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Till the end
Till the end by Pasquake
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KommissarReb (SW12) Rep. 1920
#8   10 May 2012
Shadow technology.
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FragTastic Rep. 1454
#7   08 Jan 2012
Awesome map! Fix the missing textures..
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BlueParadicey Rep. 34
#6   18 Jan 2011
i'll try and play it anyways.
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wakey Rep. 100
#5   25 Dec 2007
I absolutely DONT agree with the review!
Why shouldnt a mapper do extravagant stuff for this engine.
If the engine couldnt handle it, i guess this thing wouldnt be here.
Let us mapper's our strange ideas :-)
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J2KoOl63 Rep. 70
#4   14 Jun 2006
Awesome look. No sky texture for me either.

I agree with Foo exactly. Also, weapons everywhere doesn't create good gameplay. Item placement is a key factor for it.

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Foo Rep. 20
#3   11 Jun 2006
The author has a good creative drive and the ability to make attractive 3D environments.

For a better release, he/she needs to couple this creative talent with more robust technical ability and an appreciation of game dynamics.

If the author can rise to the challenge of learning these extra skills, he/she could certainly create top quality levels.

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Pasquake Rep. 56
#2   27 May 2006
mmh
the sky is the same of PKBrave that was published some weeks ago. i suggest bfg to took it from it.
Files are:
scripts/pkbrave.shader
env/pkbrave/V_bk
env/pkbrave/V_up
env/pkbrave/V_dn
env/pkbrave/V_ft
env/pkbrave/V_lt
env/pkbrave/V_rt

xcuse me for this packing error ^_^

Map maked for duel, there is hiding possibility moving up & down and using invisibility, weapon are almost evreywhere, I think i've distributed fow health bubbles

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Myth unregistered
#1   27 May 2006
The sky texture was missing for me too.

Some bits look nice.

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