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Q3ultraTourney3
Ney

Added: 5 May 2011
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gooball
30 Aug 2011 #8
I think when the author learned how to decompile maps he turned the FFA ones into CTF.
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Me too. I have been considering doing a map but ever since I got stuck with the textures issue last month I lost my inspiration into doing it.
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themuffinator
18 Jul 2011 #6
I think it can work well for CTF with a few changes.

I have a proper map source file for this map... perfectly optimised too with complete caulking, detailing etc.. I was considering doing my own version as I have a rough idea about how it could work. I'm just damn bad at commiting myself to anything :/

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sst13
18 Jul 2011 #5
I thought about turning q2tourney3 into CTF some years ago. But the layout is'nt really suitable for a CTF map.
I also played already another CTF version of q3dm3. But I can't find this map anymore. :/
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Yeah, he didn't even add bot support. How on Earth are we supposed to play a map to say it is good without any diehard Quake III players to fight is beyond me.
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I can make a CTF version of Q3Tourney3 much better than this in 5 minutes. He didn't even take time to fix the bugs and item placements, why? A good map takes time...
1
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SW12
26 May 2011 #2
Fog of death at the blue base should have been BLUE. And what's with the sky being blue at both bases too?? Oh well, i guess since I hardly understand mapping that has something to do with it.
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gooball
5 May 2011 #1
Lol this is the only map Ney released that isn't an Exessive Plus map! (and q3ultradm3)
Edited: 05 May 2011 AEST
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Theme:
Not set
Bots:
Textures:
Not set
Comments:
8 comments (15.09 yrs ago)
Ranked:
Downloads:
1,650 & 303 LiveViews (daily avg. 0.35)
File:
q3ultratourney3.zip, 2.14 MiB
PK3 date:
6 Apr 2011
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