fff
Screenshot for fff by stecki
Added: 13 Sep, 2000   More than 15 years old Has been a featured release Has been downloaded more than 10,000 times Over 50 votes. A 360 degree panorama is available.
Promo Shot
#39
2+2  -0
14 days ago
snodsnod
Rep: 30
I remember watching my dad play this map online when I was very young. For whatever reason I thought it was one of the maps created by the developers of Q3 instead of a user-made one lol
#38
1+1  -0
27 Apr 2017
AliceAlice
Rep: 513
oldies but goldies...
with vanilla or instagib always fun.
#37
0+0  -0
01 Dec 2012
HDK!HDK!
Rep: 170
Asombrosa forma de crear el quad!
#36
0+0  -0
13 Sep 2012
BozoBozo
Rep: 20
@FragTastic: Sure thing! :)
Download the mod from www.excessiveplus.n...plus-v2-2b and join us.
www.gametracker.com....73:27965/
#35
0+0  -0
13 Sep 2012
FragTasticFragTastic
Rep: 916
@Bozo: Well I must join your server once and try it out. Seems exciting yet fun at the same time :).
#34
0+0  -0
12 Sep 2012
BozoBozo
Rep: 20
It surely is! We just added FFF to the rotation on our Freeze TAG server and it is very appreciated by every player.
Edited: 12 Sep 2012 AEST
#33
0+0  -0
11 Feb 2012
FragTasticFragTastic
Rep: 916
10 Years have passed and this map is still very famous :).
#32
0+0  -0
03 Jan 2012
BozoBozo
Rep: 20
Even after 10+ years this is still one of my favourite FFA maps. The layout is incredibly awesome, it's plain and simple and fits the industrial atmosphere! Too bad this map can't be found on many servers. 10/10
#31
0+0  -0
29 May 2011
I've been playing this map with friends off and on for over 10 years now, and it never has gotten old. I currently play on a friend's server, and the two of us with four bots on hardcore makes for excellent fun! This level is one of those that will stand the Quake test of time. Stecki, if you're still out there and reading this, 10/10 for a job well done!
#30
2+2  -0
22 Mar 2011
fsadfsad
Rep: 50
Brilliant but feels unfinished compared to newer releases: ammo mostly next to matching gun instead of dispersed throughout map, lack of item markers / texture variety... I'd really like to see some kind of modern remix for this map.
#29
0+0  -0
24 Mar 2010
ShadoWShadoW
Rep: 30
Great map. Really interesting enviroinment, and fine gameplay.
#28
0+0  -0
06 Jul 2009
Anonymous
Not registered
hey dude you did a good job on this map
#27
0+0  -0
01 Jun 2002
Quebus
Not registered
This map may be rated for 2-5 players but will handle more... excellent work!
#26
0+0  -0
25 Nov 2000
not entered
Not registered
SLowtreme, the guy does have a job. Don't know who for though.
If you think this map is good you should check out his models. He does all the cars for the Quake Rally mod! .quakerally.com
#25
0+0  -0
08 Oct 2000
RRRÕÕÕAAARRR
Not registered
Oh all right, I'll concede you that one! And it makes a brilliant Team DM level as well, BTW...
#24
0+0  -0
06 Oct 2000
Tyre
Not registered
But a level shot is supposed to give you some idea of what the level looks like, and it don't look like Johnny Rotten (thank goodness). So I stand by my comment ...
#23
0+0  -0
03 Oct 2000
RRROOOAAARRR
Not registered
It's not a stupid level shot - "FFF" stands for "Farewell my Fair-weather Friend", which is a Public Image song from the album "Album". Hence the level shot of John Lydon ( Johnny Rotten ), since he sang on it! More from the RRROOOAAARRR "Pointless but True" desk as we get it...
#22
0+0  -0
03 Oct 2000
Tyre
Not registered
This has to be one of the all-time great maps. It has everything: great gameplay, real atmosphere, excellent connectivity and vertical play, and a really distinctive feel to it. Only very small criticisms: a few poor-looking textures (e.g. on stair risers) and a stupid level shot.
I have to give this 10 (which I haven't done before on Lvl).
#21
0+0  -0
30 Sep 2000
Binaryshi
Not registered
Well, I don't often feel the urge to give a comment or score...but experiencing this map I kind a had to.
Congratulations Stecki! This map is very nice.
#20
0+0  -0
23 Sep 2000
stecki
Not registered
just wanted to say thanks for all the comments and great advice on the level. so thanks everybody, hope my next one is even better.
#19
0+0  -0
20 Sep 2000
Lazer PsEG
Not registered
I remember playing an early version of this against stecki and some others...I thought it was great back then, and I still agree now, especially with the improvements to the scenery. One of my favorite maps of all-time...stecki should be proud of this masterpiece.
#18
0+0  -0
19 Sep 2000
^the_devil^
Not registered
it rocks
it's the best i ever seen
evey body shoud play it
ok. it rocks
#17
0+0  -0
18 Sep 2000
RRROOOAAARRR
Not registered
Oh yes... I've been missing a cool new Industrial-type level for a while now, and this will do just fine. With 5 bots it's serious fun, and I didn't have a problem with the scale ( but then I love monolithic levels that dwarf you... ) or the connectivity. Looks great, sounds great, plays great. This will be staying on my hard drive for a long time to come! Nice to see a modernistic map that still has that nihilistic, apocalyptic feel to it - eye candy to go.
