**Preview only**
Be sure to submit your comment
Tig Rep. 2322
#16 2.19 hrs ago
All screenshots have been re-done and a much higher quality. Panorama and Top Down shot have also been included. The older low res shots have been removed.
Agree (0) or Disagree (0)
For informational purposes, all of the screenshots that are shown with this map were uploaded by me yeeeears ago when that was an option available. The in-game shot was done while I was roaming around in the map and done on an older computer that doesn't run even close to what we use today, so the fps shown there will definitely be higher on newer systems.
Agree (0) or Disagree (0)
roughrider[A51]
unregistered
#14 05 Oct 2012
As Tig mentioned, you have to bind a key to take jpeg screenshots. I take all my screenies in jpeg format as well and have been for a very long time. Mostly because of being Quake3World.com LEM moderator, we had to make sure ppl put stuff up in a viewable format for the forum showing work progress on maps, etc...along with the fact that jpeg is universal use type pic :)
Agree (0) or Disagree (0)
No, because it means more code to maintain and that means a larger security risk as well, and the feature was so rarely used that it was not justified. File uploads are notorious for server exploits.
The TGA file was not uploaded. The screenshots needed to be in JPG format to start with.
You can take JPG formatted screenshots with Q3A BTW, use the following on the console:
\bind "p" "screenshotJPEG"
Then press "p" when you want a JPG screenshot.
If you are wanting to upload extra screenshots for maps that do not have them, get in touch with me.
Agree (0) or Disagree (0)
But wouldn't it be less work for you to allow other people upload screenshots for maps so you don't have to?
Also I want to know how the tga. file was converted to a viewable picture.
Agree (0) or Disagree (0)
@CZGhost: No, once upon a time, ..::LvL allowed anyone to upload screenshots for a map. Someone else uploaded that shot and all the ones after it.
The feature was removed because it was very rarely used.
Agree (0) or Disagree (0)
@roughrider[A51]: Haha! Your welcome and I'm looking forward to that :).
Agree (0) or Disagree (0)
@Tig: Shot #4 - It's your interface?
Agree (0) or Disagree (0)
roughrider[A51]
unregistered
#8 03 Oct 2012
Thanks FragTastic, I am working on several CTF maps now and hope to have something released by the beginning of December.
Agree (0) or Disagree (0)
Excellent map :D. I'm pretty impressed by your skills and the amount of effort put into this. Looking forward to more work from you!. 9.5/10
Edited: 12 Sep 2012 AEST
Agree (0) or Disagree (0)
Thanks guys.
Appreciate the nice comments.
I know you aren't much of a ctf player Tinman, so that is a plus when you like it ;)
Agree (0) or Disagree (0)
Nice ctf map. Like Roughrider said the re-worked sections made it even better.
Good job....:)
Agree (0) or Disagree (0)
Tinman
unregistered
#4 02 Mar 2006
nice map :)
Agree (0) or Disagree (0)
I really like the layout. I find a lot of CTF maps (I don't have many custom ones) bottleneck too much. This one doesn't though. Flags not too far apart either.
Agree (0) or Disagree (0)
Thanks.
I attempted to get EvilLair's textures right in this one and making it with a q2 type style in mind, I think it worked nicely.
The way it was originally, it didn't have the same side passages and there wasn't any area behind the flag save but a small spot for MH. I'm glad I re-worked this map when I did because it saved this one from the scrap-heap.
Agree (0) or Disagree (0)
The greatest thing about this map is that it uses Evillair's EQ2 textures. Makes it worth downloading, since the layout is somewhat reminiscent of other ctf maps that have been done before. It's a nice map.
Agree (0) or Disagree (0)