I can see why it only scored 4th place though in terms of gameplay - it still plays well, but it does tend to lack vertical action in several parts, and the submarine, as the reviewer mentions, is a detriment to gameplay as-is because it makes it very difficult to strafe across it. A possible way it could have been resolved while still keeping it would be to move the sail/fin toward the middle, lower the submarine so that the top of the sail/fin is level with the GL and the MH / Quad, and then widen it ever-so-slightly to give players more room to hop across it.
Loading...
Search for a map.
Results will appear here.