Geit's map fares well in many areas, but almost fits better into the category of normal maps than into those in the spirit of nunuk's challenge. That's not to say Geit didn't try to do what nunuk was looking for, or to say that he broke any rules. It's not even to say that he meant for it to stand out from the other entries. But it's really true.
The brushwork isn't at all overwhelming, as it is in many of the other challenge entries. This is of course one thing nunuk was looking for. But this map excels in looks; when I loaded it up originally, I plum forgot it had only 9 textures in it (whether that number includes bouncepads and such I've no idea). It looks pretty. But mroe importantly, it plays nicely too! Fun stuff. A lot of trick jumps possible. I imagine this would be nice in CPM, if I liked CPM, but then again, lots of things would be nice if you liked them, wouldn't they?
Ok, I think I've been in the sun too much. I hope Rogers doesn't die again. I need a bloody excuse to stay in tomorrow :-p
An 8 from me!