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Pasquake
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Group 2
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28 Oct 2006
gon3
Hey Quint ^_^ finally you read my mail ^^
27 Oct 2006
Mario Opposing Castles
Lol that's so original ^_^
14 Oct 2006
strafeyard
Seems a good (graphically talking) work from screens :) i'll download it and play it so I can say somewhat also about playability...
14 Oct 2006
Bruce's Rail Yard
He was near to stole my next CTF map divisions idea >.< it's not exactly the same but's damnedly near to it :S
14 Oct 2006
SGDTT3
Certainly... smple and lightweight :) good for online gaming cause PROBABILY it won't cause lag XD
25 Sep 2006
los angeles
Too low lighting... Pratically i see nothin...
14 Sep 2006
gon3
Yes quint's ok ^^ but he stopped playing Q3 and mappnig for it years ago cause of work. Now he's a good comic strip artist ^_^ In...
12 Sep 2006
gon3
ty ^_^
12 Sep 2006
Poekster
Rubik cube style :D Funny and original :)
12 Sep 2006
gon3
Seems that only I've the problem with BSPC bot compiling O.o I use ALWAYS the FSV mode strangely seems that botfiles aren't...
12 Aug 2006
q3pong2
i've tested it. It's a good accuracy pratice map ^^ Also' playing in it is funny _|^|_
12 Aug 2006
Hide And Seek '05
I've just saw somewhat like this... more transparent but i've just saw it... XD
16 Jul 2006
suboptimal
That's a well done lighting/designing/texturing map. The only think that I don't like is: the map is small. Dogfighting rulez in...
16 Jul 2006
exit the proFa[tory
Some textures are placed in a non seamless mode, but in the complex is a great job; lighting is perfect :)
16 Jul 2006
Past or Present?
Graphically well done :) Low poly but well done, bot also play well. 8
30 Jun 2006
Processor
Yes, I compiled it with FSV but nothin changed :S
23 Jun 2006
Schizophrenic remix
ANOTHER MOLD OF MAPS??? In This "review line" 99% of maps are a moldof quake orig maps...
23 Jun 2006
Dum
Hem... that's for quake 3 or for MOHAA? XD :P well textured; there is no wuake style but sounds fun to play in Q3 or in worms 3D...
23 Jun 2006
Icon Basilica
good map; well lighted IMHO. ^_^ i suggest that some models will not looks bad in the "hall" :)
23 Jun 2006
Q3DM17WEP
bad lighting and another copt-paste map...
23 Jun 2006
The Largest Yard
sry but that's a import import map U_U
15 Jun 2006
Processor
mmh i don't know why... compiling with q3map bots works good. using q3map2 they not... i don't know...
29 May 2006
moonstone
orfi, use 1 unit botclip, bots will not "fly" more ovver terrain ;) (press "1" key during mapping ;) )
27 May 2006
Till the end
mmh the sky is the same of PKBrave that was published some weeks ago. i suggest bfg to took it from it. Files are:...
27 May 2006
Processor
that's my first work with the tron_style maps ^_^ derazor arena camed after this map. In it prefered to put a "black layer"...
24 May 2006
Given to fly
simple, don't move during fight
20 May 2006
World of Nihilism
took ^_^ but you can took the railgun, there's a button that open a passage trough the cage ^_^ For the BFG... you need to fly...
10 May 2006
wisdomrun
I can't start the map :/ it bring me back to the defrag menu' '-.-
8 May 2006
The Bravest Yard
ok, i will do :) ty ^_^
6 May 2006
The Bravest Yard
I'm also experimenting a Force Shield in maps :) Seems it works :) fire don't get in but go out :) I think that not in next what...
6 May 2006
The Bravest Yard
I'm trying to increase the bot performance in all the maps, next is the map that's on queque: GON3. In all my maps since I use...
6 May 2006
World of Nihilism
re: i've found the bfg... but is in a "impossible" position... only a grenade rocket jump pad can bring you on! XD You must fly...
6 May 2006
World of Nihilism
Good map, hard 2 find the way to the raingun (but i found it :) ). 2 problems, some missing textures, that v1l3 cited and......
6 May 2006
The Bravest Yard
ok, i've sent the texture to lvl :) i've wrote him where 2 place it :) i've prefered send a texture than a whole pk3 file :/
5 May 2006
The Bravest Yard
The overlighting is a "effect" i decided to left in cause in the external map there are 2 light sources, the sun; the big lamp. A...
26 Apr 2006
Deep Freeze
Very good map :) Very cool lighting ;)
19 Apr 2006
Stabilized Warfare: Resurrection
That's a very good map :/ well done ;)
19 Apr 2006
Stonemaze
lol lego texture mode: on XD
11 Apr 2006
Derazor Arena
You forgot a think, Derazor arena is the first complete working Tron Map; processor is a "Betatest" of this new map layout. With...
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Group 2
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Comment history
Highlights from the group of 39 releases.
Mario Opposing Castles
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Most comments
(34)
SGDTT3
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Least comments:
(2)
suboptimal
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Top voted map:
4.6
/5
Total comments for these maps:
511
Member history:
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