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bluemonkey
23 member comments

14 Jun 2006   moonstone
Having bots fly a few cm above the ground is better than no bots. Shame I'll never get to play it as it looks pretty.
17 May 2006   Tribute (2)
Nice map as ever from this author. I really like the way he always makes sure his maps work for players who don't like to play...
17 May 2006   simplicity
Cracking map this one. Beautiful, lovely size for late in the evening at LANs when people are getting tired of playing UT2k4 and...
15 Apr 2006   Citadel Fantasia
I was amazed at the size of this level. It truly is a work of art. Maybe not so great gameplay wise but it's so huge I spent...
15 Apr 2006   Stabilized Warfare: Resurrection
This is a quality map through and through and for me is my favourite out of today's updates. It works great in 4 player DM. It...
6 Apr 2006   Derazor Arena
Narrow tunnels would be ok but it needs more interconnections between paths but these long corridors are death traps.
5 Apr 2006   little rock
UT 2003 and 2004 are very good games so saying a map looks a lot like one from an engine 4 years newer is quite a complement.
5 Apr 2006   Derazor Arena
Had a chance to play the level now though I haven't tried the bots. The problem I had with it is that there are two many long...
28 Mar 2006   Otherworld
What I love about this guy's levels is the way that he makes sure they are still really playable for those of us who don't play...
28 Mar 2006   Derazor Arena
The problem is that these days there aren't that many Quake 3 servers online. And at LANs most people don't want to play old...
27 Mar 2006   little rock
Yeah it was user made. It was pretty interesting actually as it really showed off how much more impressive the lighting and...
27 Mar 2006   little rock
But what about that Unreal Tournament level that used Quake 3 textures? Was that illegal then?
4 Mar 2006   Mono
Hi Tryhard. If you look in the Demos section there should be a demo showing how to do it. You have to bfg jump off the floor then...
2 Mar 2006   Xtreme Force
I really like the layout. I find a lot of CTF maps (I don't have many custom ones) bottleneck too much. This one doesn't though....
28 Feb 2006   Mono
Ah I'm sorry then. I didn't realise it was designed for promode (which I don't play because I don't like it) as it didn't say it...
27 Feb 2006   Mono
Personally I don't really like this map. Those wall textures are just too dark which is a shame because the other textures and...
27 Feb 2006   little rock
Yeah the review sums it up. Great visuals and great layout but seriously flawed item placement. Could be so much better with a...
27 Feb 2006   exit the Fa[tory
Wow. Definitely the best of today's maps. Love the way it plays and the visual style - the little Russian style touches make it...
1 Feb 2006   Evolution
Wow I really like this. I'd just like to point out that I don't play or like CPMA and yet like v1|3 said it works really really...
1 Feb 2006   Crescents
This is a bad map. Tehnically it has some nice features but gameplay wise it has nothing. The problem is I don't think it looked...
30 Jan 2006   Through the glass darkly
Wow I was expecting a nice looking cell shaded level from the screen but this blows all other cell shaded levels I have played...
29 Jan 2006   camo-retro
I really like it. I only got to play it against bots and found it suits 4 player games really well. I like the jump pad combined...
29 Jan 2006   Prayers Nest II - Pray Again
I have to say a big well done to the guy who made this level. It's certainly become one of my favourites just for having fun on....

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Highlights from the group of 23 releases.


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