niptlar/johnny: duh. it was meant as an experiment. critizing the gameplay is rather pointless. Me, I am suprised it even _works_.

blitzz/mrdo: it won't show up in the menu when there's no .aas, and I can't generate one because BSPC hangs on this map (it goes berzerk because of the many curves). This isn't my fault.

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Niptlar unregistered
#5   19 Nov 2000
The LG clip intersects the walls, so it won't appear in the game. I can't really say that the Railgun is a useful weapon; I was really expecting a Grenade Launcher. Furthmore, I found myself getting _in the wall_, and while I never got stuck, I was a little annoyed whenever I got in there.

If issues like these were addressed, and if the level was more than just a figure eight, then it would have been much more memorable. As it stands, this map is strictly a concept demonstration.

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Johnny Law unregistered
#4   19 Nov 2000
Being sparkly-free isn't really an accomplishment when you're just joining various patch meshes.

Mildly interesting as a study in vertex-dragging but unplayable as a Q3 map... mappers might want to have a look, since it's a small download.

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Blitzz unregistered
#3   19 Nov 2000
I'll try it when it shows up in the level select menu.
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Mr Do unregistered
#2   19 Nov 2000
I'll try it if it's revised to include a bot file.
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WarMachine unregistered
#1   19 Nov 2000
hmmmm sorry dude didnt like it, i played the map for about 1 or 2 minutes the map kinda makes ya feel sick lol, i must say it is very different, sorry just not my cup of tea,i will look out for more work from you in the future.... hehe War
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