Q3A Database
Abandoned Reality
====================================================== Date: 31st October 2002 Game: Quake III Arena ====================================================== Title: Abandoned Reality Old name was 'Fatal Instinct' File: q3map-moses_dm7.pk3 Map Name: moses_dm7.bsp Author: Freddie "Moses" Wakanno / [FSF]Moses Email address: **email removed** Description: Nice and easy base somewhere out there. Dark alleys and rooms on several levels. Very well connected rooms and several ways to get somewhere... Plays very well with bots who don't seems to like grenades :) They love to trip on them, some strange idea commiting suicide on a grenade, I'd prefer /kill ====================================================== Credits id Software for making such a great game! [FSF]Sandy for giving food, drinks and emotional support while mapping. I luv ya baby! Q and Krekits for helping me out with some botclip issues. Thanks! [FSF]Rookie for pointing to missing textures (Thanks son!) Evil Lair for his great EL8:Prototype Texture Pack and his help fixing the jp issue. Kat for fixing the rotation of the "central feature". I tried this but I couldn't and Kat was able to do this... Thank you very much! Maj, Shallow[BAB] and Lake Trout for helping me with some shader-issues. $null for pointing me to a great tool for shaders. The creators of Q3ACE for providing such a nice tool for checking, editing and previewing shaders. pjw for easing my mind on some non-fatal errors while creating the .aas file :) Thanks to everyone who helped me out with this map and wasn't mentioned above :D ====================================================== Miscellaneous I included the map file for your enjoyment :) This is how you *DON'T* build a map! Heh! ====================================================== Supported Gametypes Tourney: yes (A bit too large IMHO) Deathmatch: yes Team DeathMatch: yes Capture The Flag: no Bot File (aas): Yes (Optimized)(Grapple Reachability) New Sounds: Yes New Graphics: yes New Music: no ====================================================== Construction Base: My own idea ie. from scratch Editor: gtkRadiant 1.2.9/10 Other Software: Windows 2000 Professional UK Other Progs: Q3Map Tools by Hr.O (Keep 'm going!) Compiler: Ydnar's Q3map2 - Great work Ydnar!:) Hardware: PII Celeron at 666 MHz / 256 MB Gainward GeForce 3 MX Ti200 2x 20 GB Maxtor HD's Know Bugs: None as far as I know :) Some minor texture texture-faults (hardly noticable) You should buy a decent machine and video-card to play Quake III Arena in full glory (big grin) Build Time: approx 3-4 Months Compile time: approx 5 Hrz (far too long!) ====================================================== Distribution / Copyright / Permissions This map may not be included on any CD or exploited commercially in any way without the prior permission of the author. It may not be used as a base for other peoples maps. This zip file may be distributed freely in *any* electronical format (not including material format, such as CD or Zip Disk) without the prior permission of the author as long as the zip file remains unmodified. Thank you. =====================================================
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