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The Simpsons Map
Maggu

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Geniraul
12 Dec 2025 #231
Just had some parkour while collecting valuable items: rumble.com/v72x1r4...3-by-maggu.html
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Geniraul
25 Dec 2023 #230
15 years and 339 days later, this map has been downloaded 82,433 times so far (I even had to also put a comma as a separator sign to make it more readable) and its daily average of downloads is 14.17! It has 231 comments now that I wrote one too, which to my knowledge is the largest number of comments for a release on ..::LvL. Not even ZTN3DM1 (108 comments at the moment) and not even RUNTFEST (201 comments at the moment) can boast of this. As far as I know, today this is the most downloadable map on ..::LvL in history!

Maggu has created something that is absolutely outstanding in the eyes of not only the Quake 3 community, but also many other gamers. The video of the author showing the map currently has more than 2 million and 600 thousand views (youtu.be/34LtrnnXQTc) and it's hard to find a Q3 video that is more popular than this one. Maybe the famous video called "Fast Inverse Square Root — A Quake III Algorithm" by Nemean, which has more than 4 million and 600 thousand views right now.

I'm sure this map has helped a lot of people get (re)introduced to Q3 custom maps, maybe even Quake 3 in general and maybe even the entire Quake series. I think this is a Quake III analogue of Doom II's Doom Center or an old-school analogue for MyHouse.wad / My House. In conclusion, that is what happens when someone makes a high quality work of art at the collision of two already popular universes :) Undoubtedly, this is one of the first retro levels to show to those who say, "They didn't know how to make good maps back then" :]

EDIT: I was reminded that the map with the largest number of comments is actually Japanese Castles by G1zm0. The fact that I forgot about this map's popularity is quite ironic because this is one of my favorite maps too, and I had read all the comments for this release several months ago or so.
Edited 4.15 hours after the original posting.

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Noire-dev
12 Dec 2020 #229
Very interesning map.Idtech 3 (ioquake3) is very good game engine for pc and android.
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raspatan
4 Oct 2020 #228
Pretty cool design, and the Simpsons's house is pretty amazing, but location of items is terrible.
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JoeBeamer
19 Jun 2019 #227
very cool map
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Sly Fox
10 Mar 2018 #226
How are you supposed to get the BFG on top of the building without rocket jumping? The grey building front and center on this screenshot, you can RJ onto that bus, then onto the building, but surely there is a catapult or TP up there also.
Edited 18.75 hours after the original posting.
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Sly Fox
7 Mar 2018 #225
Oh ya it works in ioquake3 (as long as com_zonemegs is 128, 64 is not enough.) Problem with ioquake3 is that it doesn't render 4k properly, it only shows part of the screen. I guess I'll have to settle with 1920x1080 for this map. For some reason the Steam version of Quake 3 renders 4k properly, but not a standalone installation of Quake 3, I haven't yet figured out why that is.
Edited 17 seconds after the original posting.
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Tig
6 Mar 2018 #224
@Sly Fox: Just tested this map again and it works for me. Nothing special about my PC, Intel i5 CPU, Linux Mint, old graphics card, ioquake3 (64bit) with com_hunkMegs 128 and com_soundMegs 8. The max screen res I run is 1600x1200 and I did test this map at that screen size without a problem.

I recommend removing all other PK3 except the the PAK*.pk3 files and try again with a lower screen size. Start at something really small like 640x480. Another option is to remove (or backup, rename) your q3config.cfg so you get a default set-up, then try again.

The fact that someone ran this map on a phone points to an issue at your end. It would be really nice to work out what that issue is as well.

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Sly Fox
6 Mar 2018 #223
Wow 4 years later and I still can't play this map! I tried com_soundmegs 256, it crashes on game launch, 128 is max. I do +set com_zoneMegs 512 in command line parameter, and I do com_hunkmegs 512 in autoexec.cfg. ioQuake3 doesn't render 4K properly, the only res I play nowadays, but stock Quake3 does it fine. I now have 32GB of RAM but I don't think that makes a difference, something else is going on I think, some hardcoded limitation in the software.
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rawr51919
4 Mar 2016 #222
It's not com_hunkmegs, not com_zonemegs, but the problem is actually com_soundmegs, up that to 128 or 256 via +set com_soundmegs 128 or +set com_soundmegs 256 when you start the game. Hope this helps a ton of people having trouble with this map.
Edited 24 seconds after the original posting.
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CZghost
4 Aug 2014 #221
@Sly Fox: Increase com_zoneMegs by wordpad, not in game as it will always discard your megs settings. Ignore the notice to not edit config.cfg, there you will find your com_hunkMegs and com_zoneMegs, there you will increase the values. If even this won't help you, try IOquake3 - ioquake3.org/ Hope it will help you.

@all others: This is pretty nice map and it's a shame that full map of Springfield is unplayable. I like most the pigtrails on the ceiling as it plays the most known soundtrack produced by Homer Simpson :D

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Sly Fox
20 Jun 2014 #220
I used to be able to play this map just fine using com_hunkMegs 400. Now on a newer computer not even com_hunkMegs 512 works. This is using Quake3 1.32c. I get Z_Malloc: failed on allocation of 8388632 bytes from the main zone. I noticed alot of these warnings: WARNING: CM_GridPlane unresolvable.

I tried upping com_zoneMegs, it says it is latched, but never takes affect, even after quitting.

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99ymx
21 Nov 2013 #219
I tested this map on Samsung Galaxy Note 3, and got 20-60 FPS+ in most part of this map at 1920x1080 maximum settings, thanks to Quad-core 2.3 GHz Krait 400 and Adreno 330!
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FDsK
13 Jul 2013 #218
Must be top 10 MAPS LETS vote
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@Sega TM: Have you created a map before that would best this one, Mr. Troller? At least explain your opinion.
Edited 18 seconds after the original posting.
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Sega TM
18 Jun 2013 #216
Its Complete Crap.
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scorpion tank
21 May 2012 #215
the best map ever!
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FragTastic
19 May 2012 #214
@SW12: Yes! 221 comments for the most legendary map of all time. It's a fact :).
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221 comments! =O

Holy sh*t!

