Unfortunately this one failed the experiment. This is a maze with semi-transparent walls and a few holes/jump pads to go up and down. Navigation is simply awful; you might see an item directly on the other side of a wall, but have to loop around several different directions until you find the path to it.
Another map where it seems like the map itself is an opponent. Not fun. I'm surprised sometimes that these aren't shelved after beta-testing.
And for the record quake3 is our number 1 top game we play in the LAN QUAKE3 WILL ALWAYS OWN
P.S.
Next map to add in queque ( 25% ready now :S ) will be Fraggy Island. Also this will be a new kind of map. It will become a completely surrounded by acid mud island :) textures used: bluegenesis, pasquake-base, q3base like PkBrave, and till the end. my opinion on it? strange design cause there's no way to return on the dock-thenochtitlan_style island after falling in mud. It will be a good idea play it on the BazookaQ3 mod with the Overkill game type enabled :)
This time i'm making thinks at Human perfection limit. ALL not visible sides caulked, there will be few bounce pads, but a good amount of platforms to move in and out. I hope i can get in also some "trains"
The problem I had with it is that there are two many long narrow corridors. There is no ability to dodge. So it becomes very one sided. It needs more interconnectivity. There's a pacman map for Counter-strike that is similar but works much better.
Regardless - nice idea.
Interesting look for the map.
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