Otherwise nice map! I love the critical speed of the cannons. :) It needs a few tweaks for gameplay, but overall I love it!
-Ben
data1.edisk.cz/sta...p_377.53kB.html
-here comes AAS file i have compiled and that works... well somehow:) .. i have found out the the bot play still has issues, bots now move and fight but they are often falling off the platform, they behave strange at the entrance to the spaceship etc. .. this might be fixed by botclipping ?
i have used bscp that comes with old q3radiant 202 (i always do) , (unfortunately it looks like it does not work alone, you will have to download full version: www.q3radiant.com/ )
This map have another problem with online play internet play is VERY LAGGY i dunno the LAN play. i'm trying to work on it using caulks and nodraw/nodraw-nonsolid.
The cannon under the quad platform and the one in the opposite sense on the other platform works good it's pratically what Quint defined as a "Quake phisics test" it's notmal that is shoots so long and hard cause to define th etrayectory i've employed about a week of tests radiant unit by radiant unit, mm by mm to define the only angle that have the lowest probability to get player stuck in the brushes of "reversing platforms"
P.S. this map is a "memorial" to quint that's was best map maker IMHO; skybox is from GON 2 and 90 - 95% of the textures are from GON and GON2 (engines and coolig tubes are my creation) ^_^
Loading...
Search for a map.
Results will appear here.