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CZghost
5 May 2012 #212
@Tig: I'm not sure at 100%, but from his post I've understood that his problem was solved...
But this post may be usable to others with the same problem...
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Tig
5 May 2012 #211
Z_Malloc error is related to memory allocation. See this wiki entry for some details en.wikipedia.org/w...mory_allocation

If you get this error, then your issue is memory allocation related. The first thing to try is to add "+set com_hunkmegs 512" to your start command. I use IOQuake3 and have a heap of batch files depending on what I'm doing. Here is an example of one:

start ioquake3.x86 +set com_hunkmegs 512 +set fs_homepath f:\ioquake3 +set sv_pure 0 +set r_fullscreen 0 +set r_mode 6 +map ""

The "+set com_hunkmegs 512" part allocates at least 512 MB to "Virtual Memory" when IOQuake3 is started. Without "+set com_hunkmegs 512", only 64MB is allocated.

Try adding the command line switch and see if that helps.

If that does not help, could you state your video card details, model and memory size.

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99ymx
5 May 2012 #210
@Kyall I have Nvidia Beta Forceware 301.24 graphics driver installed. I have 4GB RAM but only 3.25GB is usable. The Simpsons Map runs fine on Graphics Setting Fastest.
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Kyall
2 May 2012 #209
@99ymx: So you have all the latest hardware drivers and 4GB RAM? Did you try putting the graphic level to lowest possible? That should work. If not, try putting your /seta com_hunkmegs to 200.
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99ymx
1 May 2012 #208
Sorry, no hardware upgrades needed.

More than 4GB RAM requires 64-bit Operating System.

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Kyall
27 Apr 2012 #207
@99ymx: To get this map to work, try doing some of these things:
  • Go to the console by pressing the ~ button, then type in /seta com_hunkmegs (number ranging from 100 to 256)
  • Update your graphics drivers to the latest version released
  • Lower graphics to the lowest possible. If it runs pretty smoothly, you could try slowly putting the graphic detail up a notch
  • Put more RAM in your computer
  • Quit out of any program you don't need running

Personally, I didn't even need to tweek with the hunkmegs, I just needed to lower the graphic detail. I did the same thing for a few other rather graphical maps, and it works fine.
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CZghost
27 Apr 2012 #206
com_hungMegs #number written in readme or HIGHER
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99ymx
27 Apr 2012 #205
Z_Malloc: failed on allocation of 8388632 bytes from the main zone

:(

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leilei
19 Apr 2012 #204
While the map is very memory intensive, the HUGE wav file in the Stonecutters building promoting a myspace band wasn't necessary and it didn't help. Remember that ambient sounds never stream so it has to load the whole thing and keep playing it/mixing it within radius.

Also, a texture atlas for unique, non-tiled textures (such as pictures) could help the texture switching performance, and not only that but could help correct your non-power-of-2 texture artifacts by having your pages in the power of 2 (like pages of 512x512) so there's no odd rounding up of texels.

Edited: 19 Apr 2012 AEST

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nick13
12 Mar 2012 #203
GREAT MAP EVER.
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FragTastic
4 Jan 2012 #202
Best Map Ever!. It's such a brilliant work of art. Like Kyall said, You dont even need bots for this map you can just explore the map yourself and have fun :). Maggu, You should create more maps and i'm sure they will be even more popular. Gameplay is excellent, Textures are just terrific, Brushwork is just unpredictable and My gosh the layout is just amazing. 10/10
Edited: 10 Feb 2012 AEST
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PaN61
12 Oct 2011 #201
RSTdave88, just above and below the level screenshot, there is a section called Download ». RIght beside this are two download links, MHGaming and ..::LvL. Click them and wait shortly for the download to begin.
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Kyall
9 Oct 2011 #200
Best map ever! Excellent textures, great size and an awesome replica. It's so fun you don't even need bots, you could just explore the map and have fun! 10/10.
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CZghost
8 Sep 2011 #199
I'm suggested with only playing the music.
So the 'Shoot pigtrails and see what happens... ;))' is only joke...
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CZghost
8 Sep 2011 #198
Do you can reply me to this question?

From readme:

Test it, play it, and have fun with Spiderpig. (Shoot pigtrails and see what happens... ;))

I've shooted the pigtrails and nothing was happend (only plays spiderpig.wav in music folder, but nothing else).

Have you seen anything with "spiderpig" event?

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@SoldierMrx30:OMG seriously?! *%&#@%!!\]

....All you do is put the map file in baseq3. Is that really hard to do? (No offence) Anyway read the comment section below to understand why people have trouble with this map.
Edited: 31 Aug 2011 AEST

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SoldierMrx30
31 Aug 2011 #196
wow this map is cool but the problem i dont know in q3 folder wheres is the "MAPS"
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CZghost
30 Aug 2011 #195
Very nice map, very good design. Anyway, the map is huge and sometimes causes laggy.
I vote 9.5/10.
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CZghost
30 Aug 2011 #194
Wow! I have functionaly map with all 700 textures ;)

There is one secret place in chamber.
In readme file is written, and I quote:

Test it, play it, and have fun with Spiderpig. (Shoot pigtrails and see what happens... ;))

I've shooted the pigtrails and nothing was happend (only plays spiderpig.wav in music folder, but nothing else).

Have you seen anything with "spiderpig" event?

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CZghost
30 Aug 2011 #193
My graphics card is NVIDIA GeForce 9800 GT, driver version I forgot now.
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DwInt
24 Jun 2011 #192
Great map! It's really big anyway :) 9.5/10
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shrinker
5 Mar 2011 #191
best map ever!
10/10
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DirectX 10.1
1 Mar 2011 #190
If you use the first version of Quake III, the Simpsons map with .arena file in pk3, the .arena file version is the Q3 latest, you cannot run this map with Q3 1.11, ioquake3 never made any problems with this map.
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SW12
18 Jan 2011 #189
All I know is that the (F):Drive that Quake 3 is in has 414 GB of free space. The type of computer is not new, but its not like a really old one. Its a DELL. Its also my dad's computer that I'm on.
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Tig
18 Jan 2011 #188
@SW12: Version 1.32c is the most recent version of Q3A. That is all you need. What video card, CPU, how much RAM and what operating system do you have? Have you tried using IOQuake3?
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SW12
18 Jan 2011 #187
I did everything Maggu in the readme suggested and I still I cannot play this map. Do I still need that point release even though I have version 1.32c of Quake III?
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Anonymous
11 Jan 2011 #186
Warsor works with this map
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Tig
23 Dec 2010 #185
@dirtrider: Then you need to follow the FAQ instructions :]

From the top right of the site, follow the 'Site" -> 'F.A.Q.' -> 'How to play a map' path. I'm pretty sure you have something very minor wrong. The F.A.Q. will help.

