simplicity
by Geit
Release date: 21/4/2001
================================================================
Title : simplicity
Filename : geit3dm4.pk3/geit3dm4.zip
Author : Geit
Email Address : **email removed**
Uin : 8540475
Home Page : **invalid URL**
Description : This map is my entry for Nunuk's geometry challenge. In this challenge you are
allowed to use up to a maximum of 10 simple(that is to say, non-detailed) textures.
In this map I used 5 textures from the competition pack, a sky texture, a glow
texture, a glass texture and a light shader based on one of the competition textures,
that adds up to 9 textures.
The map itself is a small tourney-map, but is also suitable for ffa matches, it can
hold up to 4 players.
The RA spawntime is 25 seconds and the MH spawns every 90 seconds.

Other 3D maps by Author : Quake I:
Old QKC outpost (qkcout.zip/Qkcout.bsp)
GEIT's Arena (garena.zip/Garena.bsp)
QKC Mines (N/A)
Doomed Arena (da.zip/da.bsp)
Nails up your ass (nails.zip/Nails.bsp)
QKC Outpost (qkcop.zip/Qkcop.bsp)
Geitdm1 (geitdm1.zip/Geitdm1.bsp)
Geitdm2 (geitdm2a.zip/Geitdm2a.bsp)
Geitdm3 (geitdm3.zip/Geitdm3.bsp)
Geitdm4 (geitdm4.zip/Geitdm4.bsp)

Quake II:
Abandoned Warehouse (aban.zip/Aban.bsp)
Geitdm5 (geitdm5.zip/Geitdm5.bsp)
Geitdm6 (geitdm6.zip/Geitdm6.bsp)
Geitdm7 (geitdm7.zip/Geitdm7.bsp)

Halflife:
Geitdm8 (geitdm8.zip/Geitdm8.bsp)
Geitdm9 (geitdm9.zip/Geitdm9.bsp)
Geitdm10 (geitdm10.zip/Geitdm10.bsp)
On the Rooftops (rooftops.zip/Rooftops.bsp)
Overnight (overnight.zip/overnight.bsp)

Quake III:
I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3)
Spleen (ra3raw2.zip/ra3raw2.pk3)
Slingshot (geit3dm1.zip/Geit3dm1.pk3)
It's blue and it smells funny (geit3dm2.zip/Geit3dm2.pk3)
And when death descends... (geit3dm3.zip/Geit3dm3.pk3)

Thanks to : id for the required tools/game ;)=-
The beta-testers.. for err.. beta-testing
Nunuk for this original and challenging competition

Credits : All Costum textures taken from the competition's texture pack.

================================================================

* Play Information *

Game : Quake ]I[
Gametype : Quake3 deathmatch

* Construction *

Base : New level from scratch
Editor(s) used : Q3radiant build 202
Other Tools : q3build frontend

Known Bugs : The r_speeds can get high at some points (not too high).. Unfortunately I didn't
have enough time left to look into that properly :/=-
Build Time : actual build time about a week

Compile machine : duron 850 with 256MB RAM
Compile Time : about 15 minutes

Brushcount : 2828
Entitycount : 220

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3dm4.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3dm4

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

**invalid URL**

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
they can distribute this level.
- All costum textures, sounds and mapobjects in this map are property of their respective
owners

Clear