Ok I did play the map. Well uhm.. sure as hell something different ;-)
Original looks,design. LIke it :) Feels like running around inside the body of a fellow fragger :D
(klesk ate me?)
I haven't played it yet, I'll be back with a full review :)
Did I mention that the map is ugly? Well, it is.
Too bad, because it's a very cool idea to make a gutsy map with organic texures, but the implementation is way off.
I give it a 10, minus 6 for sucking so hard. Better luck next time, EASE, and try approaching mapbuilding as if it isn't all that "easy".
So I guess I forfeit my right to really complain about r-speeds, but hey :-) Beggars can't be choosers! Btw, the cracks and the fluidy shader jobs on some pillars/surfaces etc were very cool, even if they didn't help my poor little brain figure out where I was....I'm probably just too stupid :-p
-Octovus
It would have probably been easier to navigate if I had a better skin/organic texture set to work with but what id shipped with the game is not really enough for a whole map. but i decided to run with it anyway but looking back thats the biggest thing that bothers me, all the textures pretty much look the same
i tried to spice it up a little by adding a shader on the floor where it looks like there is fluid in it moving around and split the floor in some places to look like a crack in the skin. still there may not be enough landmark features unfortanatly. i suppose i could have used some differnt colored lighting to break up differnt rooms of the map too, but I didn't feel that any other colors of light were going to work well my limited texture theme.
oh well, that CTF mod tribal war or whatever.. it is has a nice sorta of alien organic map with cool texture : )
oh and just out of curiosity does anyone have any thoughts on a way i could have better optimized the map for speed without changing the look? I played the map with 6 people and they all said it played fast enough on systems with their detail level/settings so I was happy with it but maybe I could have done a lot better with the r_speeds/overdraw some how?
A 7 from me :-)
I found the constant aesthetic nice, but confusing after a while. Telling certain architectural features apart(that is probably a complicated way of telling what the hell room you were in by looking at say the thing in the middle) got annoying. In the heat of battle, I don't want to have to pause and think: "Is the 25 health down the hall to the right or over my shoulder and down the hill?"
Of course, I don't think EASE ever meant for this to be a very serious release. His readme bemoans the fact that it's not what he intended to get out the door, but it's nice to see it out here nonetheless!
Good for a fun romp or two, especially if you have a nice system to get something out of. Beyond that, you may or may not find it worth your while.
blurp
I was never able to get it to look like i wanted but it was fun to play I thought, so I released it anyway!
thanks for giving it a shot!
Loading...
Search for a map.
Results will appear here.