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dirtrider
23 Dec 2010 #184
@tig: i tried comment 108 and it still said cant find map and none of the maps ive downloaded come up in skirmish but every other one works when i type /map (name).
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Tig
23 Dec 2010 #183
@dirtrider: Check comment number #108, you will find the answer there.
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dirtrider
23 Dec 2010 #182
i try to type in the console /map simpsons and it cant find will someone please answer how to make it work.
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Tahles97
27 Sep 2010 #181
It says in the description that you can go to the school,
WHERE IS IT?!?!?!?!?! BEEN LOOKING EVERYWHERE!!!!!!!!!!!
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SW12
4 Sep 2010 #180
I have to tell you, I didn't get to level 3 even because the Demo only has 2 levels. I don't have the full game.
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lol
4 Sep 2010 #179
SW12, Destroy Strogg Aircraft Hangars's ending objective is located in Level 4, Interior Hangar.
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SW12
4 Sep 2010 #178
I don't have Quake IV. Just the Demo. BTW did you know that the areas of the cutscenes are acessable in the first level if you noclip around? You Can go into the Hanger area, Room with shuttle interior and even in the outer space around Stroggos.
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lol
3 Sep 2010 #177
SW12, I have Quake IV, I also have Q4run mod like Q3 Defrag. SW12, To order to run Q4run you need a Quake 4 V1.4.2, otherwise the Quake 4 console will give an error to you: wrong game DLL API version
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SW12
27 Aug 2010 #176
Yeah seriously. And besides. Whats so great about it? You have Quake IV, ANd WAAAY better mods for Quake 3. Such as: HUNT mod generations arena and other mods I don't even care about like Defrag, RA3, CPMA, OSP.... but yeah.
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Tig
26 Aug 2010 #175
@Titan: Because the maps listed here on ..::LvL are designed to be played with the full release version of Quake 3 Arena.

OpenArena is a 'free' game based on the Quake 3 Arena source code, designed to be played as OA, a stand alone game. OA is NOT Q3A, it is OpenArena. If you want to play OA with Q3A content, that is total fine, but when you run into issues, only the OA people will be able to help you.

IOQuake3, however is NOT a stand alone game, but a modified (free) version of the Q3A engine, which has been designed as a replacement for Q3A. You still need Q3A to use IOQuake3, however OA works without Q3A - that is the difference.

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spirit
26 Aug 2010 #174
You delete OA and install Quake.
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frankthebunny
24 Aug 2010 #173
@SW12, thank you very much, very kind of you. Have a nice day, good fraggin' :)
Edited: 24 Aug 2010 AEST
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Tig
24 Aug 2010 #172
@Titanfitaz: ..::LvL is a review site for custom maps, not an OpenArena forum - your question and any others related to OpenArena are going to be answered a lot quicker and better on the OpenArena forum openarena.ws/

However, yes, OpenArena is free to download, but you should be able to pick-up a full version Q3A for next to nothing both online through Steam or in a shop.

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Titanfitaz
24 Aug 2010 #171
I hav a Question, Do you download open arena or do u hav to buy it?
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SW12
24 Aug 2010 #170
Well frankthebunny, I also have the same problem where I get more custom maps, the older ones don't appear in the skirmish list, MY resolution would be to either take off some of the maps you don't play a lot, dont want/like or aren't using right now. Either that or type in the names of the maps in console /map name of map or /devmap name of map. (/devmap enables cheats..
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frankthebunny
24 Aug 2010 #169
@sw12, thank you for answering, i see i'm not the only to have problems with this map.
However, anyone can answer to my 2nd question, please?
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SW12
24 Aug 2010 #168
sigh @frankthebunny, in the previous comments they already discussed the problems of this map and how its near to impossible to make it work.
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frankthebunny
23 Aug 2010 #167
Hi to all of you guys!
I have two problems with quake3 and customized arenas.
The first one conceals Simpson Map: it doesn't run! is it a ram problem? All others required features are satisfied.
The second one implies arena's slots: adding downloaded arenas the older ones disappear! Is it because there is a limited number of addings?
Thank to whom will answer me, sorry for my rusty english!
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lol
7 Aug 2010 #166
Yeah Tig, Google is my best friend :)
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Tig
31 Jul 2010 #165
@lol: This discussion has nothing to do with this map, however... the only real issues I have are hardware failures. Anything software related can be solved, or the questions answered with a search - Google can be your best friend.

Update: I've removed a few very off-topic posts.

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lol
30 Jul 2010 #164
Tig, you have any problems on your machine?
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lol
28 Jul 2010 #163
Selamat datang dONKEY!
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dONKEY
26 Jul 2010 #162
Slightly off topic...hey LOL, I'm in Sing, where abouts in Malaysia are you?
Selamat petang!
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Tig
26 Jul 2010 #161
@lol: Do you know anyone with more computer experience than yourself? You are going to need someone to help you, someone that can spend some time with you at the computer.

You may have some luck on the ATI forum here: forums.amd.com/game/index.cfm

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lol
26 Jul 2010 #160
Tig, when I start the computer, it will set pixels to 1024x768, it show error: Error: Runtime error, is ATI control panel failed to load.
When I launch quake3.exe, It shows a error console, it says:

GLW_StartOpenGL() - could not load OpenGL subsystem

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Tig
26 Jul 2010 #159
@lol: Do you know anyone with more computer experience than yourself? I would need a lot more details before even suggesting where to start.
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lol
26 Jul 2010 #158
Tig, my ATI system got corrupted, how to I do? I'm in Malaysia.
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Tig
25 Jul 2010 #157
@lol: What is you native language? Also, where did you get your computer from? What hardware do you have? What operating system are you running? And finally how old are you?

BTW, If you you follow the link I posted below for the ATI drivers, there is a option to select your language before the download link - select English and you will download the English version of the drivers. More time reading and less time posting broken English messages will save you a lot of time.

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lol
25 Jul 2010 #156
Anyone love Simpsons map, but their computer machines had problems to fix it, and post a comment tell us.
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lol
25 Jul 2010 #155
Tig, Install software in hardware will corrupt my system.
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SW123
23 Jul 2010 #154
Its interesting how this conversation has been going on for months. O_o
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Tig
22 Jul 2010 #153
Seriously lol, have you tried using Google or even downloading the drivers from ATI / AMD? Here is a link for you: support.amd.com/us...ages/index.aspx
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lol
22 Jul 2010 #152
cityy and Tig, I do not had ATI RADEON 9550 CATALYST, I can't found ATI CATALYST settings on my machine is.
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Tig
21 Jul 2010 #151
@lol: Also, try this link: www.tweakguides.com/ATICAT_7.html - it should be helpful.
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cityy
21 Jul 2010 #150
@lol: You can set it in the catalyst controle center which you most likely installed together with your drivers. I don't have too much experience with it though.

