Poekster by Takkie
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Takkie Rep. 1798
#6   14 Dec 2020
@raspatan thanks for playing my map. The texturing was an experiment and a not so successful one. I also was trying to get some grip on the lighting and creating atmosphere in a map. I am not a great mapper but creating a gameplay concept is one of my stronger points. Texturing and lighting are tough for me and this was a way out for me at the time. The teleporters fit the time although I understand they can be confusing. Same goes for the fog in the walls... Bleh, the map is overly tight, even for me.
Edited 56 seconds after the original posting.
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raspatan Rep. 4538
#5   12 Dec 2020
Cool design but the colours confused me a lot. The green teleport was not intuitive at all. What was floor or not also wasn't clear from the start. In the end I got it and enjoyed the map but I think a different texturing would have taken much more from it.
Edited 6 seconds after the original posting.
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KommissarReb (SW12) Rep. 2372
#4   28 Jul 2012
I remember seeing this map in a tribute to Quake 3 to Numa Numa :D

Sadly, that video is long gone :(

Fun disco map though

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FragTastic Rep. 2353
#3   06 Feb 2012
I love your maps Takkie <3. They are all amazing. Especially this one in particular. 10/10
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Takkie Rep. 1798
#2   13 Sep 2006
Thanks for the review Boot Guy Joe
and your notes on the concept of 'keeping-away'.
The 'keeping-away' from the item was my intention but i never realized it a concept-thingy :)

Before i built this map I only played FFA but now after playing it a lot of times i like tourney very much... so i kinda introduced myself to the enjoyment of tourney hehe.

thanks for the comment pasquake

Edited: 14.Sep.2006 21:41 AEST

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Pasquake Rep. 100
#1   12 Sep 2006
Rubik cube style :D
Funny and original :)
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