If you do time your jump right, you will teleport to the BFG. Before you board the helicopter, you may find it helpful to pinpoint the exact location of the tiny dot from the ocean or the second tower. One more hint is that the tiny dot doesn't blend with the skybox so it's more easier to find.
PaN61
When it really is that that the Helicopter flies around and you can enter it and have a fun ride! I loved the texture inside and the little fan on the desk and the kitchen! The part I loved the most, was that this platform isn't floating in space, its in REAL WATER!!!!! SUPER AWESOME!! water was so fun! I tried getting on top of the raft but when I tried to I couldn't so I was STILL stranded in the water. But better water than a void by a million! I think thats what I had the most fun with. Again, AWESOME JOB, gloogun! Please do us a favor and MAKE MORE MAPS!!!
Board the heil from the platform and ride it past the 1st tower. As it passes by the 2nd tower, jump out of the heli away from the tower. You may see a tiny dot to aim for. If you time it just right you will teleport to the top of the flame tower. Grab the BFG and slide down the support.
Very big effort to make a map like this, the download was worth it.
Overall,l it's a 9/10 from me.
Keep making more maps like this, gloogun.
(How do you get the BFG?, I tried riding on the helicopter and it didn't get to the BFG, I tried climbing up to the BFG, that also didn't work, it looks impossible to get the BFG)
PaN61
Edited: 08 Jan 2010 AEST
PS: Hey, is it possible that the boxes that are hanging from the crane - the ones that kind of tilt and revolve - could tilt more when someone is standing on them? Not sure if the physics model in Quake would let you do that or not.
4v4 on this map : www.q3arena.gry.imro.pl/p/
:D
re: the bots; you're right, this map isn't made for bot play. I've thought long and hard about it, but there are several structural issues that prohibit proper bot nav. Mainly, the water brush is one giant func_bob, with its midpoint several units below the stair platform. Unfortunately bots can't 'see' a way out of the water once they fall in. I considered a hurt trigger that would slowly kill off any floundering bots, but decided it would take away from the player's experience. Also, there are several heavily weighted botroams placed at strategic spots around the map to get them to spread out into the upper areas. Watch for bots to ride the elevator, get to the top and immediately jump off into the abyss (heh).
Thanks for the look.
However, bots played horribly. I never found them high up, always down below either in the water or the railgun area. I can tell that this was just meant to be eye candy really, because I can't see how bots play good here. But, LAN play may be great, because of how it's set up. It shouldn't be really a DM for bots.
Overall, 7/10
-J2KoOl63
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