Edit: If you don't have it installed get it from ati'S website.
Edited: 21 Jul 2010 AEST

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lol
20 Jul 2010 #149
!cityy: But my machine video chipset is ATI RADEON 9550, how to I set graphic card driver's settings? If I set then I launch Quake 3 video mode pixels jagged edges is softed?

lol

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cityy
19 Jul 2010 #148
@lol: You need to set it in your graphic card driver's settings - quake 3 originally doesn't support AA.
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lol
18 Jul 2010 #147
@PaN61: How to do I set 4X Anti-Aliasing in Quake 3? Tell me please.

lol

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Tig
28 Jun 2010 #146
@SW12: Yes, but, there is a '1.32c' version which is not officially linked to, but is on the id Software FTP server. You will need the official 1.32 update installed before using 1.32c. The zip file contains a version for Win32, OSX and Linux. The files can be found here on ..::LvL:
lvlworld.com/essential

Or you could just run ioquake3 - ioquake3.org/ - or any of the other alternatives available now.

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SW12
28 Jun 2010 #145
Is Point Release 1.32 The latest one? Out of curiosity.
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DOOmzaza
23 May 2010 #144
This map is great if you have Homie models
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SW12
8 May 2010 #143
Aw. That's sad. He should make more. Who else thinks so?
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lol
4 May 2010 #142
@SW12: Maggu do not make any other maps anymore, only The Simpsons Map.

lol

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SW12
2 May 2010 #141
Um, I meant that did he make any other maps possibly using other names other than "Maggu". I was just asking if he did. Do you happen to know? Or did you just tell me but the message just sort of got typoed?
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lol
1 May 2010 #140
@SW12: Maggu's Simpsons map do not have any other names anymore.

lol

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SW12
1 May 2010 #139
You know I find it kind of Ironic Maggu made such a successful map, But didn't make any others. Maggu really should for it would be of great interest. DOes Maggu have any other names here?
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lol
30 Apr 2010 #138
@PaN61: The lagometer shows that in online gameplay or demo. If you do not see the lagometer, Just type in console: /cg_lagometer 0

lol

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Tig
28 Apr 2010 #137
@SW12: GTKRadiant is the Open Source version of Q3radiant (which id Software used to build Q3A). You can use either version to make maps, however I would suggest you use GTKRadiant as it has a number of improvements.

Also, these questions and more would be better suited to the Quake 3 World Forums at -> www.quake3world.com/

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SW12
28 Apr 2010 #136
PaN61, DO I have to download both map making programs?
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Tig
25 Apr 2010 #135
@PaN61 and lol - I've removed a number of your comments that where not directly related to this map (for example, about Open Arena or World of Padman or just said 'thanks'). Also, lol you really should think about registering on the site. You make a lot of comments :]
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PaN61
19 Apr 2010 #134
SW12, first you have to get map making programs for Quake 3 Arena.

There are two map making programs for Quake 3 Arena, q3radiant and GTKRadiant.

q3radiant can be downloaded from id software's website:

www.idsoftware.com.../techdownloads/

Search through the "Quake 3 Arena" list until you see (in the "Title" column), "Q3A Tools", and the download link is across the page.

GTKRadiant 1.5.0 can be downloaded from:

icculus.org/gtkrad.../downloads.html

Search the page for the "GTKRadiant 1.5.0" section and underneath the "new and improved features" is the "downloads" section and the download link for GTKRadiant 1.5.0 is "Windows Installer".

PaN61
Edited: 19 Apr 2010 AEST

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SW12
19 Apr 2010 #133
How do you all make your maps to begin with?
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PaN61
18 Apr 2010 #132
lol, I have a really good, ATI Mobility Radeon 9200 video card.

PaN61

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lol
18 Apr 2010 #131
@PaN61: Your computer have a very crappy video card? If you have a very crappy video card, you must set to very low graphics settings for Quake 3 or ioquake3 for faster running.

lol

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PaN61
18 Apr 2010 #130
SW12, you can get the Quake 3 Arena Point Release (version 1.32) at id software's website:

lvlworld.com/essential

PaN61

Tigs edit: The link was to an old id Software server that was not valid any more. Has been changed it to a ..::LvL link.

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SW12
18 Apr 2010 #129
WHERE ON EARTH CAN I GET POINT RELEASE?!?!!!! I MUST HAVE THIS MAP!!!!!!!!!!!!!!!!!!!!!!! TELLME TELLMETELLMEEEEEEEE!

...please?

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PaN61
16 Apr 2010 #128
Thanks lol.

PaN61

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SW12
16 Apr 2010 #127
Ok Thanks for telling me. Even though tryin isn't much worth it now, I can use here as a place for reverence.
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PaN61
15 Apr 2010 #126
Thanks again lol.

PaN61

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PaN61
14 Apr 2010 #125
Thanks lol.

PaN61

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lol
14 Apr 2010 #124
@PaN61: /cg_shadows command value:
0 = None
1 = Disc
2 = Stencil 1 (Weapons, Ammo Boxes, Armor, Powerups or Holdable Items with shadows)
3 = Stencil 2

lol

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PaN61
14 Apr 2010 #123
lol, if you type in the console:

"/cg_shadow 0", the bots and the player don't have a shadow and neither do the weapons, ammo boxes, health, armor and powerups.

"/cg_shadows 1" is the default setting.

"/cg_shadows 2", the bots have a shadow but the player doesn't and the weapons, ammo boxes, health, armor and powerups have a shadow.

"/cg_shadows 3", the bots and the player have a realistic shadow but the weapons, ammo boxes, health, armor and powerups don't have a shadow.

PaN61

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PaN61
14 Apr 2010 #122
lol, My Quake 3 Arena Color Depth is set to default.

PaN61

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lol
14 Apr 2010 #121
@PaN61: My ioquake3 1.35 Color bits, Texture bits or Depth Bits are 32 bits. Stencil Bits is 0.
Because i typed in console: /cg_shadows 3

lol

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PaN61
14 Apr 2010 #120
lol, I play Quake 3 Arena at a resolution of 1024x768.

