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Martinus
48 member comments

24 Jul 2019   The Death Strip
Absolutely good for a very first map. It has good ideas an theme. Keep learning about the details of mapping (shaders, VIS,...
24 Jul 2019   Ossa Delubrum
Thanks for the review.
18 Jun 2019   toxic_fabric
The map works in IOQuake. https://ioquake3.org/
5 Apr 2019   Tig's Ghosts 'n Goblins
Tig knows some pretty cool mapping tricks. I like it!
4 Jan 2019   Hangar
Okay, I'm working on the fixes. Thank you! Update: I changed the lights and removed the blockings from the windows (now you can...
23 Jun 2018   Water001
I like the part of this map where the water is.
29 Apr 2018   BlackHurricane
Thanks for the reviews! Edited 2.72 minutes after the original posting.
15 Jan 2018   Kepple Bay
In game bring down the console and type: /com_hunkmegs 256 Then try the map again.
16 Jun 2017   The Basin
Map size and engine limits can be problem. You can play fast rounds with low score goal 3v3 or 4v4 in OpenArena without any...
15 Jun 2017   The Basin
Yes (as high as possible). This map is really at the edge of the game engine limits. Edited 1.07 minutes after the original...
13 Jun 2017   The Basin
Thank you Tig, no problem at all. :]
11 Jun 2017   The Basin
Thank you for the review. I honestly not expected that. I'm really appreciate for that. Who made the review forgot to tell an...
31 Dec 2016   Audiorum
Every map could become predictable and repetitive if you play on them long enough. On both the original and custom levels too.
14 Dec 2016   Audiorum
Reading your comment makes me confused. The tourney level made for tourney (duel map for fast rounds). I thought people likes...
18 Nov 2016   Siderea
Did you increase the hunkmegs in the console? /com_hunkmegs 256 Type this in game into the console. Hope it helps.
18 Nov 2016   Audiorum
I'm really glad you like my works. Audiorum_v35 uses mostly the vertical aspects instead of the horizontal one. Audiorum_es made...
9 Nov 2016   Audiorum
Thanks for the great review. I really hope everyone will enjoy my maps. Edited 12 seconds after the original posting.
3 Jul 2016   Shipyard 17 and Shypyard 17 Boss Battle edition
Thank you FragTastic. I'm always happy to see people who enjoy my works. :)
2 Jun 2016   Shipyard 17 and Shypyard 17 Boss Battle edition
I don't know what exatly the problem is, but these maps made for Team Arena and EntityPlus mod (or recommended to using them)....
17 May 2016   Shipyard 17 and Shypyard 17 Boss Battle edition
I'm really glad you like my map. Thank you!
18 Apr 2016   Unholy Sanctuary
Thank you Szaman, I'm so glad you like my maps. On the maps you only can get bfg from the secret places with luck. (I got 3-4...
16 Apr 2016   Desolation
A bit small, but very likeable map. I like it.
11 Apr 2016   Meet Mr. Frag
He just wanted to help. Edited 1 minutes after the original posting.
4 Apr 2016   FortTown
I have lots of ideas for new maps but... I'm actually lost the motivation on mapping a bit. Edited 18 seconds after the original...
3 Apr 2016   FortTown
I think the water heights and the missing stairs or maybe ladders make it crystal clear: Water is danger. But... I think I could...
31 Mar 2016   FortTown
Lava and signs does not fit to this map(s) or the setup in my opinion. I could use lava instead of water in a darker-hellish...
28 Mar 2016   Shipyard 17 and Shypyard 17 Boss Battle edition
Thanks for the review. If your gameplay is laggy or not smooth, I wrote some tips (console commands) to improving performance a...
28 Mar 2016   FortTown
Thanks for the review. I make the water to instant kill players because I would want to prevent bot navigation problems. I...
20 Mar 2016   Unholy Sanctuary
It's in the last map (us_faceless). You'll have to check the outside areas to find it's mark and shoot it with a rocketlauncher.
2 Mar 2016   Unholy Sanctuary
Thank you, I'm glad you like it.
22 Feb 2016   Bones and Pieces of Eight
This map amazed me anno. I like the authors creativity.
2 Feb 2016   Unholy Sanctuary
Thank you for the great and concise review whoever did that. I really appreciate that.
11 Aug 2015   Perterbia "A snap Judgment"
Exactly! :) I hope the author not give it up. Edited 4.3 minutes after the original posting.
10 Aug 2015   Perterbia "A snap Judgment"
This map is looks like the atuhor very very very first map, with not too much experience in map making. A lot of mapper started...
10 Aug 2015   The Omnipresent Eye
This map was one of my firts favorite custom maps. I liked it a lot. Memories... :') Lloyd Morris is actually working on maps or...
1 Jul 2015   The Courtyard (V2)
I'm afraid I can't fix Gothic Jumper... I lost the map sources on one of my old harddrives... :( I actually have a map pack in...
30 Jun 2015   The Edge of Forever
Shock try to do something what you're never seen before, something unique! That's the reason why I like Shocks works more than...
30 Jun 2015   The Courtyard (V2)
I'm so glad I could help you! :) Thank your kind words about my map. It means a lot to me! :)
30 Jun 2015   The Courtyard (V2)
Try to increase the hunk megs in your console: (Type the following command with the number) /com_hunkmegs 256 or a higher value...
29 Jun 2015   The Courtyard (V2)
What kind of error did you get? Did you put the "q3map_thecourtyard.pk3" into your baseq3 folder? Then you could choose the map...
19 Jun 2015   Endurance
I like the Quake 3 symbol!
5 Jun 2015   Halls of Death
I learned a lot in the past from Castle's maps! Really really really big thanks for the map sources! :) Helped me several times...
5 Jun 2015   Cosmic Cathedral
I understand. About the black background, that was my personal "opinion", because I don't like black backgrounds on maps. I think...
5 Jun 2015   Cosmic Cathedral
That unaligned window at where the holdable tele is, is not good for my ocd. :) And that bare black background is unhealthy for...
25 May 2015   ASSault
Is... is that a... oh, and that is a.... When I was even younger, and play on this map, I didn't notice anything on that......
1 Aug 2014   Lost Space
I'm just wrote the map/author problems, and what he have to do in the future if he'll planning make maps.
1 Aug 2014   Lost Space
Többek között az is probléma, hogy itt-ott hiányzik pár textúra, vagy épp nem működik néhol a feltételezhetően, a textúrához...
31 Jul 2014   Lost Space
In Hungarian: Szerintem, az ilyen "félkész" jellegű pályákat teszteletlenül, nem ide kellene beküldeni. Ha nincs senki ismerősöd...

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