Quadwell
Quadwell by DaEngineer
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Gelenkbusfahrer Rep. 73
#9   26 May 2022
@Tig
My hardware is good enough to keep up 144fps (com_maxfps 144 synced display) at 2560x1440 on 99% of the maps with up to 32 players.
i get your point. But fact is, many (if not the majority) people playing QL in high quaility UHD and using green enemy colors. This might not be the case in Q3a, idk
People usually don't lower quality/resolution or enemy color for specific maps. They just don't play it.
We do play low FPS maps in QL, like Hipshots Rustgrad or Corrosion. But those maps both don't go below 90fps even with HQ and 2560x1440.

@DaEngineer
Me was talking about the QL version anyway.
When you look at the qlstats.net map stats since map release, you'll see like 80 FFA matches and 2 CA matches. I only pointed out the reasons why nobody play CA on it.
Edited 2.8 hours after the original posting.

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DaEngineer Rep. 61
#8   26 May 2022
@Gelenkbusfahrer: I've updated the Quake Live version of this map several times to incorporate player feedback. The Q3 version uploaded here is older than the QL version and does not yet have these changes. I can't update the map manually here, so I'm waiting until I'm confident that the map won't need any more changes before I send an updated version to Tig.

I know that you're not fond of the foliage color due to the green brightskins, but I'm really happy with the map's colors and will not redesign the color palette.

For now you'll have to rely on ioquake3 or q3e for more fps in the Q3 version.

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Tig Rep. 1224
#7   25 May 2022
@Gelenkbusfahrer: Everyone has a different set-up, so I'm not sure what engine you are using or your video card, but with com_maxfps 200, I get a constant 200 FPS on Linux with the default two bots running.

I also do not force the enemy colour or skin, so again, no issue. Personally, I enjoy the visuals and the game play, at 200 FPS on this map.

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Gelenkbusfahrer Rep. 73
#6   24 May 2022
Absolutely gorgeous map to look at. It only makes me sad, that this release is unplayable and it doesn't look like, Viktor is willing to make something playable.
2 major flaws: 1. This map doesn't reach more than 60fps on average. 2. The green Ivy texture, which is exact the same neon green as most players have forced their enemy color.
Edited 3.05 minutes after the original posting.
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D-Meat unregistered
#5   18 Apr 2022
Really really cool looking map ! I love it, it really shows what you can do with idTech3 !
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gooball Rep. 1021
#4   14 Mar 2022
@Alex Try setting your com_hunkmegs to something higher, like 128 (/com_hunkmegs 128 in the console).

Edit: I would also recommend giving ioquake3 a try, it's essentially a modernized version of the Quake 3 engine that is less prone to these types of issues.
Edited 8.97 minutes after the original posting.

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Alex unregistered
#3   14 Mar 2022
Z_Malloc: failed on allocation of 16777240 bytes from the main zone
3 different installation q3 (Win 10 pro, Core i5 9600k, 16 G RAM, RTX2060 super).
How to resolve?
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Eraesr Rep. 340
#2   24 Feb 2022
Absolutely beautiful map. Definitely a benchmark release. Congrats to DaEngineer for delivering something this incredible.
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gooball Rep. 1021
#1   14 Feb 2022
Hard to believe this is even Quake 3... It plays well too, though half the time I was just mulling over the visuals :)

Side note: It's very tricky to get foliage looking good in older game engines (mainly due to lighting and shadows), but you nailed it here! Those trees look absolutely beautiful.

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