If your computer won't play Quake 3 Arena with the Point Release (1.32) then uninstall the Point Release if you haven't yet uninstalled it.

PaN61

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lol
13 Apr 2010 #119
@PaN61: My ioquake3 1.35 runs resolution in 1280x800, you?
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lol
13 Apr 2010 #118
@PaN61: Yes. My processor is Intel Core 2 Duo processor T5600 so it cannot play the Quake 3 1.32

lol

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PaN61
13 Apr 2010 #117
lol, did the error occur after you installed the Quake 3 Point Release (1.32)?

PaN61

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PaN61
13 Apr 2010 #116
lol, try installing Open Arena 0.8.1 (ioquake3 1.35) again and see if the same error occurs.

What's exactly, missing from your baseq3 folder? The pak0.pk3 or the q3config.cfg or both files.

PaN61

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lol
12 Apr 2010 #115
@PaN61: I have the OpenArena 0.8.1 (ioquake3 1.35) can play the Simpsons map, but i downloaded Quake 3 1.32 Point Release, i will check the baseq3 folder, apparently the pak0.pk3 or q3config.cfg is missing, when I open the quake3.exe, it says: Couldn't load default.cfg.
PaN61, please help me!

lol

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PaN61
12 Apr 2010 #114
lol, I already have the Point Release (1.32) for Quake 3 Arena and I can play The Simpsons Map.

PaN61
Edited: 12 Apr 2010 AEST

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lol
12 Apr 2010 #113
@PaN61: NOTE: You must download the Quake 3 Point Release (1.32) Before you play the Simpsons map.
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SW12
12 Apr 2010 #112
Sadly, I was unable to play this map. And I wasn't about to do something special about it. But one thing got to me; What was that Hot-Air balloon flying around in the sky?! A Blue and yellow hot-Air balloon with someone hanging from it holding a sign. How silly. Then I watched a response vid on yourtube and got a close up on it and saw what it REALLY was.

It wasn't What I said I thought It was, It was The Principal:Skinners With a Sign saying: "Hi! I' M BIG BUTT SKINNER" on it. So you can already guess it wasn't that.

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lol
12 Apr 2010 #111
GeForce 4 Ti 1280x1024x32 Quicunx was 6345 in 2001.
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lol
12 Apr 2010 #110
I downloaded OpenArena 0.8.1, I set /r_mode to -1 in console,
/r_customwidth 1280
/r_customheight 800
Check the WinRAR in C:\Application Data\OpenArena\baseoa\
or check the q3config.cfg in baseoa folder.
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lol
12 Apr 2010 #109
@Tig: When i play Simpsons map in OpenArena, i set to very high graphics settings.
A low frame rate occured in Simpsons map, about 14-30 fps.
Simpsons map load slowly about 1 minute to loading finish.

lol

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lol
12 Apr 2010 #108
dedicated command:
1 = LAN
2 = Internet
1
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PaN61
11 Apr 2010 #107
lol, like Tigger-oN said in his comment below, "dedicated 2" is for a public server and "dedicated 1" is for a private server, instead of using "dedicated 2", use "dedicated 1".

PaN61

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Tig
11 Apr 2010 #106
The 'dedicated' switch should be set at start-up, not from the console. It is related to starting the game as a dedicated server. You would need to pass '+set dedicated 2' when starting the server. Best to include this in a batch file. BTW, 'dedicated 2' would be for a public server, use 'dedicated 1' for a private server.
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lol
11 Apr 2010 #105
When i open the oa_ded.exe, i typed /dedicated 2
it says: dedicated is write protected.
PaN61, please help me!
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uneedmoney
28 Mar 2010 #104
Can't load map, says something about ram but i have plenty, my graphics card is geforce FX 5600
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PaN61
28 Mar 2010 #103
Anybody who has trouble getting this map to work, try the following steps.

  1. Type in the console "/seta com_hunkmegs 128".
  2. Restart Quake 3 Arena.
  3. Type in the console "/dedicated 1".
  4. Restart Quake 3 Arena.
  5. Type in the console "/map simpsons_q3".

This procedure worked for me.

PaN61
Edited: 28 Mar 2010 AEST

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Jarns
21 Feb 2010 #102
@Tig I eventually figured out how to open the map file but even after following the instructions and changing seta com_hunkmegs even to 255 it would give me the same error and I could not play the map so I decided to Delete it!!!!!!!!!!!!!!!!!!!!
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EPICKODY
20 Feb 2010 #101
how u get to paly it lol im a nub cuz im new at thi s gaem srry
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D3rk
16 Feb 2010 #100
Cool map!!!! Thanks for making it!!! =D
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Tig
10 Feb 2010 #99
@Jarns: If you have installed the map correctly, you will find it under the Skirmish menu option. Alternatively, if you really want to load the map from the console, try:
\map simpsons_q3

The pk3 file is simpsons.pk3, but the bsp file (the compiled map within the pk3) is called simpsons_q3.bsp and that is what you need to use on the console.

