However, we bailed after 10 minutes and a score of 4-2. It just seems far, far too large for only two players. Perhaps if we knew the layout better....
And from what I've seen in many places even they don't care at all about something like this -- they would care if you made a UT3 mod or total conversion with Crysis textures and tried to sell it I guess. But whether or not some guy used the textures of a 7 year old game in a custom MP map for a 10 year old game some years ago most likely doesn't interest them in 2010.
But just to make it clear: I'm not saying that people should do this, of course. Why even risk trouble? There are many great custom texture sets out there!
Almost always the EULA says something like 'you are welcome to play and build addons for the game, but everything that came with the game can NOT be converted or extracted to be used in another game'.
So, if you take textures from 'Star Trek: Elite Force II' and included them in your own Q3A map, then you are breaking the EULA for Star Trek: Elite Force II. Pretty simple stuff really.
However, if someone releases a bunch of textures that they created, that are 'free to use with Star Trek: Elite Force II', then there is a very good chance you can use these, edit or convert them for any 'non-commercial' game addon - but you should always ask first :]
As to this map, I have no idea if the author has taken official textures from one game and included them (edited or converted) in this Q3A addon. It is not mentioned in the readme and I do not have the original game to compare the textures - so the map stays until I get sent a nasty-gram from Ritual Entertainment or (more likely) Activision.
That all said, this is a good discussion to have.
Don't get me wrong: reporting this is good so other mappers who care don't use them without knowing it. But I would have preferred a note like 'This map contains textures from EF2, btw.' to dramatic words like 'stolen' and 'illegal'. Some people in the Q3A community really exaggerate the IP topic imo...
EDIT: Nothing personal, fkd. Just my general impression and I happened to post it here.
Edited: 22 Dec 2010 AEST
Scale is indeed an issue, as mentioned by Tig. The texturing an lighting is well done in most parts, but playability is low (and so are frames). The map's not bad, but I've seen better Doom 3-like maps for q3a.
The water texture was missing for me, too. The rest works. And I'm not offended by naked women, but the posters are really ugly.
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