Author: Byron Franek, aka “Snickelfritz”
Email Address: **email removed**
Description: Very large and complex vQ3 CTF map.
Map contains 2 large, alphamapped, spiraled-crater-shaped terrains for
the base areas,
connected by a network of subterrainean tunnels and corridors.
CTF: 8 vs 8 recommended, 4 vs 4 minimum.(this map is HUGE)
Bot File (aas): yes
New Sounds: yes
New Graphics: yes, some original and others from modifed idsoftware images from Quake3:Arena.
New Music: no
Recommended Hardware: PentiumIII or equivalent Athlon processor w/ TNT2ultra, GeForce or Radeon graphics.
\r_speeds peak at about 12-16,000 in a few spots and generally run
about 5-6,000 in most collision areas.
How to Play:
1. Place fi_ctf1m.pk3 in your /baseq3/ folder
2. Start quake3arena The map should appear in the
skirmish menu in ctf mode.
This is my first officially released map and fourth major project.
Development time was approximately 6 months.
The map dimensions are 6,912 x 13,056 x 4,608 units.
There are approximately 16,000 brushes in the map.
Special thanks to the crew over at Quake3world.com level editing forums;
I could never have finished this without your help.
Hardware: Abit SH6/PentiumIII933/GeForce3/192MB
Apple 7600/G3 400/Rage128/240MB
Editor: gtkRadiant 1.1TA
Other Progs: Adobe Photoshop 5.5
Adobe Pagemaker 6.5
Macromedia Freehand 8.0
Known Bugs: none known
Build Time: 6 months
Distribution / Copyright / Permissions
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO CHARGE to the recipient in its current state,
MUST include this .PDF file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.