Menu..::LvLForumExploreSearchProfile avatar

Cascade Rails
shadowland2000

Write a comment
Bold
Italics
Small
More...
Preview only
Geniraul
18 Jan 2026 #25
@dzidek :
i have missing windows textures at the back of the house at the outside

If you have any other custom maps in the baseq3 directory, I'd suggest to temporarily move them to another folder, as it might be the result of a conflict with a texture from another custom .pk3.

2
Reaction ~ Reply ~ Report
dzidek
18 Jan 2026 #24
i have missing windows textures at the back of the house at the outside, from inside the house everything is ok
Reaction ~ Reply ~ Report
Geniraul
17 Jan 2026 #23
I appreciate the BFG secret and the path to it, too :)

And here are two ways to get to the weapon: youtu.be/vor31dkz0aU

2
Reaction ~ Reply ~ Report
Geniraul
23 Nov 2023 #22
I truly appreciate the fact that these realistic picturesque mountains allow you to inhale the cold and refreshing atmosphere of winter 🏔 Thank you, Amethyst7, for such a brilliant and properly executed skybox, and Shadowland2000, for such an artistically original way of using it! The diversified landscape / slopes add to the atmosphere too, and since the house is very well made, everything together creates the impression of being on a ski base 🏠⛷

I would certainly prefer that some of the locations inside the house, i.e. bathrooms and bedrooms, were more connected to other parts of the map, and maybe to each other, so that they're not dead ends, but the layout of each is definitely well done visually. Additionally, bathrooms could have equipment of different colors, or several layouts. Although I'm not a big fan of this word, I'm impressed with how Quakecute is executed on this level.

I appreciate the BFG secret and the path to it, too :) Maybe more space or a funicular railway would make the map more complete, but overall this level is just fantastic!

2
Reaction ~ Reply ~ Report
Davib137
15 Jul 2018 #21
If you love the movie North by Northwest you're going to love this map. I felt like I was Cary Grant, but instead I was a Stormtrooper fighting Dr. Evil, Homer Simpson and the Tasmanian Devil.
1
Edit ~ Delete
Sly Fox
6 Mar 2018 #20
Had to check out shadowland2000's other map after having hours of fun on aawy. This is sort of like a half-sized Winter version of aawy on a mountain slope. Awesome visuals, lots of fun fraggin with enough railguns for everyone! Instead of making a run for the quad as in aawy, you make a run for the BFG!

Using bot_minplayers 16 can be quite hectic. Actually every time you run into a dropped weapon you automatically switch to that weapon and having this happen every few seconds can be very disruptive. You can do cg_autoswitch 0 but then you may not be aware of your new weapons. Why doesn't Quake 3 show all your weapons/ammo like Quake 1 did?
Edited 17.45 hours after the original posting.

Just noticed that bots seem to exclusively spawn on the rooftop, I believe they spawn in the same place as players in most other maps.
Edited 17.76 hours after the original posting.

Reaction ~ Reply ~ Report
FragTastic
10 Jan 2012 #19
This map looks fun but ill test it later and if its good enough it may be in my Bookmarks :).
Reaction ~ Reply ~ Report
$$
25 Dec 2010 #18
merry Christmas. only problem wit the map was that the trees on the outside didn't have snow on them(Neither did the top of the house) but the Christmas tree inside did.
Edit ~ Delete
SW12
12 Apr 2010 #17
Okay I now have it. Its really good! Located on a icy mountain, this L uxorious cabin (With the Christmas tree) is very fun, I like big outdoor battles and makes this fun. I on occasion see a bot go into the ice-cold pond to get the RL. they clean up the Attic like nobody's business. And It creeps me out when I go in the BFG room to get that weapon. (my eye twitches uncontrollably)probably of the fear a bot will come up behind me a freak the crap out of me. Oh and there is a problem with the BIG WINDOW, when you look at it from outside, It's pitch-black, but transparent from the inside. Looks like that could use some fixing. Good job though. ;)
Edit ~ Delete
Ben
18 Jan 2010 #16
I have missing texes on the house in the back yard. Some other map must be causing it.

-Ben

Reaction ~ Reply ~ Report
GuitarMan
18 Jan 2010 #15
Real-world architecture is simply not "fit" for MP gaming.