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Jarns
10 Feb 2010 #98
How do I load the map? I keep going to console and typing "map simpsons"
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ric
19 Jan 2010 #97
my resolution of z_malloc error msg upon starting this map.
changed: /seta com_hunkmegs 128 (didn't help, but, kept setting)
changed: /r_subdivisions 8 (didn't help, backed to default 4)
changed: video detail from 'high' to 'medium' - didn't help, went back to 'high'
saw some people got it running in WoP (game based on ioquake3), so, d/l'd ioquake engine (ioquake3.org) and put .exe's & .dll's from the install into my quake3 folder.
put simpsons map into baseq3 as req'd
started q3 with: ioquake3.x86.exe, loaded map & worked fine
gl...hope this helps...it's a fun map
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Tig
16 Jan 2010 #96
Check the FAQ section on How to play a map, as noted below. lvlworld.com/howtoplay
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Anonymous
16 Jan 2010 #95
wow there so many of these please just read stuff other wrote
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Anonymous
16 Jan 2010 #94
How to put it in quake 3 arena?
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Captain obvius
7 Dec 2009 #93
Awesome
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sethro
6 Dec 2009 #92
can i use this on the demo?
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AlienMatej
26 Aug 2009 #91
Hahahaa I was playing this map on my mobile phone Samsung i8910 HD on the best settings with FSAA (Antialiasing) it has 4-25fps pretty cool for the phone with the OMAP4340 chipset which includes ARM Cortex-A8 600~Mhz processor with nice 256Mb RAM (170Mb free nad after I started it, the RAM has 4Mb free xD) and PowerVR SGX530 graphics core with 14M poly/sec, 3,5M triangles/sec and 1200M pixels/sec - it is the half performance of Nvidia GeForce 2 Pro.
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anonymous
25 Aug 2009 #90
Only do the 128 cmd "trick", if this value doesn't exceed 2/3s of you total mem available. I don't think any system being able to run this map has anything less than 512 MB ram though. But you never know. By the way: 98th post one more and it could get this map another reward.
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Anonymous
5 Aug 2009 #89
lol thats cool
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alexo
30 Jul 2009 #88
pues quiero jugarlo ya pero nose como obtenerlo esque no se nada de ingles!!
haha
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cityy
29 Jul 2009 #87
read older comments:
open console and type "seta com_hunkmegs 128". If it still doesn't work, your graphic settings are too high.
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..::quakemaniac::..
29 Jul 2009 #86
I can't load the map!!! It goes up to the part where it's supposed
to load the .bsp file and it gets me back to the main menu! are
other people having the same problem?
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raxus
16 Jul 2009 #85
dude less lag plz i tried it and it lagged so much it took 3 mins for the map 2 start i jump and it frezzes
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jimmy
14 Jul 2009 #84
What do i do with the patch once i have downloaded it?
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Anonymous
3 Jun 2009 #83
@ Mark: Still, it's the details that make this map a big achievement; as far as I remember, maggu never intended to make a Q3 map for pure fighting, it was always thought of being a pure fun map. In this case, there HAVE to be features that do not resemble normal Q3 mapping but the current map's theme(s). And regarding this point, the creator did a good job providing several hints to many episodes (old seasons though, but this project is an old one, too) and LOTS of other stuff which can be shown best at a Q3 unusual scale; it's just more impressive that way.
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HelterSkeleton
11 May 2009 #82
I'm gonna have to play the devil's advocate here... the map has received a lot of positive comments that i feel are undeserving... OK so it's a Simpson's map and alot of its popularity is largely due to the popularity of matt groenings cartoon franchise - but lets face it - when it comes down to it its basically a square with facades of buildings that cant be entered. The simpson house is the most complex but cramped and not to scale. no disrespect to the authors efforts but it doesn't possess much past the novelty of it all - point being diving board bouncepad (which did get a laugh out of me... load it with requisite simpson skins/bots "Look at that blubber fly..."
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cityy
10 May 2009 #81
@ marcus: (I think again) Under the screenshot preview you can select the download mirror you prefer
:D ( yes, Ctrl+c is my friend )

You can choose between FileFront, MHGaming and ..::LvL :)

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marcus
10 May 2009 #80
How do you download the simpsons map?
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Bart
6 May 2009 #79
way cool
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Tig
5 May 2009 #78
@deadmouse : That means (I think) that the PK3 on the server is different from the one on the client. The players and the server both need the same version of the map.
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deadmouse
5 May 2009 #77
client/server mitchmatch baseq3-1 when making server
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Pensuked
1 May 2009 #76
Thanks for the awesome map , I had the problem of crashing back to the menu when loading the map but fixed it by downloading the pointrelease 132 patch
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daniel
30 Apr 2009 #75
good map
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rohan
27 Apr 2009 #74
THIS IS TOTALLY AWESOME!
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cityy
26 Apr 2009 #73
@ Marcus Hobbs: Under the screenshot preview you can select the download mirror you prefer
:D
Edited: 01 May 2009 AEST
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Marcus Hobbs
26 Apr 2009 #72
hi how do you download the simpsons map
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Marcus Hobbs
26 Apr 2009 #71
Hi your vid of the simpsons map was brilliant!!!! but i cant see where you download it.
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Anonymous
26 Apr 2009 #70
can't load the map!!!
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Tig
24 Apr 2009 #69
@Sheldon: At the top, in about the middle, under the map title and author name are 3 links after Download. Try one of them. The same links (without the Download prefix) can be found on the screenshot as well.
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Sheldon
24 Apr 2009 #68
How do you download the map?
1
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cityy
21 Apr 2009 #67
@ SeriousSamuel1:
This map is huge - first you have to open the console and type '/com_hunkmegs 128'. This will set the RAM quake is allowed to use to 128. Then you may have to set your graphic settings 'fast' and it should work.

Read Tigs very important notes and the map readme - this will help you.

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SeriousSamuel1
21 Apr 2009 #66
looks cool but when quake 3 arena is loading the map
It returns to the menu...... somebody too has this problem???
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Cityy
31 Mar 2009 #65
I got it work with a radeon 9600 mobility (128mb). Everything I had to do was setting com_hunkmegs to 128 and turning the quality lower but if you do it like this you wont have the full experience of this map..

It's a damn fine map but you need a lot of players to have real fun with it. I think that this will hit the 30'000 d'loads in a few weeks!!!

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watchman_x
30 Mar 2009 #64
i got the same problem as kubilayTR
radeon x300 (128MB)
driver version 6.14.10.6483
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-KaLiFa-
20 Mar 2009 #63

The Z_Malloc error is due to the fact that this map has extensive use of curve patches. For those of you who don't know; curve patches are used in a quake3 map to create curved surfaces.
If you get this error: "Z_Malloc: failed on allocation of 4194328 bytes from the main zone", make sure you set "r_subdivisions" to 4 or higher, as this cvar controls curve patch subdivisions and this map uses an unbelievable amount of these curve patches, and if set it to any number lower than 4, it will basically choke the q3 engine. Also, do set your com_hunkmegs cvar to an appropiate amount.
Doing these to things allowed me to play this map. The level of detail is incredible! You see, all of Bart's and Lisa's toys are made with curve patches, instead of md3 map models, so setting "r_subdivisions 2" will kill the game engine.
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Tig
17 Mar 2009 #62
@kubilayTR: Please read 'Tigs very important notes' in the review above, then make your post again.
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kubilayTR
17 Mar 2009 #61
i use the command map simpsons_q3 on the console: it starts to load the map and immediatly it returns to the main menù

konsola simspsons_q3 yazdıgımda bolüm açılmaktayken tekrar ana menüye geri dönüyor YARDIM!!

