Anton
I'll wait for your next map !
Gameplay was intense and grabbing the rocket launcher usually evoked the wrath of Uriel.
Hunter, that bitch, showed me the finer points of electrocution.
The rooftops are wickedly connected on their own, as well as complementing a cool layout for the map overall.
It did seem a bit cramped in some areas and I smacked my head trying to use a bouncepad or two but nothing too serious.
Wicked effort. A very fast, intense playground.
I give it an 9.
Yes, Hunter is a beeyotch on this map, she had me down for a while until the rail started cooking. :-)
Good stuff for a quick fragging fix.
The bots put up a very stiff resistance on this map: partly it's Hunter with her LG who always gives me a hard time, partly it's the three-dimensionality of the map which poses an extra challenge for humans but not for bots, and partly, I think, the way that sightlines open and close as I and the bots move about (ditto). My play was mostly diving for the RL and duking it out in the lower reaches, but that is a beautifully open roofscape and I couldn't resist the odd visit.
A memorable little map: I downloaded it over a hundred maps ago yet, seeing it appear on ..::LvL, I could remember it like it was the last but three.
;o)
I also like the jumppad in the middle that allows you to pick a direction (e.g. either jumpramp, RG, regen, etc.). Really good connectivity and layout in this one for the most part. I like that there are three different ways to get the regen, but none of them are really easy.
Nice job, Tymo!
8, looking forward to next map
WarMachine....
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