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Flatiron
Snickelfritz

Added: 1 Sep 2001
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Anonymous
21 Jun 2025 #25
...it's been close to 25 years since we last heard from Snickel. He dropped this damn fine CTF map and vanished, leaving only just a hint of what his mapping capabilities can produce. (here comes the pain...) Come on man, give us just one more map! Were we not worthy? Rehab is for quitters... don't make me jump out my basement window! For the love of God!...
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raspatan
26 Aug 2020 #24
Wow, this map is awesome. It's beautiful and well designed. It must be very fun with humans. Attacking the base doesn't seem that difficult as first impression indicates. The only minor problem is that the invisible celling in the open area (picture) is too low, restricting rocket jumps.
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FragTastic
7 Feb 2012 #23
Weirdly Made :O. I have never seen a building in the middle of mountains :). Lol but still its Mad!
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CZghost
6 Feb 2012 #22
Hmm, the terrain maps were only in Team Arena, but the support is added also for Q3A (tested by my client maps)
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rivet
14 May 2002 #21
we've organized a 10v10 for this map. Hopefully it goes well! Love the map, top work.
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xProteusx
30 Mar 2002 #20
An increadible peice of work, we deffinitly need more CTF maps like this. Has a Team Arena feel to it he Bots seem to have trouble here and their but apart from that their is not a single thing wrong with this map.

BAM! 10 score!

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^Laguna77
29 Mar 2002 #19
hahah giant level. It was hard to find the other base but other than that it was perfect. We need more maps like this!
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snickelfritz
9 Jan 2002 #18
Thanks PoPe[oYa]!

:)

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PoPe[oYa]
8 Jan 2002 #17
this is an amazing piece of work! unbelievable!..., im speachless even, just starting map mapping myself and this has definately set the bench mark!. when i grow up i hope im just like you =)
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Whiskey 7
29 Oct 2001 #16
snickelfritz, this is a 10 in my book.

Well done - Top map.

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snickelfritz
20 Sep 2001 #15
Thanks again for all the positive feedback.

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L.D.Ash
18 Sep 2001 #14
Just brilliant. The best CTF map I've ever played, I think. Right up there, anyway. Excellent work, Snickelfritz. I'll remember that name.
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GONNAKILLYA!
5 Sep 2001 #13
Sweet map. Well done, snickelfritz! I gave it a 10 out of 10.
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snickelfritz
4 Sep 2001 #12
Thanks for the feedback on my concept.

The main reason I was unable to implement the additional terrain area in the midfield was due to the brush limits in the Q3MAP compiler.(16,000)

I had to remove quite a bit of geometry from flatiron in order to get it to compile.

For example, all of the ramps used to be steps, and the midfield was originally a pretty complex set of caves.

Another deciding factor in the midfield construction was vis-blocking; with the underground midfield, the bases are completely isolated from each other, and the terrains separated by a full-height skybrush running down the center of the level between the bases.

This reduced the r_speeds considerably in both bases.:)

I may try to do the lake/powerstation-thingy in another map next year.

This concept would have both overland and underground passages to the powerstation from the bases, and would be a horseshoe/figure-8 configuration.

I'm currently working on a quasi-q3dm17-style DM set in the mouth of a volcano.

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The Loader
4 Sep 2001 #11
that´s a fantastic idea snickelfritz. Combine it with some caves leading there (below water level) or implement some ruins or graveyards in the middle of the level...
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sedric
3 Sep 2001 #10
really good ideas...i play it a lot and use it when i need new ideas...

great work.

sedric

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Castle
3 Sep 2001 #9
Whats all this about water giant? hehe
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snickelfritz
2 Sep 2001 #8
Thanks for the nice compliments.

:)

The map concept originally included an elongated lake, with outdoor, hydro-powerstation/dam for the midfield, and I may try it in my next CTF map.(Q3TA)

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Tetzlaff
2 Sep 2001 #7
One of the best CTF maps I´ve seen! You only need a high ammount of players to enjoy it.

There is a great balance between terrain and indoor environment, there is even a route that is completely indoor. The only thing I miss is a terrain route through the midfield (a canyon or something), because now midfield is indoor only.

I really love the look of that map! A very smooth gothic/stone/tech hybrid style, that looks totally different than all the gothic CTFs out there. There is a lot of detail, but kind of understated and classy, not so overdone like many of the overstyled "eye candy" maps.

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The Loader
1 Sep 2001 #6
thanks guys that´s a good one too...

big and fraggy :)

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Scoop32
1 Sep 2001 #5
the dude means this:

<a href="www.planetquake.co...dneptune/" target="_blank">www.planetquake.co...tune/</a>

then look for 'WaterGiant'

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...IF YOU CAN FIND IT !!
1 Sep 2001 #4
OK, so the link below doesn't work. Go here instead...

<a href="www.planetquake/lacedneptune" target="_blank">www.planetquake/la...ptune</a>

...and look under "personal maps" on the left hand side.

The level's called "Water Giant."

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HERE'S A BIGGER LEVEL !!
1 Sep 2001 #3
Flatiron sure is a big map, no doubt about it. But the BIGGEST Quake map I've ever played by far can be found here:

<a href="www.planetquake.co...dm9v1.zip" target="_blank">www.planetquake.co...1.zip</a>

Sure it's a flawed level, but it's a MASSIVELY HUGE one. If you want a map that's got land mass and heights the size of China, then grab it and literally get lost in it !!!

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The Loader
1 Sep 2001 #2
one of the best CTF levels ever !!!

really big and excellent style: 10 from me

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wviperw
1 Sep 2001 #1
this is one awesome level! Never really wanted to buy TA, so this level gave me a taste of terrain-map CTF in all its gooey goodness. :)
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Theme:
Bots:
Textures:
Not set
Comments:
25 comments (1.28 yrs ago)
Ranked:
Downloads:
7,276 & 368 LiveViews (daily avg. 0.83)
File:
map-fi_ctf1m.zip, 8.24 MiB
PK3 date:
2 Jul 2001
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