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helo
9 Mar 2009 #60
hi i would rely love it if the maker of this map would contact me on playtime0305@hotmail.co.uk ... please contact me thank you
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Posd A
9 Feb 2009 #59
This map is great! -but u need a good video card!- :)
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StephenS
26 Jan 2009 #58
took a wee while to fathom how to open console,was tab key for me. map loaded but returned to main screen.
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Maggu
2 Jan 2009 #57
Please make sure to run the latest version of Quake III Arena. Pointrelease 1.32c. Google for the patch. Otherwise try IOquake3.

wish you all a happy new year

cheers
Maggu

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Anonymous
28 Dec 2008 #56
Im getting the same error as Desperate22. It just loads then goes back to the menu!!! why??? what do i have to do... my PC is brand new and very fast/great specs.
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war§owian
28 Dec 2008 #55
hi this map is brilliant
but have anyone a navigation file for bots of this map to use it with war§ow?
or know how to make a navigation file for war§ow bots?
greetz
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Desperate22
28 Dec 2008 #54
I have a very simple/dumb question, how do I open the console? Because it doesn't work with pressing "^"... I have a PowerBook G4... if that helps =P please, someone help me out!
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bertoz
24 Dec 2008 #53
i use the command map simpsons_q3 on the console: it starts to load the map and immediatly it returns to the main menù. i've tryed to find the map in skirmish mode, multiplayer mode, ... but still i can't find it.
any help?!
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Tig
23 Dec 2008 #52
I (now) believe the issue is related to video card memory, not PC memory. I've had a look at the textures and some are way oversized - and there are so many as well. If people like, I'll put together an experimental download for people with issues to try, but for now, please include details about your video card if you are having an issue.
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map simpsons_q3
23 Dec 2008 #51
type: map simpsons_q3 in console, it should work
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bertoz
12 Dec 2008 #50
@Tig: yes, u are assuming well.
thank u for the help...but i can't find the map in the skirmish mode list, as suggested in the HOW TO PLAY A MAP.
does it mean that i need a mod to play Simpsons map?

thk u

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Tig
12 Dec 2008 #49
@bertoz: I'm assuming you mean you downloaded Q3A via Steam or another legal method. Details on how to load the map can be found under the top right link Site, then F.A.Q. then How to play a map
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bertoz
12 Dec 2008 #48
ok, downloaded the full version of quake III arena.
put the simpsons map inside the folder.
set the memory.

...and now??? i don't understand how to lunch this map...

yes, yes, i'm a noob of quake, but try to understand me!!!!

please write all what i need to do!!!!

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dONKEY
7 Dec 2008 #47
I am pretty sure you cant run custom maps in the demo version.....
As for grtting the game free, come on man, the game is over ten years old, it isn't gonna cost a fortune, and considering the longevity of the community support, it's still well worth the cost.
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bertoz
7 Dec 2008 #46
help!!! i've downloaded quake 3 arena, demo version, about 40Mb.
i want to to add the simpson's map, but i can't find inside the quake dir the file to edit for the memory.
and then if i try to insert the map inside the map dir ( where i have the demomap ) and launch the game it gives me an error, but not the one written in the readme file.

so my questions are:

  • the demo version is right or i have to download the full version? in that case, where i can find that free?
  • how can i join the multiplayer game? if i try it ask me a server address, but i don't know it.

THANK U

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Maggu
25 Nov 2008 #45
textures/simpsons-colors is a missing folder, because i had the textures shown in the editor inside there. The "real" colors ingame are created by shaders. so /simpsons-colors is no longer needed as a source of imagefiles. I guess i should have cleaned up the shaders....
btw, IOquake3 is great! The maps runs a lot faster on it. If you do not use this, try to use at least the latest version of Quake III Pointrelease 1.32c. Otherwise you'll encounter even more errors.

Cheers
Maggu

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Tig
24 Nov 2008 #44
Please do not post incorrect information. The version you can download from here will work without any mods. There are a few warnings while loading, but I can tell you that other levels have more console errors than this one.

The screenshots and video were all done with this version, using IOQuake3 - ioquake3.org/ - on a Pentium D 2.80GHz CPU with both 1GB of RAM and 3GB of RAM. It worked fine both times.

The commandline I used to start Q3 in a batch file is as follows:
start ioquake3.x86 +set fs_homepath e:\ioquake3 +set sv_pure 0 +set r_fullscreen 1 +set r_mode 6 +map ""

Then I used the Skirmish menu to start the map. Nothing special at all. If you are having issues, the problem must be at your end.

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LoserDude
24 Nov 2008 #43
Based upon recent posts across the net I don't think the latest version works for anybody. If yours is working can you please re-download the latest 17,930 KB version and try again. I went through the shader files and there were tons of bad links (ex. instead of textures/sympsons-cars/schoolbus03.jpg it linked to the non-existent textures/sympsons-colors/schoolbus03.jpg and so on.
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LoserDude
24 Nov 2008 #42
With hunkmegs set to 100+ the map at least starts to load, but the items and bots show as grey squares with white trim (missing textures?), then returns to the menu the moment before it should load. Any ideas. This can't be a memory issue because I have 512 MiB with 420 free. I suspect that since the vast majority of people can't get this map to work that it rellies on a mod/texture/... file that some people happen to have so it works for them. If so, what is it? I have a clean install of the official Quake III Arena (no mods, added textures ...) & a 1.7 GHz 512 MiB system, so I'm forced to conclude there's a common dependancy (ex. mod) that many people, including the map's creator, happens to have but don't realize it.
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Batholomeus
1 Nov 2008 #41
Juchu... Super. Vielen Dank. Thank you verrrry much, Maggu!!
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yotoon!
21 Oct 2008 #40
If u are running this map with a mod (like OSP or CPMA) remember to change /com_hunkmegs in baseq3->q3config and modification->q3config too. It helped me :)
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Anonymous
14 Sep 2008 #39
i put the map in and stuff but it isnt in the maps
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KnightMB
28 Aug 2008 #38
Allocate More Memory for the game.
start the game (just the menu screen)
Press ~ key to bring down the console and type /com_hunkmegs 100
Press Enter to save, exit quake 3, restart, you should have the necessary memory to load the map now.
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Marge
27 Aug 2008 #37
Go to Kwik-e Mart and buy 8388632 bytes...

Or read this thread. ;-)

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Homer
27 Aug 2008 #36
Z_Malloc: failed on allocation of 8388632 bytes

How to solve it out?

