I agree with Foo exactly. Also, weapons everywhere doesn't create good gameplay. Item placement is a key factor for it.
For a better release, he/she needs to couple this creative talent with more robust technical ability and an appreciation of game dynamics.
If the author can rise to the challenge of learning these extra skills, he/she could certainly create top quality levels.
xcuse me for this packing error ^_^
Map maked for duel, there is hiding possibility moving up & down and using invisibility, weapon are almost evreywhere, I think i've distributed fow health bubbles
Some bits look nice.