I was able to run it just fine on ioQuake3, a couple missing textures but that's all (EDIT: copied mapmedia.pk3 and now there are no missing textures anymore). Could not load on Steam which I think it's the old v1.32; stayed forever on "Awaiting snapshot..."
Edited 19.53 minutes after the original posting.
Edited 1.15 days after the original posting.
Having played this map and seen how it was made, it gives me inspiration for things I'm going to implement in future maps. But it is not without it's flaws. I don't know if the missing textures were only in past releases of Quake 3, but I changed most of the missing textures with new ones. The ones in the area where you have to shoot the portraits were difficult to do due to the "common" textures surrounding them.
Any idea if a hexedit of the bsp on the "nohumans" would fix the crash / freezing?
Possible solution:
decompile bsp -> map
delete all "nohumans 1" keys from the spawn points
compile the map with -onlyents into the original bsp
create a new aas file from the updated bsp
This makes the map only crash-free but not really playable, because it's possible to spawn in one of the bot-only related parts of the map. With a little more work inside the mapfile, it's possible to seperate bots from humans: sst13.net/pics/bot-spawn.png
But this little machine can't simply compiled with -onlyents, because of the used brushes...
Since VM's are the way to go I had compiled the exe together with the VM's some time back - www.mediafire.com/ . Obviously extract to your Quake 3 directory and run with +set fs_game ioquake3.
Edit: Make it a 3/10 for the missing textures. Forgot about that...
Edited: 06 Feb 2012 AEST
You can running Q3A in a window (not full screen) and then used Alt-TAB to get out of the lock-up. You can then use the Task Manager (Ctrl+Shift+ESC) to kill Q3A. A reboot should not be required.
A warning has been added to the review to let people know about the issue.
sigh
alas
]-[.]-[O]-{ <AAAAAARGH)
CANT GET THE DA DWEEBED THING TO WORK GGGGTTTTAAAARRRRLLLL
in my opinion we need an updated version thats all realy if you are reading this now
Please think twice before downloading
IT MAY NOT WORK
i never used to be able to play it, it would freeze my puter during the loading screen or right when i spawned, but i thought it was my computer cuz it sucked.
But now im on a 2.0 GHz, 512 MB beast with a GeForce 4 Ti4600 and this map STILL freezes my computer right at "awaiting snapshot" ... so WTF!?!?!?
You really hate bots, don't you?
Some textures are missing.
Lloyd M
The pak has an arena file so you can run it from the menus.
You should probably run as /devmap botulism as the weapon powerups wear thin real quick (ie /Give all)
Monitor the TVS so you can clear the bot traps. When the bot traps are clear follow the middle arch way for a straffing good time.
The question is "who do you have to kill to escape sudden death ?"
just dont touch that one 'hidden' tele and youll be ok.but if you do go there youll better feel suicidal.one thing i like to do is in the GrenadeLauncher room shoot grenades over the wall to trigger the switch to sQuash those bots you can see it with your own eyes instead of the monitor,and if you want and are quick enuff you can jump on the tube yourself too. SqueSSsHhHh!
great map!
The target area, which you must beat to get guns, is hilarious...and when you go to get ammo for them, watch out; you may find yourself fighting an army of (invincible) Phobos!
The "fear god" message at the end of the RL trigger hall made me think I was about to die..but that altar just soups up your health and armor really quick. Loved the RG practice area, with the lava button <g>, and the GL squishing-button area (seen in screenshot) is very funny too.
Good fun, and well worth a download no matter what your bandwith..and quite fun also to run around in tdm, with the bots on one team and u and your buds on the other.
9 outa 10, and yeah I know it's not a "real" map.
L8rs! Octovus
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