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Botulism
PE#668

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GuitarMan
7 Jul 2025 #35
I just played this map again after, like, 20 years! It's always fun to blow up trapped bots or to see how stupid they are that they stand waiting for a moving platform only to be squished by it. :D

I was able to run it just fine on ioQuake3, a couple missing textures but that's all (EDIT: copied mapmedia.pk3 and now there are no missing textures anymore). Could not load on Steam which I think it's the old v1.32; stayed forever on "Awaiting snapshot..."
Edited 19.53 minutes after the original posting.
Edited 1.15 days after the original posting.

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For everyone who wants to see what this map has to offer, I decompiled the map and replaced the DM spawn points with CTF spawns so Red players spawn in the places where bots would normally go, and blue players will spawn in the human player area. I uploaded a video of me showcasing this map on YouTube: www.youtube.com/watch

Having played this map and seen how it was made, it gives me inspiration for things I'm going to implement in future maps. But it is not without it's flaws. I don't know if the missing textures were only in past releases of Quake 3, but I changed most of the missing textures with new ones. The ones in the area where you have to shoot the portraits were difficult to do due to the "common" textures surrounding them.

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sSCaesarSs
12 May 2013 #33
Would somebody please at least make a gameplay video of this map so those of us who are unable to play it see what it looks like? Or make a youtube video or something??
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Tig
8 Feb 2012 #32
@sst13: If the "nobots" flags works on triggers/teleports, your example (image) could be two triggers, one above the other, with the info_player_start above that (no bot_clip needed). As the spawned player or bot appears, they would either trigger the first (nobots) trigger or fall down to the next.

Any idea if a hexedit of the bsp on the "nohumans" would fix the crash / freezing?

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sst13
8 Feb 2012 #31
The problem is within the player spawn spots. There are 2 special keys for info_player_deathmatch: "nobots 1" which is used in q3dm0 in front of the mirror, to prevent bots spawning in this room. And "nohumans 1" which works reverse, but was never used in the original maps. Maybe the piece of code, for the nohumans key, must be deleted or damaged in later point-releases than 1.17. So it crashes everytime you try to spwan at one of those spots.

Possible solution:
decompile bsp -> map
delete all "nohumans 1" keys from the spawn points
compile the map with -onlyents into the original bsp
create a new aas file from the updated bsp

This makes the map only crash-free but not really playable, because it's possible to spawn in one of the bot-only related parts of the map. With a little more work inside the mapfile, it's possible to seperate bots from humans: sst13.net/pics/bot-spawn.png
But this little machine can't simply compiled with -onlyents, because of the used brushes...

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themuffinator
7 Feb 2012 #30
@Tig: Well I was running it through a mod I'm developing, but after a bit of testing it proved to also crash if I ran the old Q3A/Q3TA VM's through the exe. It turns out what made the map work is the ioquake3 VM's. If I recall the ioquake3's binary installer download comes with dll's instead.

Since VM's are the way to go I had compiled the exe together with the VM's some time back - www.mediafire.com/ . Obviously extract to your Quake 3 directory and run with +set fs_game ioquake3.

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Tig
6 Feb 2012 #29
@themuffinator: Did you do anything special to get the map to work? What version of IOQuake3?
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themuffinator
6 Feb 2012 #28
I got it working in an ioquake3-based engine mod. It's really nothing special anyway - pretty much just a mapping experiment. The inescapable massive atrium area just makes it that much more unbearable. I give it a 4/10 for its innovation.

Edit: Make it a 3/10 for the missing textures. Forgot about that...
Edited: 06 Feb 2012 AEST

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Tig
3 Feb 2012 #27
I remember this level working fine when it was released. Q3A was at version 1.17 then (from memory). After some testing with version 1.32c and IOQuake3 (on WinXP), I too am experiencing the lock-up. I can only assume something must have changed between the patch version that affected this release.

You can running Q3A in a window (not full screen) and then used Alt-TAB to get out of the lock-up. You can then use the Task Manager (Ctrl+Shift+ESC) to kill Q3A. A reboot should not be required.

A warning has been added to the review to let people know about the issue.

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CZghost
3 Feb 2012 #26
I've started the map two times, doesn't work!!! Everytime it freezes my computer at Awaiting Snapshot screen and everytime I must reboot!!! Fuck map, doesn't playable!

Maybe find patch which repairs the map or delete this one!

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DX10.1
10 Jul 2011 #25
1/10 because of the freezing
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ChucK
19 Jul 2010 #24
When where there be another version of this map? A PLAYABLE version.
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help, I'm lost.
19 Jun 2010 #23
Where are the weapons?
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Lambo HOGGA
3 May 2010 #22
SW12, Yes, this map is practically impossible to play, but it is if you type in console: /devmap BOTULISM. It should sort of work by chance. No promises. Anyway, The screenshot shows the Crusher, Kinda kool. Also there is a Pentagram that teleports you to a Big Boxed room with LOTS of buttons. Your Question about the Army of Phobos? It's there in the room with lifted bot's tanks that have lotsza ammo inside. Also The teleport on the ground to get them gets you each one randomly. But be careful however as you might just teleport to the Black room with LOTS OF PHOBOS'S WITH ROCKET LAUUNCHRS!!! Not reel bots but just Images of phobos that shoot you. They surround you so that leaves the one in quite a pickle. Map is okay, But really unplayable.
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SW12
16 Apr 2010 #21
I can't play this map. Everytime It loads it freezes my computer everytime I try it. NOW I WILL NEVER K NOW WHAT YOU MEANT BY AN ARMY OF PHOBOS!! ;_;
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SW12
13 Apr 2010 #20
What did you mean an ARMY OF PHOBOS?! Can you actually put bots in the map fight with them ACTIVE?! AWESOME! I MUST KNOW!!!!
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Tombot
15 Mar 2004 #19
it works because I have raised my hunkmegs for quake, but saddly it still freezes when I die I have to restart my computer.

