If you have any other custom maps in the baseq3 directory, I'd suggest to temporarily move them to another folder, as it might be the result of a conflict with a texture from another custom .pk3.
And here are two ways to get to the weapon: youtu.be/vor31dkz0aU
I would certainly prefer that some of the locations inside the house, i.e. bathrooms and bedrooms, were more connected to other parts of the map, and maybe to each other, so that they're not dead ends, but the layout of each is definitely well done visually. Additionally, bathrooms could have equipment of different colors, or several layouts. Although I'm not a big fan of this word, I'm impressed with how Quakecute is executed on this level.
I appreciate the BFG secret and the path to it, too :) Maybe more space or a funicular railway would make the map more complete, but overall this level is just fantastic!
Using bot_minplayers 16 can be quite hectic. Actually every time you run into a dropped weapon you automatically switch to that weapon and having this happen every few seconds can be very disruptive. You can do cg_autoswitch 0 but then you may not be aware of your new weapons. Why doesn't Quake 3 show all your weapons/ammo like Quake 1 did?
Edited 17.45 hours after the original posting.
Just noticed that bots seem to exclusively spawn on the rooftop, I believe they spawn in the same place as players in most other maps.
Edited 17.76 hours after the original posting.
Thanks for appreciating the atmosphere of the map. My next map will also be focused on reality first, then gameplay.
Checked the map, liked what I saw. The howling wind was a bit too loud though. But not to the point where it got annoying.
Nice skybox :) don't know about the locations of the railguns, feels like they're simply scattered around.
bots eh: they work fine. they cover most parts of the level, but do get stuck in the basement (the door).
Happy they don't ignore the mh. They do miss out on the ya downstairs, but do go for the one on the rooftop. THey don't go for the rl. But frankly this map is dominated by the rail so...
The whole build of the house, the feel: very nice work.
This is, like I said, a map with a fresh feel, look.
Which is really important imho =-/
I'm downloading it now, will review it asap =-)
I'm always looking for maps with a fresh look :) not the same old gothic, base thing you know :-/
Misunderstanding...
I was too lazy to read all comments and missed your comment :]
not an architect, but I sure liked taking a crack at it.
Thanks again for your comments, and same to you for yours Blurr.
We played it couple hours on LAN yesterday - really fun.
But too big for 1 on 1 play.
shadowland2000 - are you architect? (I studied in architectural university in 90-97).
If I had q3radiant in those years..., I'd make all my projects in it. :)
Tetzlaff, there should be a howling wind if you turn your music up.
Wviperw, I suspect you are probably not a big fan of realism type maps, and
their type of gameplay, but I respect your opinion.
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