The RRROOOAAARRR verdict is in: 10/10
#16
0+0  -0
17 Sep 2000
excessus
Not registered
i agree... although the map is very enjoyable and dressed oh-so-nicely with shaders and architecture, the scale is all wrong. While PLI (stecki, q1) was very tight this is au contraire!
#15
0+0  -0
15 Sep 2000
xfoo
Not registered
i would have to agree with hubster, this is an excelent map with great item placement, but the scale is too big (long dull hallways) which slow it down a lot.
#14
0+0  -0
15 Sep 2000
Phil
Not registered
Damm! Beautiful map, nice textures and nice gameplay.
Don't miss that one, download it right now.
#13
0+0  -0
14 Sep 2000
Hubster
Not registered
Oh - and removal of the Quad wouldnt be a bad thing either, but hey, thats just my opinion (I look for duel maps, not FFA)
#12
0+0  -0
14 Sep 2000
Hubster
Not registered
This is one of the very few levels I have played, which really made me feel like I was playing in an arena designed for death:-)
The spherical objects are a very nice touch, which dont overpower the map (I found).
Most importantly, the layout is superb. Very different, with a very high level of interconnecivity.
I have only ONE gripe.
Scale - seems a bit large, makes duels sometimes slow as you are spending more than half your commuting from one area to another.
I would LOVE to see a revision of this level with some attention paid to the scaling.
Otherwise, a fantastic level. Stecki, revamp this level man - it belongs in CPM:-)
Well done!
#11
0+0  -0
14 Sep 2000
paRa-NoiA
Not registered
Lovely, lovely, lovely map.
Carries a similar circular theme to the wonderful stecki Q1 classic "peace and Love Incoporated" and has looks to boot.
Very atmospheric, with a great eye to detail and texturing which is suitably selected for the venue. Architecture is interesting and functional.
Great connectivity with a multitude of ways to get around the map in seconds via rj's, trick jumps, combinations etc. I dig the fact that thought went into where and where not to use clips to enhance game play. The jump-pad assisted rj to the red armour from below the rl is such a buzz :)
Plays so well with 3-4 it's a revelation.
A wonderful map - thanks stecki.
#10
1+1  -0
14 Sep 2000
GONNAKILLYA!
Not registered
Way cool!
This map is staying put on my HD. Those shaders are awesome!
Well done in every aspect of map making.
The little detour to get the 100Health is richly detailed.
I strive for making maps that are this much fun.
#9
0+0  -0
13 Sep 2000
Dark_Prophet]vor[
Not registered
Great map. Atmospheric, so lacking in most maps...(...damn I'm tired of more space bases or factories...). Great gothic feel and vertical game play. Better than most id maps. Can't wait for your next map man.
#8
0+0  -0
13 Sep 2000
Hi-C
Not registered
Very moody and pretty, plus some nice vertical play when not lagging. There's no excuse for the lag, really.
#7
0+0  -0
13 Sep 2000
[44]ooze
Not registered
hrmmm...a bit laggy in parts, but an incredibly beautiful level. GAmeplay was o.k. for 1vs1...ffa would probably be better but i don't play that way usually. How come id didn't make anything this pretty? Large open areas lagged my puter..a p3800 with ddr geforce...and since no one has mentioned this yet, i guess i will. Good job, but not my favorite for gameplay. For that try the simple yet deep "cpm8" by our revered Jude.
#6
0+0  -0
13 Sep 2000
Dagwit
Not registered
Awesome architecture, spine-tingling atmosphere - I haven't felt like this on a map since my Q2SP days. And fragging that leaves my spine telling me it had every right to tingle. One of the best yet. Well done, Stecki!
#5
0+0  -0
13 Sep 2000
pjw
Not registered
This map is outstanding. Great (if understated) looks, great gameplay, nice layout and flow, and reasonable r_speeds. It's the newest addition to my KickAss maps list (at www.xtgl.com/pjw/maps.html --toward the bottom of the page).
Very, very fun map.
#4
0+0  -0
13 Sep 2000
Slowtreme
Not registered
Very nice, someone give this guy a job! I want to play some of his Pro stuff.
Only one complaint about the map: Coronas looked awesome, very nice, but stecki should have made them all sprites, so that they could be viewed from all directions. That or shold have placed the Corona brush in all 3 axis.
#3
0+0  -0
13 Sep 2000
[iF]Gonad
Not registered
I have not had this much fun on a map in a long long time.
I still cannot make up my mind if the gameplay is just as good, or better than Q2's The Edge in gameplay.
Anyhow......I had a great time on this map :-)
#2
0+0  -0
13 Sep 2000
Tigger-oN
Not registered
opp's forgot that about the pk3/zip problem.
*select the zip file
*hit F2
*rename the file from fff.zip to fff.pk3
(i'll upload a *fixed* version asap)
#1
0+0  -0
13 Sep 2000
Scampie
Not registered
Just rename it from fff.zip to fff.pk3
sorta sucks to have to do that.
-----------------------------
Good map stecki has done, altho I enjoyed decon (q1dm) better. lots of cool ideas in the map tho.

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