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Sly Fox
16 member comments

12 May 2025   Space Invaders N Junk
FPS is fine with run of the mill computers of 2025. Might have been more poetic to put the cherry on top, and the quad on the...
12 May 2025   Skytown
Set g_gravity 999999 and you can water walk! Bots will soon join you down there bringing weapons you can use! I think the fast...
10 Mar 2018   The Simpsons Map
How are you supposed to get the BFG on top of the building without rocket jumping? The grey building front and center on this...
8 Mar 2018   Krichevo Town
This map seems to only work on ioquake3. I do use command line for zonemegs. I actually don't see a q3config.cfg for ioquake3,...
7 Mar 2018   Krichevo Town
OK this works in ioquake3 but not stock Quake3. I would switch to ioquake3 if only it rendered 4k properly. Big volume...
7 Mar 2018   The Simpsons Map
Oh ya it works in ioquake3 (as long as com_zonemegs is 128, 64 is not enough.) Problem with ioquake3 is that it doesn't render 4k...
6 Mar 2018   Cascade Rails
Had to check out shadowland2000's other map after having hours of fun on aawy. This is sort of like a half-sized Winter version...
6 Mar 2018   Krichevo Town
Small correction: you can change com_zoneMegs, but only in the command line, such as +set com_zoneMegs 512. Maybe I'll try this...
6 Mar 2018   The Simpsons Map
Wow 4 years later and I still can't play this map! I tried com_soundmegs 256, it crashes on game launch, 128 is max. I do +set...
25 Jun 2014   Obec: Zastavka u Brna
Thanks for pointing that out, v10 works great with the bots! I noticed the terrain leak by the chain-link fence isn't present in...
25 Jun 2014   Krichevo Town
Same z_malloc error as I get from simpsons map, and this is with com_hunkMegs 512. This is using Quake3 1.32c. com_soundMegs 128,...
25 Jun 2014   Obec: Zastavka u Brna
Any luck creating a working .aas file? At least a partial pathing would be nice if it doesn't work in some areas. I don't know if...
24 Jun 2014   And Also With You
Very fun map! Ya it's big, but nothing that having alot of players can't fix (bot controlled players can help with that, say...
21 Jun 2014   Water Giant
Flag to flag is about 20000 units in a straight line, making it the largest Quake3 map I've seen thus far. The grass texture is...
21 Jun 2014   City 1
The street end to end is 8000 units (found using viewpos), the longest straight-away I know of in Quake3. Any one know of any...
20 Jun 2014   The Simpsons Map
I used to be able to play this map just fine using com_hunkMegs 400. Now on a newer computer not even com_hunkMegs 512 works....

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