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KnightMB
26 Aug 2008 #35
Keep up the good work!
Edited: 30 Aug 2008 AEST
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Bad
9 Aug 2008 #34
voll coooooooo oooooooooooo oooooooooooo oooooooool !!!!!
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Anonymous
6 Aug 2008 #33
hola kiero este map no se como conseguirlo grasias
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Tig
21 Jul 2008 #32
Works fine (but a bit laggy) for me every time, however I only have 1Gig of RAM and I use ioquake3.
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Neo
21 Jul 2008 #31
i have 4 gigs of ram..and i ran this map one time and now it gives me the error

Z_Malloc: failed on allocation of 4194328 bytes from the main zone

any ideas?

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P47R1CK
6 Jul 2008 #30
hey guys, everytime i will start the simpsons map my quake will show me an error... in german:
"Das Programm hat ein Problem festgestellt und muss beendet werden" its a standart message from windows.. how can i repair this?
pleeaaas help
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Anonymous
2 Jul 2008 #29
Excellent!!!!
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Tig
29 Jun 2008 #28
Check the 'How to play a map' section in the FAQ: lvlworld.com/howtoplay
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Jacopo [ita]
29 Jun 2008 #27
how i can run the map ? i've inserted the simpsons.pk3 file in baseq3 folder ... what i've to do to play in this map?
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Tig
26 Jun 2008 #26
The map was recently listed on BoingBoing (which in turn means it was listed on a heap of other sites). This is the reason why it has been flooded with votes recently. My guess is it will die back down to normal soon :]
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Anonymous Cowherd
26 Jun 2008 #25
Perhaps this map should be special-case excluded from showing up in "Recent Votes", so that other maps will actually show up there. :)
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alex
25 Jun 2008 #24
I dont play Q3 but this work seems awesome ! The video is very cool
I hope a CS:S version

Respect

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Mopeto
25 Jun 2008 #23
AWESOME!
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Tig
24 Jun 2008 #22
Or you could just click on the download links here, under the title at the top of the page or under the screen shot - still, traffic off my site don't hurt me :]
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Mekio_San
24 Jun 2008 #21
I hate it when people make you go to their crappy bands website and listen to shit music while you search for a link.. so here is the direct link to the map.
www.m-becker-fonds...impsons_map.rar
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QIII Noob
13 Jun 2008 #20
Got it to work offline. Thanks whoever made it! But can I play this online? Are there any servers?
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Jusser
8 Jun 2008 #19
it works but with very much lag if i set some bots... is there a way to avoid lag?
i already set the com_hunkmegs to 100 (it was already like that)..
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Jusser
8 Jun 2008 #18
cant get it to work.. i am downloading ioquake3 of the site some of u gave.. hope it will work then =)
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BOY-Z
3 May 2008 #17
Cant get this to work in QUAKE 3 or ioQuake 3 but works great with world of padman with this command "/map simpsons_q3" in the console...? Another thing on the youtube vid of this map there was homer and mr burns, so how do i get them or are they some sort of mod too...?
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sik187
1 May 2008 #16
the way i got it too run in regular q3a was start in a normal map with no bots then change too the simpsons map thru the console and it loaded but when i tryed too change and gfx settings it just shutdown so another words try the way i just post and might work for u
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Tig
17 Mar 2008 #15
As you can see from the other comments, some people have problems running this map while other people have no problem at all. Have you tried the map with ioquake3 - ioquake3.org/ - That is the version of Q3A that I used with this map without a problem.
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Gangster629 Aka Simmer
17 Mar 2008 #14
Wtf everytime i start the f*&king map it just go to the menu !!! please help me´!
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newrailer
28 Feb 2008 #13
I tried the simpsons map in the game World of Padman. I just placed the pk3 in the main wop-directory and started it through the console. And it worked.
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ermonski
20 Feb 2008 #12
saw this map on YouTube (test-played) and it really looks good!

best with SImpsons player models

mmmm donuts

D'OH!

2
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Wolfseye
11 Feb 2008 #11
@Tig: I do have 2 GB of Ram, i can usually run any Map, even for newer Games. I do only use IOQ3 and i tried changing the Hunks from 256 until 768 rofl , but still HUNK error. There is something else not right I would think. Any other Map i come across so far, and thats a lot over the years, never made Problems, just this one. :(
And I would really love to play it.
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Anonymous
7 Feb 2008 #10
I did get the hunkmegs error and changed mine, the game now crashes on this map and I get this error "Z_Malloc: failed on allocation of 4194328 bytes from the main zone". I'm on XP with a 3Ghz P4 1G RAM and a GE force 6600.
Any ideas? I really want to have a go at this map.
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Tig
2 Feb 2008 #9
@Wolfseye: You need to have at least 256MB of memory free before you set hunkmegs that high. Quake 3 will only use (I think) what it is available. By this I mean, if you have run Windows XP and have 256MB, Windows will be using about 90MB to 130MB without anything else running (that means no anti-virus, no web browser, no email, no chat application). Setting the hunkmegs value high simply will not work with low system RAM. If you have applications running in the background, they will also be using some RAM, which will leave even less for Quake 3.

If you have heaps of RAM however, you have another problem, and if you have Vista - well, you may be on your own :]

I suggest trying this map with ioquake3 - ioquake3.org/ - works without a problem here.

1
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sst13
2 Feb 2008 #8
  1. set the "\com_hunkmegs" value in your config to 100
  2. start q3 and set "\dedicated 1"
  3. run map "\map simpsons_q3" in console
  4. start q3 a second time and connect to your dedicadet server

This works for me fine...

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Wolfseye
2 Feb 2008 #7
I tried the Map even with 256 MB Hunk, still Hunk Alloc Failure. :( Too bad.
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Maggu
31 Jan 2008 #6
Thx for the great feedback!

just wanted to mention that Bart's and Lisa's school is not part of the map.
Perhaps you muddled up the police station with it, because of the school bus parking behind it....

anyway, Thank you all.
THIS WEBSITE IS GREAT!

2
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Tig
22 Jan 2008 #5
187-J4CK4L: You need to read the readme
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187-J4CK4L
22 Jan 2008 #4
This map is not working on my computer. After I launch it, this is the error I receive: HUNK_ALLOCATETEMPMEMORY: FAILD ON 26107804. Does anyone know what this error is and how to fix it? I dont have this problem with other maps.

ErasureMode@msn.com

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Tryhard
21 Jan 2008 #3
This map is amazing! I love it! Thank you Maggu!
Edited: 21 Jan 2008 AEST
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subst
21 Jan 2008 #2
:O
11/10 =)
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Pasquake
21 Jan 2008 #1
:O

No comment... only: 10/10 :D

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simpsons_map.zip, 17.51 MiB
PK3 date:
12 Dec 2007
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