It could be, if properly done.

Reaction ~ Reply ~ Report
AEon
27 Aug 2009 #14
Very beautiful rendition of a quite interesting "winter resort" house. It is quite cool to walk around in this map, but IMO, that is it. Real-world architecture is simply not "fit" for MP gaming.
Reaction ~ Reply ~ Report
shadowland2000
30 Jul 2002 #13
Thanks Nitebeat for getting back to me with good feedback. Its interesting, I have often caught the bots going for the rl, but I hardly ever let them get it.

Thanks for appreciating the atmosphere of the map. My next map will also be focused on reality first, then gameplay.

Edit ~ Delete
Nitebeat
30 Jul 2002 #12
Back :-B

Checked the map, liked what I saw. The howling wind was a bit too loud though. But not to the point where it got annoying.

Nice skybox :) don't know about the locations of the railguns, feels like they're simply scattered around.

bots eh: they work fine. they cover most parts of the level, but do get stuck in the basement (the door).

Happy they don't ignore the mh. They do miss out on the ya downstairs, but do go for the one on the rooftop. THey don't go for the rl. But frankly this map is dominated by the rail so...

The whole build of the house, the feel: very nice work.

This is, like I said, a map with a fresh feel, look.

Which is really important imho =-/

Edit ~ Delete
Nitebeat
23 Jul 2002 #11
This map looks very nice :)

I'm downloading it now, will review it asap =-)

I'm always looking for maps with a fresh look :) not the same old gothic, base thing you know :-/

Edit ~ Delete
Anton
18 Jul 2002 #10
Ooops, sorry Blurr.

Misunderstanding...

I was too lazy to read all comments and missed your comment :]

Edit ~ Delete
Blurr
17 Jul 2002 #9
Anton who? Sorry, I just couldn't resist..
Edit ~ Delete
Anton
17 Jul 2002 #8
What Blurr?
Edit ~ Delete
shadowland2000
16 Jul 2002 #7
BTW, if anyone is interested in a version w/ more player spawns, just leave a comment.
Edit ~ Delete
not entered
16 Jul 2002 #6
Thanks Anton, its really good to hear that you enjoyed the gameplay of the map. No, I'm

not an architect, but I sure liked taking a crack at it.

Thanks again for your comments, and same to you for yours Blurr.

Edit ~ Delete
Anton
16 Jul 2002 #5
Very cool map!

We played it couple hours on LAN yesterday - really fun.

But too big for 1 on 1 play.

shadowland2000 - are you architect? (I studied in architectural university in 90-97).

If I had q3radiant in those years..., I'd make all my projects in it. :)

Edit ~ Delete
Blurr
12 Jul 2002 #4
All I can say is, well done! I have a passion for organic realism maps, or at least plausable ones. The lighting was well done and I could actually feel the cold water in the lake. The snow was especially well done considering the expanse of the texture (no noticeable texture repetition.) The Gothic/Techno maps have been done to death.. This level will definately stay in my collection.
1
Edit ~ Delete
shadowland2000
12 Jul 2002 #3
Thanks Meatboy Dogfood for the excellent review of my map. Your comments were very gratifying.

Tetzlaff, there should be a howling wind if you turn your music up.

Wviperw, I suspect you are probably not a big fan of realism type maps, and

their type of gameplay, but I respect your opinion.

Edit ~ Delete
Tetzlaff
12 Jul 2002 #2
It has some very nice parts, but with a bit more polish it could have been better - for example, the doors open in the wrong direction (if you look at the texture), and there´s not a single ambient sound in the whole map.

Edit ~ Delete
wviperw
12 Jul 2002 #1
I remember having played a version of this a little while ago. It is a pretty good looking "realistic" type map, I'll give you that. But the gameplay seems to be lacking a lot. Maybe its just not my style of play, but it seemed to get old after the first few minutes. Good to look around in though.
Edit ~ Delete
Theme:
Bots:
Textures:
Not set
Comments:
25 comments (260 days ago)
Ranked:
Downloads:
6,296 & 455 LiveViews (daily avg. 0.76)
File:
cascades.zip, 7.59 MiB
PK3 date:
17 Jul 2002
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak