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Evolution
Evolution by thefury
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sst13 Rep. 321
#24   19 Mar 2015
@: DraQu: Click "Overview" -> "Website for thefury" -> email adress is on the top of the site...
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DraQu Rep. 0
#23   19 Mar 2015
Does anyone have any clue how I could contact the author of the map?
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CZghost Rep. 1275
#22   04 Aug 2014
Loving this map, in Quake Live called "Toxicity", which describes the map better. It's always good to give map some dangerous things, but don't overdo it. Hopefully, this is not the case :) Full stars :)
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Harmata unregistered
#21   06 Aug 2013
This map man, this map... that's how you do it.
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HDK! Rep. 190
#20   30 Jul 2012
Perfecto +)
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FragTastic Rep. 946
#19   29 Jul 2012
Edit: I held this map on my server and everyone absolutely loved it :D. All credit goes to thefury for making such a brilliant map.
Edited: 29 Jul 2012 AEST
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FragTastic Rep. 946
#18   07 Jan 2012
Brilliant textures :).
Edited: 29 Jul 2012 AEST
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EmeraldTiger Rep. 1060
#17   16 Mar 2011
It is indeed on QL now. Please add this to the list of maps in Quake Live. Thanks in advance.
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EmeraldTiger Rep. 1060
#16   12 Mar 2011
This map will most likely be the upcoming "Toxicity" map that id mentioned would come in a future update for QL.
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spirit Rep. 371
#15   09 Nov 2009
Great map! And it proves that cpm != ugly. ;)
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Xev Rep. 0
#14   17 Aug 2007
Simply one of the best Tourney levels out there. Nice work!
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bluemonkey Rep. 20
#13   01 Feb 2006
Wow I really like this.

I'd just like to point out that I don't play or like CPMA and yet like v1|3 said it works really really well in normal Q3.

Visually it's amazing. I recomend the darker brightness level to get the best atmosphere from it. And I think the interconnectivity is very well done. Resulted in some very nice fast games. I still have trouble working out how it is all connected in my head but you learn your way round fast.

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Todtsteltzer Rep. 0
#12   03 Jan 2006
Nice to see that I'm not the only one who gave this map a 10 :).
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sumatra aka thefury unregistered
#11   02 Jan 2006
\o/

Hey swarm, nice to see you here and glad you like my maps 8)

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swar)v( Rep. 0
#10   02 Jan 2006
I love all of sumatra's maps, but this one is definitely my favorite!
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dAde Rep. 0
#9   27 Dec 2005
It's definitely one of the best maps i have ever played on :].
Great job!
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sumatra aka thefury unregistered
#8   22 Dec 2005
=:-)

and I should better quote this one in the future "Best Quake 3 Arena map I've played this year."

sum

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d3mol!t!on Rep. 40
#7   22 Dec 2005
I don't remember who said this or when, but I'll quote it: "No, thank you for the map" :)
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sumatra aka thefury unregistered
#6   22 Dec 2005
First of all I want to thank the promode community, who gave me very helpful feedback while the designprocess of this map. Furthermore I want to thank v1|3 for reviewing this map and I hope he will do so for my other levels soon ;-) ..
If you enjoyed the map as well, maybe you are interested in my other maps, you can find them here -> http://scifi.pages.at/sumatra/

I'm very glad people check out maps that detailed like Foralarx did. Those jumps/gameplayfeatures are all intended, as well as the playability in vanilla.

Finally thanks to all your comments and impressions you shared with me :)

Cheers sum

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LGD*Foralarx unregistered
#5   21 Dec 2005
rDmr, I have to agree it would certainly be difficult to hide from a reasonably accomplished player. But in Tig's defense I have to agree, you could certainly hide completely out of view up there. If one player knew about and another didn't .... well you could see Tig's point of view.... lame I know.

Maybe a couple of rox up there against the back wall might draw them out with a little splash damage though. A rail wouldn't work on it's own cause like I said ... no line of sight there.

Still all this doesn't detract from it being a great little map.

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rDmr unregistered
#4   21 Dec 2005
Tig: its based on cpma.. u cannot camp @ cpma ( rg = 80 hp game is 2 fast ) so it doesnt matter wether there is a spot or not..
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d3mol!t!on Rep. 40
#3   21 Dec 2005
Best Quake 3 Arena map I've played this year.
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Tig Rep. 724
#2   21 Dec 2005
I forgot to note that there is a camping spot you can rjump to opposite the RG. I do not think you should be able to get to this point and I do not think you are meant to as a caulk texture has been used on the 'floor'. Besides that, its a great map. I would hate to see this camp spot being used in a Tourney.
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LGD*Foralarx unregistered
#1   21 Dec 2005
This is one nice tourney level.. and in my opinion the best map from todays batch of added maps. It certainly has the eye candy like v1l3 mentions and there are some hints of CPMA optimisation as v1l3 also mentions, eg.. rounded lip of ledge above pg .. hmm wonder why that's there .... [cough, similar upwards hop up in cpm15 - fast and the furious, cough] ;)

But don't let the CPMA optimization tag put you off. I have a thing for vQ3 1on1 and apart from that pg to gh upwards hop ... I couldn't find a route I couldn't take. Let's just say ... RA then via 2 boxes in RA room to ledge above rox ammo / 25 health, up the stairs, turn left and to the MH via box by RL and then just drop to YA .. all in less than seven secs, to give you an idea of the connectivity of the level.

Or. RA .. PG .. RG stairs via box .. RG ... window ledge ... GH ledge. or even .. YA to GL (via top of teleporter) to MH to RL.

I can only praise thefury for taking the vQ3 player into account so much as well.

Because of this level of connectivity however bot play is pretty one sided on the human side to say the least but I suspect two good human players would have a blast here.

Weapon and item placement was pretty solid.. and I wouldn't even want to consider suggesting any changes ... this map has obviously been well tested. I did find myself however, preferring the RL and LG over all other weapons due to the constrictions of the map... it is somewhat tight in that there map.

Final thoughts..... A well connected map with good item placement and solid gameplay though some may find it a little tight for their liking.

........ Me I love it. :)

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