sigh

alas

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tombot
26 Aug 2003 #18
oh and I gave it a five because I dident want to hedge my bets

]-[.]-[O]-{ <AAAAAARGH)

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tombot
26 Aug 2003 #17
I have a pentuim 4 procesor
I have got quake from the quake gold pack which includes quake team arena and I among others

CANT GET THE DA DWEEBED THING TO WORK GGGGTTTTAAAARRRRLLLL

in my opinion we need an updated version thats all realy if you are reading this now

Please think twice before downloading

IT MAY NOT WORK

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GuitarMan
20 Jul 2003 #16
Havoc & Knight Cloud: I've found that this map works well in older versions of Q3A, like PR 1.17 and stops working in 'newer' point releases.
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Knight Cloud
30 Jun 2003 #15
Me too
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Havoc
10 Nov 2002 #14
wtf!?!?

i never used to be able to play it, it would freeze my puter during the loading screen or right when i spawned, but i thought it was my computer cuz it sucked.

But now im on a 2.0 GHz, 512 MB beast with a GeForce 4 Ti4600 and this map STILL freezes my computer right at "awaiting snapshot" ... so WTF!?!?!?

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Claudio
12 Dec 2000 #13
WHOA!!! What a map! It's like anightmare...

You really hate bots, don't you?

Some textures are missing.

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GONNAKILLYA!
19 Aug 2000 #12
Sorry, but I gotta agree with Weezer. Besides, I like playing people, not bots. I did get a kick out of the concepts though, I thought they were well done.........especially the squisher!
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Weezer
14 Aug 2000 #11
Amusing, for about 15 minutes.
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Lloyd M
14 Aug 2000 #10
Great map, very clever design work.

Lloyd M

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Octovus
14 Aug 2000 #9
So, there is a Phobos you can kill to escape? Oh dear. I'll be spending another hour and a half trying to find it..as I already spent at least that long getting revenge.
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PE#668
14 Aug 2000 #8
Turn Pure Server OFF ?

The pak has an arena file so you can run it from the menus.

  • Single Player
  • Skirmish
  • Change GameType to Team DeathMatch
  • Select the Botulism Icon (only shows in Team DM)
  • Run with PureServer Off, Frag Limit 0
  • Make most bots your enemy. Put them all on one team (ie Red)

Run as many nightwave bots as your computer can handle.

You should probably run as /devmap botulism as the weapon powerups wear thin real quick (ie /Give all)

Monitor the TVS so you can clear the bot traps. When the bot traps are clear follow the middle arch way for a straffing good time.

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SpasM
13 Aug 2000 #7
Heh...sort of a follow up to my last concern. I figured out the problem(instagib was loaded.) But now i have ANOTHER problem. I can't add bots. From the multi menu, or /addbot, neither work. Please help!
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SpasM
13 Aug 2000 #6
Um...I might be the only one with this problem, but i unzipped it and all, but it's not working. It shows the flaming q3 logo(which means a map you don't have) when i try to use it, whether through multi>create or /map botulism. I REALLY wanna try this thing out, and i'd appreciate an answer to this problem. Thanks =)

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PE#668
13 Aug 2000 #5
Glad to see that most were able to see this is not a serious death match level. It still has a few weak spots but a good campers challenge.

The question is "who do you have to kill to escape sudden death ?"

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NeoNite
12 Aug 2000 #4
Yeah hehe this looks sweet. I really want some payback. Those bots really have an attitude sometimes :) and now I can get bloody revenge! Let's see who's on my list: orbb, phobos, hunter,grunt,doom,slash,uriel and daemia :B time to even the score. I'll check this map out asap. =)
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MEet-CEes
12 Aug 2000 #3
awesome bot skill challenge map!

just dont touch that one 'hidden' tele and youll be ok.but if you do go there youll better feel suicidal.one thing i like to do is in the GrenadeLauncher room shoot grenades over the wall to trigger the switch to sQuash those bots you can see it with your own eyes instead of the monitor,and if you want and are quick enuff you can jump on the tube yourself too. SqueSSsHhHh!

great map!

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Johnny Law
12 Aug 2000 #2
It was fun to find out the various mechanisms the author has thrown into this map. I'd say it definitely had the amusement value the first time through to make it worth the DSL download time, but I'm not sure if I'll ever come back to it.

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Octovus
12 Aug 2000 #1
Oh, this one is clever. So many ways to kill those bots! I don't like the area you can get stuck in either; once you kill all the bots therein, if they spawn elsewhere there'snothing to do but kill yourself and go find them.

The target area, which you must beat to get guns, is hilarious...and when you go to get ammo for them, watch out; you may find yourself fighting an army of (invincible) Phobos!

The "fear god" message at the end of the RL trigger hall made me think I was about to die..but that altar just soups up your health and armor really quick. Loved the RG practice area, with the lava button <g>, and the GL squishing-button area (seen in screenshot) is very funny too.

Good fun, and well worth a download no matter what your bandwith..and quite fun also to run around in tdm, with the bots on one team and u and your buds on the other.

9 outa 10, and yeah I know it's not a "real" map.

L8rs! Octovus

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Theme:
Bots:
Textures:
Not set
Comments:
35 comments (1.25 yrs ago)
Ranked:
Downloads:
4,674 & 384 LiveViews (daily avg. 0.53)
File:
botulism.zip, 2.63 MiB
PK3 date:
6 Jul 2000
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