EDIT: My brain must have been bugging, I've seen Industrial on another website before, but haven't taken a look at that.
Edited 2.42 hours after the original posting.
It's still a "beta" because I probably wanted to fix something, that's why it was never really released here.
You can see on my map production number (folder names in pk3), that Rustgrad is hipshot_m8, while this is hipshot_m15, Crescent is m9, Industrial (not released here) is m10. M16 and m17 are new levels, m16 looks like below and is currently being worked on: zfight.com/misc/im...maps/m16/14.png
Edited 5.61 hours after the original posting.
However, I think the problems of this release are the excess of ads (which is understandable, as it was one of the requirements for the Maverick Mapping Competition) and the lack of Grenade Launcher. As for the latter, I think the weapon is really needed on this level, especially considering that the gameplay is aimed at 1v1s — there's just so much verticality and turns.
At the same time, the verticality along with various twists, jump pads and carefully spread around the map staircases, as well as the proper item placement, and a unique realistic design with an interesting and memorable color palette and architectural elements, is what makes this level such a worthy release. The RA placement is unusual in a good way from the gameplay standpoint too, and the lighting is done good enough.
A version of this map with a GL could be a 4.5/5 for me, but as it is now it is also some very impressive work!
www.map-factory.or...h/solitude-2632
Edited: 21 Jul 2012 AEST
Overall a yum map! I will pray for grenade launcher version :)
By the way. I have wanted to ask him something he didn't reply to yet. I posted the question on the map Palace of Arioch.
Also, some of maps with ultra high textures as Id Tech 4 engine textures, please ensure your RAM is enough and system requirements must meet or exceed,
Tig.
The video you captured with 1024x576 and me captured with flares and bloom effect, 800x600 16xAF(Anisotropic Filtering) and No Anti-Aliasing.
The screenshots you taken is 1600x1200 me taken some screenshots is 800x600 =)
Because 800x600 in ioquake3 I love the res :D
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