title: Icon Basilica
email address: **email removed**
description: Quake 3 Arena level
skills 0,1,2,3: no
Bot File (aas): yes
new sounds: no
new graphics: yes
new music: no
new textures: yes
how to play place dk_ib.pk3 in your /baseq3/ folder
start quake 3 Arena
Map should appear in the create server menu or...
type \map dk_ib
type \addbot <botname> <skill>
hit ~ (to clear the console)
info: Originally this was going to be my entry for Geo Comp 4. I wanted to do something that was not the standard GC entry. I felt the traditional 'carved' GeoComp style had been done to death, so I aimed to do something different to the norm. Still using less than 10 textures (aside from the models I added later), but looks like far more. The brushes that form the organic rock stuff are as complicated as any previous GeoComp style map. These apparently simply looking natural formations are offset against intricate 'man-made' architecture. However, in the end the map turned out to be just a little too far removed from the idea of GC, so I junked it as my entry and built a more traditional map. This level remains as a successful in its own right, if not what I originally intended it to be.
editor: GTKRadiant 1.4 and 1.5
other progs: Q3map2
know bugs: none known....I'm sure you will let me know, however...
build time: Not to bad...about two months.
thanx to ...Kat, Anwulf, Infernis for beta testing...and anybody I might have forgotten...
id software of course!
Skybox from Jaj. Other textures/models by myself or from photo sources.
Distribution / Copyright / Permissions
Copyright (c) 2004, dONKEY, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.