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simplicity
Geit

Added: 6 Aug 2001
Release date: 21/4/2001 ================================================================ Title : simplicity Filename : geit3dm4.pk3/geit3dm4.zip Author : Geit Email Address : **email removed** Uin : 8540475 Home Page : **invalid URL** Description : This map is my entry for Nunuk's geometry challenge. In this challenge you are allowed to use up to a maximum of 10 simple(that is to say, non-detailed) textures. In this map I used 5 textures from the competition pack, a sky texture, a glow texture, a glass texture and a light shader based on one of the competition textures, that adds up to 9 textures. The map itself is a small tourney-map, but is also suitable for ffa matches, it can hold up to 4 players. The RA spawntime is 25 seconds and the MH spawns every 90 seconds. Other 3D maps by Author : Quake I: Old QKC outpost (qkcout.zip/Qkcout.bsp) GEIT's Arena (garena.zip/Garena.bsp) QKC Mines (N/A) Doomed Arena (da.zip/da.bsp) Nails up your ass (nails.zip/Nails.bsp) QKC Outpost (qkcop.zip/Qkcop.bsp) Geitdm1 (geitdm1.zip/Geitdm1.bsp) Geitdm2 (geitdm2a.zip/Geitdm2a.bsp) Geitdm3 (geitdm3.zip/Geitdm3.bsp) Geitdm4 (geitdm4.zip/Geitdm4.bsp) Quake II: Abandoned Warehouse (aban.zip/Aban.bsp) Geitdm5 (geitdm5.zip/Geitdm5.bsp) Geitdm6 (geitdm6.zip/Geitdm6.bsp) Geitdm7 (geitdm7.zip/Geitdm7.bsp) Halflife: Geitdm8 (geitdm8.zip/Geitdm8.bsp) Geitdm9 (geitdm9.zip/Geitdm9.bsp) Geitdm10 (geitdm10.zip/Geitdm10.bsp) On the Rooftops (rooftops.zip/Rooftops.bsp) Overnight (overnight.zip/overnight.bsp) Quake III: I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3) Spleen (ra3raw2.zip/ra3raw2.pk3) Slingshot (geit3dm1.zip/Geit3dm1.pk3) It's blue and it smells funny (geit3dm2.zip/Geit3dm2.pk3) And when death descends... (geit3dm3.zip/Geit3dm3.pk3) Thanks to : id for the required tools/game ;)=- The beta-testers.. for err.. beta-testing Nunuk for this original and challenging competition Credits : All Costum textures taken from the competition's texture pack. ================================================================ * Play Information * Game : Quake ]I[ Gametype : Quake3 deathmatch * Construction * Base : New level from scratch Editor(s) used : Q3radiant build 202 Other Tools : q3build frontend Known Bugs : The r_speeds can get high at some points (not too high).. Unfortunately I didn't have enough time left to look into that properly :/=- Build Time : actual build time about a week Compile machine : duron 850 with 256MB RAM Compile Time : about 15 minutes Brushcount : 2828 Entitycount : 220 If you liked it mail me If you hated it tell me how to maker a better one * How to use this level * Unzip geit3dm4.pk3 into your baseq3\ directory If you wish to view this map type the following in your quake3 console: /map geit3dm4 * Where to get this map * If you are reading this I presume you already have this map or are about to download it.. But anyway.. You can get this map at the following adress: **invalid URL** * Copyright / Permissions * - Authors may NOT change this level or use it as a base for their own levels. - This map may be distributed in anyway you like, provided you include this .txt files UNMODIFIED and distribute it without any sort of costs.. - CD-ROM publishers and other commercial people need my written permission before they can distribute this level. - All costum textures, sounds and mapobjects in this map are property of their respective owners
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Comments:
7 comments (5.6 yrs ago)
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Downloads:
3,773 & 323 LiveViews (daily avg. 0.45)
File:
geit3dm4.zip, 2.02 MiB
PK3 date:
21 Apr 2001
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