The item placement is solid, and the space is appropriately divided to give a proper chance to the down player. The RA, MH and especially the LG area are all novel conflict spots which haven't become repetitive yet. Teleporter placement works to keep the map flowing, especially the lowest teleporter area with green armor and plasmagun - perfect retreat for the down player.
There's little to criticise in this map, and nothing that can't be fixed manually using the included .map source files.
In short, fantastic. Get this and give it the play time it deserves.
btw, very nice preview pic there ;)
Hope to get my next map on the final run soon, here a preview:
Glad to be your smart leveldealer nextdoor 8) .......