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Till the end
Pasquake

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sedawkgrep
17 May 2025 #9
More fun than it probably has any right to be. Ridiculous 1v1 round took forever to hit the limit. It's a simple layout but between the +5 items and the kinda-risky yellow armors, there's more happening than it would appear at first. Another gem found after all these years.
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Shadow technology.
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FragTastic
8 Jan 2012 #7
Awesome map! Fix the missing textures..
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BlueParadicey
18 Jan 2011 #6
i'll try and play it anyways.
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wakey
25 Dec 2007 #5
I absolutely DONT agree with the review!
Why shouldnt a mapper do extravagant stuff for this engine.
If the engine couldnt handle it, i guess this thing wouldnt be here.
Let us mapper's our strange ideas :-)
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J2KoOl63
14 Jun 2006 #4
Awesome look. No sky texture for me either.

I agree with Foo exactly. Also, weapons everywhere doesn't create good gameplay. Item placement is a key factor for it.

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Foo
11 Jun 2006 #3
The author has a good creative drive and the ability to make attractive 3D environments.

For a better release, he/she needs to couple this creative talent with more robust technical ability and an appreciation of game dynamics.

If the author can rise to the challenge of learning these extra skills, he/she could certainly create top quality levels.

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Pasquake
27 May 2006 #2
mmh
the sky is the same of PKBrave that was published some weeks ago. i suggest bfg to took it from it.
Files are:
scripts/pkbrave.shader
env/pkbrave/V_bk
env/pkbrave/V_up
env/pkbrave/V_dn
env/pkbrave/V_ft
env/pkbrave/V_lt
env/pkbrave/V_rt

xcuse me for this packing error ^_^

Map maked for duel, there is hiding possibility moving up & down and using invisibility, weapon are almost evreywhere, I think i've distributed fow health bubbles

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Myth
27 May 2006 #1
The sky texture was missing for me too.

Some bits look nice.

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Comments:
9 comments (1.39 yrs ago)
Ranked:
Downloads:
3,304 & 333 LiveViews (daily avg. 0.49)
File:
till_the_end.zip, 11.37 MiB
PK3 date:
5 Jan 2006
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