BTW bot_minplayers 7 no problem, bot_minplayers 8 crashes!
Edited 3.13 days after the original posting.
It's cool that you spawn with all weapons w/ammo except the BFG where it and BFG ammo is waiting in the center of the map. For some reason the game crashes if I have over 8 bots
I suppose the only way to the flight powerup is explosion jump?
Framerate is fine for computers of today.
Edited 4.05 days after the original posting.
Alphatest makes a lot of performance sense for the classic 'bag-of-tricks' 3d hardware, but since DX10 hardware it's now slower to do alphatest than it is to do alpha blend!
Also try messing with the r_primitives cvar with values 1 or 2, I know 2 is faster on ATI but it's never autopicked for some reason.
Edited: 19 Apr 2012 AEST
I suppose the real point of all of this is a question that can't be answered easily and agreed to by almost all involved in a debate on the topic:
Are mappers trying to see how far they can push the limits of Quake 3 knowing that the majority of players will not be able to appreciate their efforts or, would they rather create maps that most players can use and enjoy?
i like this map i'm going to keep it for LAN play though as the bots seem a little thick
@zihaben: that "buy new PC" was uncalled for; not everyone's got a few hundred dollars to spare. Send me yours and I'll be more tan happy to spend them on a good piece of hardware.
Still fun for a while, 7/10
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