First off on the credit point. Spielberg was inspired in Close Encounters by Pinocio but I don't feel he need to have a huge credit for Walt Disney in the film. Everyone is inspired by someone or something somewhere. Folks complaining about this map on that point are simply trying to steal credit away from Castle and his hard work.
Now for the map, it's huge as I said...but it works. I would really love to play this map with 20 people. It's a map where teamwork is really required I think. This is not a cookie cutter gothic map like 90% of the stuff we see. This is creative, different and life like. How many different gothic castles can one play in before they all look the same? I suggest people download this map and I hope a few good servers pop up playing it. It's worth the download.
Blue base does kind off look like the lg one :p
sigh, again, the level looks good. You're a talented mapper.
but im not joking about the maps being drasticaly different. even the red base doesnt look like the red base in lava giant.
I dont feel the levels are really all that similar. Keep in mind I have had my face stuck in the .map for a long time. much longer than I have ever played the level for sure.
one thing im gonna pat myself on the back for is nailing the lava giant style enough that even level that looks runs and plays so differently some how has people convinced its a direct port or a "convertion"
Like I said though I only give credit to people who helped out with game content.. I know about 15 + beta testers who helped me out with this level.
Oh hell while im at it I should list all the people who gave feedback. Oh and the people who might have said something to inspire me to come up with an idea.
Not to mention other levels other than lava giant.
hehe
Another shot:
<a href="nalicity.beyondunreal.com/" target="_blank">nalicity.beyondunreal.com/</a>
Castle, I tend to disagree here when you say that the only resemble between "lavagiant" and "watergiant" is the red base. You must be joking :)
you're not?
Ehm no giving credit to the author of the lavagiant map doesn't seem to be irrelevant here. To me, as an ut and Q3 player, I think that's of the utmost important.
Had you named your map "the sea of silence" or anything else, and "tweaked" the design more so it wouldn't resemble that much of lg, there wouldn't have been a single problem imho :)
Ah well. Look Castle, honestly, you've made a great looking map. Next time you're inspired by a retail ut level, ... credits ;)
Oh yeah tetzlaff, Falkenstein can be found here:
[url]<a href="nalicity.beyondunreal.com/[/url]" target="_blank">nalicity.beyondunreal.com/[/url]</a>
Simply search the dm section ;)
I have played the map, and see some potential for some really fun gameplay that is different from the typical quake experience. The map is vast, and as a result I imagine it would really force players to coordinate their team play to get anything accomplished. For sure, it would require a different pace, and strategy than the norm. I didn’t think anything was particularly ugly, (and I am speaking from the perspective of a professional graphic designer) but I would have like to have seen more features in some of the buildings. I would love to see someone host a public server (I have no concept of the technical feasibility of this - but I would definitely put it my favorites list). Also, a flight power up might be a cool addition.
I have played the map, and see some potential for some really fun gameplay that is different from the typical quake experience. The map is vast, and as a result I imagine it would really force players to coordinate their team play to get anything accomplished. For sure, it would require a different pace, and strategy than the norm. I didn’t think anything was particularly ugly, (and I am speaking from the perspective of a professional graphic designer) but I would have like to have seen more features in some of the buildings. I would love to see someone host a public server (I have no concept of the technical feasibility of this - but I would definitely put it my favorites list). Also, a flight power up might be a cool addition.
For the people who never played UT and Lava Giant, I think it´s interesting to know that there´s a level that inspired the layout of this level, and worthy to mention in the readme.
Nitebeat: Falkenstein? An UT level? Can you post a link please?
Otherwise I would have 50 people listed for every level I ever made... so in the past I never really gave credit unless there was a real tangable influence like textures sounds models or code. Is inspiration really grounds for credit?
ill rethink the readme txt..
Oh and whoops
I meant mpterra 2 distant screams not mp terra 3...
You can fit the largest terrian map many times over inside of this level.
-Octovus
environment isn't all that bad and yeah the map is big. If this
is the biggest q3 map around, then I got bad news for you ;)"
It is the first level to make use of variable block sizes. Its the largest map because before q3map allowed for that option a level of this size could never happen. you can fit multiple mp terra 3 maps inside of this level. go take a look the .map is in the pk3
Maybe a new map came out after i released this one but this one was the largest at the time. =P
hmm it doesnt say that this level was inspired by Lava Giant in the readme?
Maybe because it doesnt mater really. After all the level is called "Water Giant" It doesnt take a rocket scientist to figure out what inspired the level.
Keep in mind that inspireation and a direct port are entirely different things and this level is Drasticaly different from Lava Giant in just about every technical sense. I might go and update the .txt when I finaly get back to working on my web site this month. (I think that I didnt mention lava giant simply because I dont have to. The name alone should show what inspired the level. I believe that Water Giant is my level and is anything but a direct port or a remake for quake 3. Its an all new level that was inspired by another level like just about every other quake 3 map with Gothic architecture. hehe)
I also might have not mentioned it in the readme to avoid people yapping at me because im going to get sued by Epic... Im sure I had my reasons at the time I released the level.
Go ahead and compare the levels.. the only thing I think I got kind of close was the red base.. This map has about as much in commen with Lava Giant as every other vinella quake 3 map has in commen with each other. And if your going to compare game play then we might as well just say this levels inspireation came from thin air. I dont Want this map to be seen as a Lava Giant port because its simply NOT.
I would say the review of the map is pretty fair considering the levels Novelty value
It can be fun at a good lan party sometimes though. It was odd getting the bots to run around the level..
thanks
Ok, I did give the map a try.
It looks nice to be honest. The many extras, the change of environment isn't all that bad and yeah the map is big. If this is the biggest q3 map around, then I got bad news for you ;)
Anyway, liked the trees you added, the houses below (although I couldn't find many goodies down there, except in the caves).
The bases.. sorry they look ugly. Really ugly. Why did you texture them this way? Real shame
The skybox works really good and I can see castle has put a lot of work into this "conversion".
But again, why didn't he mention lavagiant in his readme???????????????????????????????????????????????????!!!
I'll have to be honest here, lavagiant beats this one. And no I'm not biased; I like both Q3 and Ut.
Tetzlaff obvioulsy never saw screenshots from Falkenstein...
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