The landscape and color palette harmonize together so well I didn't even notice the layout is based on Doom II's map 01 Entryway until I read the review :} It also has some of the most realistic sounds I've ever heard on a Quake 3 map, along with FROZENCOLORS, — the bubbling swamps / cave lakes and birds singing 🫧🐦⬛️ The openness, color palette and more water on the map remind me of Doom 2 Fast as Hell Flags' map 09 Karonte by Endless, which makes sense, since both levels are made for multiplayer and intended to be played in the CTF mode.
The open space and cave tunnels do some really great job switching each other, so along with the fact that each base has various paths to get to it, this probably allows for some great gameplay to take its place/seat. I think, however, the gameplay is not sitting at all, no, it's jumping around the whole map and being very dynamic C: I really appreciate the fact that the map is playable in Q3, TA and OA, too.
Absolutely stellar map when it comes to visuals, it would most likely be worth 5/5 if bot support was present.
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