Looks like when the new video card arrives I will have a lot of graphics to update. Thanks for taking the time to point this out.
Edit: Checked my screenshots.cfg and I have r_overBrightBits "1" set, so it was my video card on the way out.
There is also a 5th secret: If you camp on the gargoyle, the quake logo next to him becomes shootable. (red glowing) You can use the splash damage of a rocket to activate the gargoyle by your own.
@Tig: The screenshots are looking a bit strange. Like "r_overbrightbits" is set to 0 instead of 1 (default). Or do you run Q3 in window mode?
sst13.net/pics/overbrightbits0.jpg
sst13.net/pics/overbrightbits1.jpg
The lighting issue is something I brought up with sst13 himself but he was adament this was the look he was after. A classic Quake look was what he set out to achieve, but I think if you look at excellent examples of modern-day Quake levels (anything by Sock or Bal is a good starting point) you can see the classic look can still achieve a masterful use of lighting and shadows. A real shame, in an otherwise solid map.
Loading...
Search for a map.
Results will appear here.