bit to much hallways imo.
but it's all well executed.
Good release!
Tryhard, you're not the only one that noticed this soundthing to happen.
It bugged me also a bit.
You could remove the sound/world/telein.wav and the sound/world/teleout.wav from the q3map-moses-dm7.pk3 yourself.
ALL your quake3 maps will have the old q3 teleporter sound (including this map).
Loading...
Search for a map.
Results will appear here.