**Preview only**
Be sure to submit your comment
15 years and 339 days later, this map has been downloaded 82,433 times so far (I even had to also put a comma as a separator sign to make it more readable) and its daily average of downloads is 14.17! It has 231 comments now that I wrote one too, which to my knowledge is the largest number of comments for a release on ..::LvL. Not even ZTN3DM1 (108 comments at the moment) and not even RUNTFEST (201 comments at the moment) can boast of this. As far as I know, today this is the most downloadable map on ..::LvL in history!
Maggu has created something that is absolutely outstanding in the eyes of not only the Quake 3 community, but also many other gamers. The video of the author showing the map currently has more than 2 million and 600 thousand views (youtu.be/34LtrnnXQTc) and it's hard to find a Q3 video that is more popular than this one. Maybe the famous video called "Fast Inverse Square Root — A Quake III Algorithm" by Nemean, which has more than 4 million and 600 thousand views right now.
I'm sure this map has helped a lot of people get (re)introduced to Q3 custom maps, maybe even Quake 3 in general and maybe even the entire Quake series. I think this is a Quake III analogue of Doom II's Doom Center or an old-school analogue for MyHouse.wad / My House. In conclusion, that is what happens when someone makes a high quality work of art at the collision of two already popular universes :) Undoubtedly, this is one of the first retro levels to show to those who say, "They didn't know how to make good maps back then" :]
EDIT: I was reminded that the map with the largest number of comments is actually Japanese Castles by G1zm0. The fact that I forgot about this map's popularity is quite ironic because this is one of my favorite maps too, and I had read all the comments for this release several months ago or so.
Edited 4.15 hours after the original posting.
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Very interesning map.Idtech 3 (ioquake3) is very good game engine for pc and android.
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Pretty cool design, and the Simpsons's house is pretty amazing, but location of items is terrible.
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very cool map
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How are you supposed to get the BFG on top of the building without rocket jumping? The grey building front and center on this screenshot, you can RJ onto that bus, then onto the building, but surely there is a catapult or TP up there also.
Edited 18.75 hours after the original posting.
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Oh ya it works in ioquake3 (as long as com_zonemegs is 128, 64 is not enough.) Problem with ioquake3 is that it doesn't render 4k properly, it only shows part of the screen. I guess I'll have to settle with 1920x1080 for this map. For some reason the Steam version of Quake 3 renders 4k properly, but not a standalone installation of Quake 3, I haven't yet figured out why that is.
Edited 17 seconds after the original posting.
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@Sly Fox: Just tested this map again and it works for me. Nothing special about my PC, Intel i5 CPU, Linux Mint, old graphics card, ioquake3 (64bit) with
com_hunkMegs 128 and
com_soundMegs 8. The max screen res I run is 1600x1200 and I did test this map at that screen size without a problem.
I recommend removing all other PK3 except the the PAK*.pk3 files and try again with a lower screen size. Start at something really small like 640x480. Another option is to remove (or backup, rename) your q3config.cfg so you get a default set-up, then try again.
The fact that someone ran this map on a phone points to an issue at your end. It would be really nice to work out what that issue is as well.
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Wow 4 years later and I still can't play this map! I tried com_soundmegs 256, it crashes on game launch, 128 is max. I do +set com_zoneMegs 512 in command line parameter, and I do com_hunkmegs 512 in autoexec.cfg. ioQuake3 doesn't render 4K properly, the only res I play nowadays, but stock Quake3 does it fine. I now have 32GB of RAM but I don't think that makes a difference, something else is going on I think, some hardcoded limitation in the software.
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It's not com_hunkmegs, not com_zonemegs, but the problem is actually com_soundmegs, up that to 128 or 256 via +set com_soundmegs 128 or +set com_soundmegs 256 when you start the game. Hope this helps a ton of people having trouble with this map.
Edited 24 seconds after the original posting.
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@Sly Fox: Increase com_zoneMegs by wordpad, not in game as it will always discard your megs settings. Ignore the notice to not edit config.cfg, there you will find your com_hunkMegs and com_zoneMegs, there you will increase the values. If even this won't help you, try IOquake3 -
ioquake3.org/ Hope it will help you.
@all others: This is pretty nice map and it's a shame that full map of Springfield is unplayable. I like most the pigtrails on the ceiling as it plays the most known soundtrack produced by Homer Simpson :D
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I used to be able to play this map just fine using com_hunkMegs 400. Now on a newer computer not even com_hunkMegs 512 works. This is using Quake3 1.32c. I get Z_Malloc: failed on allocation of 8388632 bytes from the main zone. I noticed alot of these warnings: WARNING: CM_GridPlane unresolvable.
I tried upping com_zoneMegs, it says it is latched, but never takes affect, even after quitting.
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I tested this map on Samsung Galaxy Note 3, and got 20-60 FPS+ in most part of this map at 1920x1080 maximum settings, thanks to Quad-core 2.3 GHz Krait 400 and Adreno 330!
