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Floating Stonefaces
sst13

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myleg123
27 Jun 2016 #31
This map is very small and very fun! Playing this map with 4 bots on each team is a blast. The only thing I can complain about is that the bots on the teams don't seem to help capture the flag. All in all, a keeper.
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FragTastic
10 Feb 2012 #30
I absolutely love the cartooned textures :). This is definatley a Keeper! :). 10/10
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sst13
25 Apr 2010 #29
This map is a very small CTF arena, also designed for the Proball mod. Stoneface Islands is a much bigger CTF map and also playable as FFA.

And yes, the stonefaces are inspired by Spongebob.

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SW12
25 Apr 2010 #28
Wakey, I know this is not the place to say this, but will you ever make more maps like you did about Passing Uranus? That map was beast. Also the Stonefaces remind me of Squidward's home from Spongebob Squarepants. But what exactly is the difference from this map compared to Stoneface Islands???!!!
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PaN61
18 Apr 2010 #27
Thanks lol.

PaN61

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lol
18 Apr 2010 #26
@PaN61: No, The kat1024toon3 is from Monkeys of Doom.

lol

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PaN61
16 Apr 2010 #25
lol, ww_kat1024toon3.pk3? Is that the same map (Floating Stonefaces) but modified by Wilko?

PaN61

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lol
16 Apr 2010 #24
@PaN61: kat1024toon3 water mirror:
You can see the water mirror show your gladiator model.

lol

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lol
14 Apr 2010 #23
@sst13: When the water-mirror is enabled, it is 19-20 fps. When disabled, it is 29-30 fps.

lol

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sst13
13 Apr 2010 #22
@lol: Try to disable the water-mirror with "r_noportals 1" to increase your fps.
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lol
12 Apr 2010 #21
I extracted the ww_kat1024toon3.pk3 file in baseoa folder, When i start the OpenArena and type in console: /devmap kat1024toon3
The low frame rate occured the kat1024toon3 map, it is about 14-30 fps.

lol

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sst13
10 Apr 2010 #20
This is what "lol" means:
www.monkeysofdoom....d_new_files.htm
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Tig
10 Apr 2010 #19
@lol: Most of your comments would be better if they where expanded a bit, if they included some more details and where a little more constructive. For example, 'who' is 'Wilko', is there a download link or website or just how the map was 're-modified'.

BTW, 're-modified' does not make any sense as 'modified' means to alter or change, so including 're-' as a prefix is pointless.

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lol
10 Apr 2010 #18
This map is re-modified by Wilko
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sst13
7 Aug 2007 #17

great fun in multiplayer, would be nice to continue with this style of maps

Already in progress: sst13.net/maps/pics/island_b1_1.png
It's the same design and gameplay with just another layout, taken from an earlier map of me: lvlworld.com/comments.php
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Pasquake
27 Jul 2007 #16
d'oh... i got the beta version of the map sry :S it wasn't compiled with cell shading >.<
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Pasquake
27 Jul 2007 #15
@Anonymous: it wasnt :) or the cell shading was applied to weapon too... octopus, like q3dolphin, use shadowless and rubby textures ;)
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rotaryfist.cz
17 Jul 2007 #14
great fun in multiplayer, would be nice to continue with this style of maps
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Pasquake
29 Jun 2007 #13
octopus wasn't made with cell shading ^^
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spirit
27 Jun 2007 #11
The rendering style used is known as cell shading.
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Pasquake
26 Jun 2007 #10
Map got compiled with another kind of texture rendering. I saw this once. My friend Cryo let me see one of his testing looking like this. Isn't a good rendering on patch meshes; you can see their lines... try to make an arch and his outer bevel. ;)
I know that's a funny looking rendering style but ithink i will never use it in a map with patch meshes ^^ an asteroid map (licterally asteroid"... that maybe a good idea of a map style where this rendering may look very well due the fact that on an asteroid: or you use highly detailed textures or you use the exact opposite: this rendering.
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JULEK
19 Jun 2007 #9
one word

nice

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sst13
10 Jun 2007 #8

p.s. i have been searching high and low for the easter egg...
a little hint would be nice.

Searching a rocketjump high can be effective. ;)

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Tryhard
9 Jun 2007 #7
This map really is looking unique! Only the bots seem to have some problems watching their steps. ;)
p.s. i have been searching high and low for the easter egg...
a little hint would be nice.

Edited: 09.Jun.2007 07:53 AEST

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v1l3
8 Jun 2007 #6
I just downloaded the Proball Mod yesterday, and it's a pretty cool mod, but it sux that the bots just stand still as far as making a goal... I figure that if the Q2 Basketball mod can get their bots too shoot baskets, they should be able to get their bots working. =/ Are they even working on that mod still? It's the day and age of bot support!

Edited: 08.Jun.2007 01:20 AEST

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sst13
1 Jun 2007 #5
Thanks for the Reviews Wakey!

The trick is using the R_RemapShader function, that's already built in Q3. The original maps doesn't use this function, so it's not much popular.
A howto can be found here: pumpkin.game-serve...manual/apA.html

The map design was inspired by a demo called "Fall Equals Winter" by Replay.
The stoneface mapmodels are inspired from Squidwards Easter Island moai house. (Spongebob rulez!)
I've hidden also a little easter egg inside the map. :>

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wakey
1 Jun 2007 #4
I finaly found out how he did it.
It's a realy neat trick within the shaderfile, wich is nowhere documented.
Imo a realy nice work like i already said :D
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v1l3
1 Jun 2007 #3
It's always nice to see things that haven't been done before for q3. Many different ways to change things...Nicely Done!
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Rome
1 Jun 2007 #2
HOW YOU DO THIS JUST BY MAKING A MAP? LOOKS LIKE A MOD, EVEN THE ROCKETS AND EXPLOSIONTS ARE OUT OF A COMIC, EVERYTHING.
AMAZING

GONNA TRY THIS WITH OTHER MODS AND SEE WHAT COMES OUT :)

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subst
1 Jun 2007 #1
lol, Excellent ! =)
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Theme:
Bots:
Textures:
Comments:
31 comments (10.28 yrs ago)
Ranked:
Downloads:
7,078 & 527 LiveViews (daily avg. 1.08)
File:
map-13stone.zip, 817.51 KiB
PK3 date:
16 Jan 2007
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