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Platform M26, Hibernia, North Atlantic
**************************************************************** title : Platform M26, Hibernia, North Atlantic version : 2.1 release date : Mar 2005 filename : hibernia.bsp author : gloogun email address : **email removed** website : http://www.gloogun.com **************************************************************** [installation] Extract the .zip to your /baseq3 directory **************************************************************** [play information] game : Quake3Arena type : ffa, tourney players : 4-8 recommended bot support : yes [construction] custom textures : yes custom shaders : yes custom sounds : yes editor(s) : GtkRadiant construct time : ver 2.1 : 1-2 years : ver 2.0 : 1-2 months : ver 1.0 : 1-2 weeks other tools : Photoshop, Q3ASE, Textpad known bugs : Bots have tough time getting out of the water [thanks to] hawken, rsol and team gtp ydnar @ shaderlab id **************************************************************** [description] This extraction facility in the Hibernia oil fields of the North Atlantic has become the scene of a hostile takeover which could lead to an environmental crisis! Players must infiltrate the complex and attempt to control the interior and 2 observation derricks. A Seaking Naval helicopter provides air support. **************************************************************** [notes] This on-again, off-again project has been laboring on my hard- drives for several years now. First baselined in Aug 2002, it was later integrated into a MOD I was making at the time. That MOD eventually died, but not before teaching a group of artists and designers the meaning of passion and hard work. For over a year it languished, until I had the free time and presence of mind to convert it back into a standalone map. The lessons alone were reward enough, but I still hope someone gets a kick out of it. **************************************************************** [copyright/permissions] This map makes use of many custom resources, the origins of more than a few which I've long since lost track of. I've credited where memory serves me best, but to those I've overlooked in the process: please accept instead my humble appreciation. Thanks to the community for making such kickass stuff over the years. This map and some of its resources are Jeff Malvern 2005 You may not commercially exploit this work, ie. include it on a CD or any other electronic medium that is sold for money, with- out the copyright owner's consent. You may distribute this BSP through any electonic network , ie. internet etc, provided you include this file and leave the archive intact. All other trademarks and trade names are properties of their respective owners. ****************************************************************
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