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sst13
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10 Sep 2025   Lost Arena (2)
A lot of them. :) Here is a list: https://sst13.de/13secrets.txt Some of the secrets are only visible or accesable with...
7 Sep 2025   Lost Arena (2)
Here is a little demo how to pass the rolling boulder: https://sst13.de/secrets/13arena1.dm_68 Yo have to be fast, and it's good...
19 Apr 2025   Lost Arena (2)
Just in case somebody wondering about CTF on this map. The QL version features an experimental version of One Flag CTF.
22 May 2024   Ziggurat Tomb
@sedawkgrep It only affects the player who is sucked into the coffin and gets teleported out.
16 Jun 2022   Out on a Limb
>> We also play Mouldy old Bastard pretty often. And "Tig's Den" too :)
11 Jun 2021   Tokay Arena
@HelterSkeleton q3dm10 sounds interesting. :) But I'm atm in "finishing old stuff mode", so it could took some time.
23 Mar 2021   House Of Chthon
@Tig: Wow, look at those nice screenshots :D Thanks for the update!
15 Mar 2021   House Of Chthon
There are 2 shootable buttons attached to 2 wind pipes. Shoot both (a notification sound plays single & double) and the button...
2 Apr 2019   Tig's Ghosts 'n Goblins
The problem is just the levelshot. Don't save JPGs "progressive" (interlaced).
6 Jan 2019   Powerstation CTF
Ups, my bad. I always keep the readmes a little bit short. :D Yes, Colton came up with the idea. Here is the original Q3W thread:...
2 Jul 2017   The Campgrounds - Matrix Edition
@Naglz: This map doesn't need much RAM, because of the few testures I used. I got stable 125FPS in most of the maps areas, with...
5 Jun 2016   Dreamcast Maps (..::LvL Edition)
Tested the dc-mappack in a blank install. (quake3.exe + pak0.pk3...pak8.pk3 only) and found no missing textures in dc_map24....
31 May 2016   Jackal
The JP jump heights are in general a little bit short. Maybe you tested your map with "pmove_fixed 1"? In this case the jumps are...
14 Mar 2016   Incineration Plant
@ Colton: Yes, as mentioned in the readme. ;D Here are some shots for comparison: (Dreamcast -> Remake)...
25 Apr 2015   Two Halves
@I_like_quake: The ZIP is the PK3. Just rename it from: s20ctf1.zip -> s20ctf1.pk3 If your filebrowser doesn't show file...
19 Mar 2015   Evolution
@: DraQu: Click "Overview" -> "Website for thefury" -> email adress is on the top of the site...
1 Oct 2014   Ziggurat Tomb
Check out my WIP + Beta section: http://sst13.de/beta Or my RSS Feed for any kind of releases: http://sst13.de/rss Beta testing...
4 Aug 2014   Ziggurat Tomb
@bloodshot: Yes! I'm working already on E1M1 as a CTF map. http://sst13.net/pics/13slipgate1.jpg...
29 Apr 2014   Ziggurat Tomb
Thanks for the review! To find the secret, follow these steps: - locate the hidden shootable button, rocketjump and shoot the...
28 Apr 2014   Incineration Plant
@December Agents: Tearing can't be depend on a map. But this map has a lot of vertical elements/contrast so you notice tearing...
11 Mar 2013   The Lost Yard
thx dONKEY for the review! There are 2 ways to enter the secret room: Easy mode with spectator. (You can't reach the last...
9 Feb 2013   You'll Shoot Your Eye Out
Try: "\r_vertexlight 1 ; vid_restart" for more FPS. This doubles the FPS on my system. Sadly Lunaran didn't optimize the...
8 Feb 2012   Botulism
The problem is within the player spawn spots. There are 2 special keys for info_player_deathmatch: "nobots 1" which is used in...
18 Jul 2011   Q3ultraTourney3
I thought about turning q2tourney3 into CTF some years ago. But the layout is'nt really suitable for a CTF map. I also played...
4 Jul 2011   The Black Realm
Make a rocketjump to get the invisibility. There ist no other way. -50HP is the price. :D
18 Apr 2011   Dark Reign
I had a look at the (decompiled) mapfile... This is definitly not an id-software map! There are many things in this map i've...
15 Apr 2011   Iron Hive
Many thanks for the review membrane! Which CPMA version did you use? I've seen the elevator-bug (disappearing / flickering) only...
13 Feb 2011   MSTourney1
Looks like Mrs. "prepare your anus". XD
6 Feb 2011   The Vast And Furious - 13th RMX
Yes, I've seen it yesterday. :D Maybe id take a look at my CTF conversions now...
4 Dec 2010   Octagonal Overdose
This map of course. ;)
2 Dec 2010   Octagonal Overdose
Yes, some architecture is definitly inspired by this Quake2 space level. The support pillars above the upper stairs and the...
19 Nov 2010   Solitude
How about a "main/off topic message-board" on ..::LvL for non map related conversation?
8 Nov 2010   Gothic Dawn
@EmeraldTiger: Mapping is just a hobby for me. I don't like deadlines or working under pressure. I also want to be free, to...
8 Nov 2010   The Place Of Many Deaths CTF
@I_like_quake: I thought about to create an extended version, but there are a lot of other maps I want to finish before.
1 Nov 2010   The Place Of Many Deaths CTF
@I_like_quake: Oh yes, extended versions always have a GL. :D
20 Oct 2010   Arena Gate CTF (2)
@:I_like_quake: It's possible! Check out these demos: http://sst13.net/demos/13gate4hardcore.dm_68...
30 Aug 2010   Simple Death
WTF, cheats? No pain, no gain! :D
7 Aug 2010   Simple Death
Thanks for the reviews! @SW12: For the secret, search with the spectator. ;) @BTF: It's not a remake, just inspired by Dead...
9 Jul 2010   Gothic Dawn
Thanks for the positive review! I started to make this map in 2002 and released a beta. But the gameplay wasn't really good. So...
25 Apr 2010   Floating Stonefaces
This map is a very small CTF arena, also designed for the Proball mod. Stoneface Islands is a much bigger CTF map and also...
13 Apr 2010   Floating Stonefaces
@lol: Try to disable the water-mirror with "r_noportals 1" to increase your fps.
10 Apr 2010   Floating Stonefaces
This is what "lol" means: http://www.monkeysofdoom.org/mod_new_files.htm
11 Jan 2010   Dreamscape
@ PaN61: I'm working atm on 8-10 Maps. The half is already beta, located here: http://sst13.net/maps/beta.html All final maps on...
25 Dec 2009   Arena Gate CTF - Extended
Upper center or below the screenshot. -> FileFront, MHGaming, ..::LvL
22 Dec 2009   Tribal
Modifying a pk3 creates an incompatible version of the map. You can play offline (singleplayer), but you can't connect to servers...
21 Dec 2009   Tribal
I think it's the "common.shader" that should not be within the pk3s. Automatic pk3 genrator tools often make those mistakes. To...
7 Oct 2009   Sublevel Tokay
Maybe an accidental click. The voting process is a little bit too easy. A confirmation popup with a cancel button would be really...
28 Sep 2009   stairs of hell
In OSP i've got only 8 FPS. o_O Maybe the over 300 target_location markers in this map causes this bug. :D
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