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The ideal map everybody enjoys playing. Great for speed and navigation. Invisibility was difficult to find but I found the skull switches on the windpipes in the teleport room and the LG in the corner (you can shoot at the windpipe switch through the portal in the main room with a rocket launcher.) An amazing map for the eye and efficiency in navigation.
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ANDREIBLN
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#9 24 Mar 2021
ÎMI PLACE CUM ARĂTÂ
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@Tig: Wow, look at those nice screenshots :D
Thanks for the update!
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Tig Rep. 2422
#7 22 Mar 2021
@sst13: Graphics have been update. Strong chance you will still see the old images until a browser cache clear has been completed. A CTRL+SHIFT+R should also update the graphics.
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XD. Thanks sst13. Based on knowledge of quake secrets, shooting lights, quake logos etc. was one of the first things i started doing, along with hacking at different shaded wall parts. So i just hadn't hit the right combo yet. i'll check this out again later.
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Tig Rep. 2422
#5 15 Mar 2021
@sst13: My video card has just died. I thought something was a bit wrong when doing the screenshots for this update (setting or card, I was not sure).
Looks like when the new video card arrives I will have a lot of graphics to update. Thanks for taking the time to point this out.
Edit: Checked my screenshots.cfg and I have r_overBrightBits "1" set, so it was my video card on the way out.
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There are 2 shootable buttons attached to 2 wind pipes. Shoot both (a notification sound plays single & double) and the button under the rocketlauncher will be useable. Invis will only spawn in FFA.
There is also a 5th secret: If you camp on the gargoyle, the quake logo next to him becomes shootable. (red glowing) You can use the splash damage of a rocket to activate the gargoyle by your own.
@Tig: The screenshots are looking a bit strange. Like "r_overbrightbits" is set to 0 instead of 1 (default). Or do you run Q3 in window mode?
sst13.net/pics/overbrightbits0.jpg
sst13.net/pics/overbrightbits1.jpg
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just interested to know more about the invis. I've found Cthon's farts and the two teleports to the Quad. But I have played on all three game modes (TDM, Trny, FFA) and not found the invis. Not only that but I never here a 2nd power-up spawn either. any hints?
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Great aesthetics. Quake-theme achieved 100%, including the secret(s?). Gameplay is fast and furious (at least with recommended bot load, 3). Can't comment on original lighting as I use enhanced lighting settings. A great map by a great mapper! Keep them coming! (In fact, there are two more coming to LvL in queue). :)
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The review is spot-on. A creative reimagining of the original, and secrets are a nice touch as always!
The lighting issue is something I brought up with sst13 himself but he was adament this was the look he was after. A classic Quake look was what he set out to achieve, but I think if you look at excellent examples of modern-day Quake levels (anything by Sock or Bal is a good starting point) you can see the classic look can still achieve a masterful use of lighting and shadows. A real shame, in an otherwise solid map.
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