Date: 31st October 2002
Game: Quake III Arena
Title: Abandoned Reality
Old name was 'Fatal Instinct'
Map Name: moses_dm7.bsp
Author: Freddie "Moses" Wakanno / [FSF]Moses
Email address: **email removed**
Description: Nice and easy base somewhere out there.
Dark alleys and rooms on several
levels. Very well connected rooms and
several ways to get somewhere... Plays
very well with bots who don't seems to
like grenades :) They love to trip on
them, some strange idea commiting
suicide on a grenade, I'd prefer /kill
id Software for making such a great game!
[FSF]Sandy for giving food, drinks
and emotional support while mapping.
I luv ya baby!
Q and Krekits for helping me out with
some botclip issues. Thanks!
[FSF]Rookie for pointing to missing
textures (Thanks son!)
Evil Lair for his great
EL8:Prototype Texture Pack and his
help fixing the jp issue.
Kat for fixing the rotation of the
"central feature". I tried this but
I couldn't and Kat was able to do
this... Thank you very much!
Maj, Shallow[BAB] and Lake Trout for
helping me with some shader-issues.
$null for pointing me to a great
tool for shaders.
The creators of Q3ACE for providing
such a nice tool for checking,
editing and previewing shaders.
pjw for easing my mind on some
non-fatal errors while creating
the .aas file :)
Thanks to everyone who helped me out
with this map and wasn't mentioned
I included the map file for your
enjoyment :) This is how you *DON'T*
build a map! Heh!
Tourney: yes (A bit too large IMHO)
Team DeathMatch: yes
Capture The Flag: no
Bot File (aas): Yes (Optimized)(Grapple Reachability)
New Sounds: Yes
New Graphics: yes
New Music: no
Base: My own idea ie. from scratch
Editor: gtkRadiant 1.2.9/10
Other Software: Windows 2000 Professional UK
Other Progs: Q3Map Tools by Hr.O (Keep 'm going!)
Compiler: Ydnar's Q3map2 - Great work Ydnar!:)
Hardware: PII Celeron at 666 MHz / 256 MB
Gainward GeForce 3 MX Ti200
2x 20 GB Maxtor HD's
Know Bugs: None as far as I know :)
Some minor texture texture-faults (hardly noticable)
You should buy a decent machine and
video-card to play Quake III Arena
in full glory (big grin)
Build Time: approx 3-4 Months
Compile time: approx 5 Hrz (far too long!)
Distribution / Copyright / Permissions
This map may not be included on any CD or exploited
commercially in any way without the prior permission
of the author. It may not be used as a base for
other peoples maps. This zip file may be distributed
freely in *any* electronical format (not including
material format, such as CD or Zip Disk) without the
prior permission of the author as long as the zip
file remains unmodified. Thank you.