I'd just like to point out that I don't play or like CPMA and yet like v1|3 said it works really really well in normal Q3.
Visually it's amazing. I recomend the darker brightness level to get the best atmosphere from it. And I think the interconnectivity is very well done. Resulted in some very nice fast games. I still have trouble working out how it is all connected in my head but you learn your way round fast.
Hey swarm, nice to see you here and glad you like my maps 8)
and I should better quote this one in the future "Best Quake 3 Arena map I've played this year."
sum
I'm very glad people check out maps that detailed like Foralarx did. Those jumps/gameplayfeatures are all intended, as well as the playability in vanilla.
Finally thanks to all your comments and impressions you shared with me :)
Cheers sum
Maybe a couple of rox up there against the back wall might draw them out with a little splash damage though. A rail wouldn't work on it's own cause like I said ... no line of sight there.
Still all this doesn't detract from it being a great little map.
But don't let the CPMA optimization tag put you off. I have a thing for vQ3 1on1 and apart from that pg to gh upwards hop ... I couldn't find a route I couldn't take. Let's just say ... RA then via 2 boxes in RA room to ledge above rox ammo / 25 health, up the stairs, turn left and to the MH via box by RL and then just drop to YA .. all in less than seven secs, to give you an idea of the connectivity of the level.
Or. RA .. PG .. RG stairs via box .. RG ... window ledge ... GH ledge. or even .. YA to GL (via top of teleporter) to MH to RL.
I can only praise thefury for taking the vQ3 player into account so much as well.
Because of this level of connectivity however bot play is pretty one sided on the human side to say the least but I suspect two good human players would have a blast here.
Weapon and item placement was pretty solid.. and I wouldn't even want to consider suggesting any changes ... this map has obviously been well tested. I did find myself however, preferring the RL and LG over all other weapons due to the constrictions of the map... it is somewhat tight in that there map.
Final thoughts..... A well connected map with good item placement and solid gameplay though some may find it a little tight for their liking.
........ Me I love it. :)
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