(As in the first one)
Well, the Simpsons map doesn't even come close to taking the prize... but you may have a winner with Gothic Jumper. Higher average framerate, but yeah, I was seeing dips to 40 fps.
There was this map I vaguely recall now where you were jumping around Lilly pads that may actually be the worst offender...
@fKd:
I didn't have any performance problems w/ Sublevel Tokay (shrug). If I did would that make it bad, you ask? Re-read my original comments:
QUOTE: "Even if the map had been properly optimized you'd still be left with the ho-hum game play."
Pushing the limits of the quake 3 engine? Sorry, but none of the maps being discussed come close to pushing the graphical limits of the engine. Estatica has got to be the sexiest map out there and it runs like a champ.
Or how about Dead Souls?
It looks more like a UT4 map than anything Q3 would be capable of. Great game play and consistent FPS.
Now, it was not my intention to offend anyone. I sure didn't think the original author would be waiting around 3 years after map was released to throw a hissy fit. I guess you mappers aren't going to be happy until I retract my comments and offer nothing but unconditional and disingenuous (or would that be dishonest?) praise....
dONKEY, your map is masterpiece. The inconsistent framerates truly push the limits of the quake3 engine (hard to believe this was an aborted geocomp entry). The mind-numbing gameplay is perfect for when I just want to stare at the skybox and imagine it's 2002 and there should be seams there.
Please ignore your maps average score, all those people are still using Pentium II's.
10/10
oh and its fKd not KFD
here is some high r_speeds for ya :) its in beta and this build is old hahaha enjoy www.filefront.com/...391/q3dmp11.zip
A: The author is being disingenuous w/ his claims (dishonesty annoys me ... especially when it comes to talented coders who take the time to FIX problems and advance VQ3).
B: Is acting like a 5 yr. old
C. Apparently is incapable of taking constructive criticism (as evidenced by the comments on this thread).
Again I posted the rawquake link, not to point out point out dONKEY's ignorance of the state of quake3 development, but to help anyone playing with an ATI card. Simple as that. THAT's a problem...?
I understand where you're coming from (as a mapper), KFD, but my challenge stands. IF there is a map that runs worse than this... post the link (even one with equally mediocre gameplay.. if such a thing is possible).
The flip side of the coin is that putting effort or time into a map does not give the author the right to be rude to anyone who gives on honest opinion (on a freaking review site, no less)... or give him some kinfd of pass to unconditional adulation; if that were the case, every map available here would scoring 10/10.
This map is currently at, erm,... 5.43 (it's not like I'm somehow off the mark here).
Insofar as I am aware, maps are not scored based on the 'time' or 'effort' made (everyone puts these things into map building)... but on the end result.
Broken, ugly maps with insane r_speeds and poor gameplay aren't going to score high no matter now much pissing and moaning mappers do...
...which is why I frequent this site, instead of randomly downloading all kinds of crap off Fileplanet.
\II/
manners are free, just because you are on the internet does not give you the right to be rude aye
So, instead of making lame, irrelevent excuses (read me this, geocomp that, look ma no seams!) and banging your spoon on the high chair, maybe (just maybe) you should look at how your map is scoring?
It's a review site. Don't like the reviews? Don't submit your maps (or grow the fuck up).
If someone can find a map runs worse than this steaming pile of fail on MODERN HARDWARE, do post a link.
I won't hold my breath...
sourceforge.net/pr...files/RawQuake/
Very nice brush-work.
The bridge looks really sweet.
This map has a great natural feeling...
Love the fog!
The jumppad textures fit the natural feeling.
Gameplay was a bit, so so...
but with a few more rounds on it, i'll probably get the hang of it.
Great work dONKEY
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