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PhobosBase1 - Prohecy Of Doom
Shub-Niggurath

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sedawkgrep
5 Jul 2026 #18
REALLY great looking, atmospheric map.

However, we bailed after 10 minutes and a score of 4-2. It just seems far, far too large for only two players. Perhaps if we knew the layout better....

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georgejjburns
11 Nov 2017 #17
textures not stolen, very good map
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FragTastic
23 Feb 2012 #16
I actually think this map is quite good :) But since textures are stolen it's not worth it.
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spirit
22 Dec 2010 #15
@SW12: Technically he is right of course. But we shouldn't treat each other as if we were IP lawyers paid by game studios.

And from what I've seen in many places even they don't care at all about something like this -- they would care if you made a UT3 mod or total conversion with Crysis textures and tried to sell it I guess. But whether or not some guy used the textures of a 7 year old game in a custom MP map for a 10 year old game some years ago most likely doesn't interest them in 2010.

But just to make it clear: I'm not saying that people should do this, of course. Why even risk trouble? There are many great custom texture sets out there!

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SW12
22 Dec 2010 #14
I felt a chill running up and down my spine when fKd mentioned the word "illegal". he is saying that 2574 people downloaded and 'illegal' map. LOL
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Tig
22 Dec 2010 #13
Official game textures, that is the textures that are in the game once you have installed it are 99% of the time covered under a EULA (End User Licence Agreement).

Almost always the EULA says something like 'you are welcome to play and build addons for the game, but everything that came with the game can NOT be converted or extracted to be used in another game'.

So, if you take textures from 'Star Trek: Elite Force II' and included them in your own Q3A map, then you are breaking the EULA for Star Trek: Elite Force II. Pretty simple stuff really.

However, if someone releases a bunch of textures that they created, that are 'free to use with Star Trek: Elite Force II', then there is a very good chance you can use these, edit or convert them for any 'non-commercial' game addon - but you should always ask first :]

As to this map, I have no idea if the author has taken official textures from one game and included them (edited or converted) in this Q3A addon. It is not mentioned in the readme and I do not have the original game to compare the textures - so the map stays until I get sent a nasty-gram from Ritual Entertainment or (more likely) Activision.

That all said, this is a good discussion to have.

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Pasquake
22 Dec 2010 #12
in some games there are textures from Q3a since it came out... -.-
So it's not an unusual thing to take textures from other games; and they aren't copyright covered...
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spirit
22 Dec 2010 #11
An illegal map, omg!

Don't get me wrong: reporting this is good so other mappers who care don't use them without knowing it. But I would have preferred a note like 'This map contains textures from EF2, btw.' to dramatic words like 'stolen' and 'illegal'. Some people in the Q3A community really exaggerate the IP topic imo...

EDIT: Nothing personal, fkd. Just my general impression and I happened to post it here.
Edited: 22 Dec 2010 AEST

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fKd
21 Dec 2010 #10
stolen textures from elite force 2. this map is illegal. sad as i was using these textures in my new map only to be told the textures are stolen. ack
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SW12
19 Jun 2010 #9
Before I forget, how do you open the door leading to the quad?
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SW12
19 Jun 2010 #8
WOW! This is SOOO better than Deimos base2! It looks more like Doom 3, has more inside than out(having outside landscape wouldn't hurt though). I think sometimes about that there than here. Excellent
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SW12
9 May 2010 #7
Do a video for this.
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Hooyaah
15 Feb 2010 #6
PhreekUhXoid mentioned a missing water shader. If anyone else has this problem then look under the comments about Deimos2, also by Shub-Niggurath, and you will find a link to the mapmedia.pk3. The link was placed there by Tig and it should rectify the problem with the missing water shader, and perhaps also some others that one finds missing in other maps as well.
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Hooyaah
31 Mar 2009 #5
A real keeper all around. Excellent ambience and attention to detail set the stage for a great fragging atmosphere. Great use of lighting makes the shadowy areas more intense. There are many hiding and ambush areas to take advantage of. Bots may get confused in the lift/cargo elevator area and can not seem to make the trip. (Hey, at least bots are supported so bonus points for that) This map is so realistic that I catch myself wondering what happened to the base personnel. (A clue to that is displayed one one of the many base computer monitors) My klunker does not show any negative signs of framerate issues. High marks to Shub-Niggurath for an outstanding effort on this map.
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spirit
29 Mar 2008 #4
The map really has kind of a Doom 3 feeling to it. I absolutely can't imagine to play this map 1vs1 though, it's way to huge and it doesn't have any tourney feeling at all. It's some FFA map imo.

Scale is indeed an issue, as mentioned by Tig. The texturing an lighting is well done in most parts, but playability is low (and so are frames). The map's not bad, but I've seen better Doom 3-like maps for q3a.

The water texture was missing for me, too. The rest works. And I'm not offended by naked women, but the posters are really ugly.

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Tig
19 Aug 2005 #3

Doesnt work. Shaders are not found, no textures load.

Sounds more like a problem at your end than with the level. As you can see from the screenshot, the sahders and textures do work. It could also be a conflict or damaged shader from a different level. This is a common problem with the way that shaders are loaded.
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Name.
18 Aug 2005 #2
Doesnt work. Shaders are not found, no textures load.
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PhreekUhXoid
7 Dec 2004 #1
I was missing a water texture ... ne1 else?
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Theme:
Bots:
Textures:
Not set
Comments:
18 comments (98 days ago)
Ranked:
Downloads:
4,330 & 443 LiveViews (daily avg. 0.59)
File:
phobosbase1.zip, 22.51 MiB
PK3 date:
15 Jan 2004
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