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Must be top 10 MAPS LETS vote
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@Sega TM: Have you created a map before that would best this one, Mr. Troller? At least explain your opinion.
Edited 18 seconds after the original posting.
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Sega TM
unregistered
#216 18 Jun 2013
Its Complete Crap.
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scorpion tank
unregistered
#215 21 May 2012
the best map ever!
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@SW12: Yes! 221 comments for the most legendary map of all time. It's a fact :).
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221 comments! =O
Holy sh*t!
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@Tig: I'm not sure at 100%, but from his post I've understood that his problem was solved...
But this post may be usable to others with the same problem...
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Z_Malloc error is related to memory allocation. See this wiki entry for some details
en.wikipedia.org/w...mory_allocationIf you get this error, then your issue is memory allocation related. The first thing to try is to add "+set com_hunkmegs 512" to your start command. I use IOQuake3 and have a heap of batch files depending on what I'm doing. Here is an example of one:
start ioquake3.x86 +set com_hunkmegs 512 +set fs_homepath f:\ioquake3 +set sv_pure 0 +set r_fullscreen 0 +set r_mode 6 +map ""
The "+set com_hunkmegs 512" part allocates at least 512 MB to "Virtual Memory" when IOQuake3 is started. Without "+set com_hunkmegs 512", only 64MB is allocated.
Try adding the command line switch and see if that helps.
If that does not help, could you state your video card details, model and memory size.
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@Kyall I have Nvidia Beta Forceware 301.24 graphics driver installed. I have 4GB RAM but only 3.25GB is usable. The Simpsons Map runs fine on Graphics Setting Fastest.
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@99ymx: So you have all the latest hardware drivers and 4GB RAM? Did you try putting the graphic level to lowest possible? That should work. If not, try putting your /seta com_hunkmegs to 200.
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Sorry, no hardware upgrades needed.
More than 4GB RAM requires 64-bit Operating System.
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@99ymx: To get this map to work, try doing some of these things:
- Go to the console by pressing the ~ button, then type in /seta com_hunkmegs (number ranging from 100 to 256)
- Update your graphics drivers to the latest version released
- Lower graphics to the lowest possible. If it runs pretty smoothly, you could try slowly putting the graphic detail up a notch
- Put more RAM in your computer
- Quit out of any program you don't need running
Personally, I didn't even need to tweek with the hunkmegs, I just needed to lower the graphic detail. I did the same thing for a few other rather graphical maps, and it works fine.
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com_hungMegs #number written in readme or HIGHER
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Z_Malloc: failed on allocation of 8388632 bytes from the main zone
:(
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While the map is very memory intensive, the HUGE wav file in the Stonecutters building promoting a myspace band wasn't necessary and it didn't help. Remember that ambient sounds never stream so it has to load the whole thing and keep playing it/mixing it within radius.
Also, a texture atlas for unique, non-tiled textures (such as pictures) could help the texture switching performance, and not only that but could help correct your non-power-of-2 texture artifacts by having your pages in the power of 2 (like pages of 512x512) so there's no odd rounding up of texels.
Edited: 19 Apr 2012 AEST
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GREAT MAP EVER.
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Best Map Ever!. It's such a brilliant work of art. Like Kyall said, You dont even need bots for this map you can just explore the map yourself and have fun :). Maggu, You should create more maps and i'm sure they will be even more popular. Gameplay is excellent, Textures are just terrific, Brushwork is just unpredictable and My gosh the layout is just amazing. 10/10
Edited: 10 Feb 2012 AEST
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RSTdave88, just above and below the level screenshot, there is a section called Download ». RIght beside this are two download links, MHGaming and ..::LvL. Click them and wait shortly for the download to begin.
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Best map ever! Excellent textures, great size and an awesome replica. It's so fun you don't even need bots, you could just explore the map and have fun! 10/10.
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I'm suggested with only playing the music.
So the 'Shoot pigtrails and see what happens... ;))' is only joke...
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Do you can reply me to this question?
From readme:
Test it, play it, and have fun with Spiderpig. (Shoot pigtrails and see what happens... ;))
I've shooted the pigtrails and nothing was happend (only plays spiderpig.wav in music folder, but nothing else).
Have you seen anything with "spiderpig" event?
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@SoldierMrx30:OMG seriously?! *%&#@%!!\]
....All you do is put the map file in baseq3. Is that really hard to do? (No offence) Anyway read the comment section below to understand why people have trouble with this map.
Edited: 31 Aug 2011 AEST
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SoldierMrx30
unregistered
#196 31 Aug 2011
wow this map is cool but the problem i dont know in q3 folder wheres is the "MAPS"
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Very nice map, very good design. Anyway, the map is huge and sometimes causes laggy.
I vote 9.5/10.
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Wow! I have functionaly map with all 700 textures ;)
There is one secret place in chamber.
In readme file is written, and I quote:
Test it, play it, and have fun with Spiderpig. (Shoot pigtrails and see what happens... ;))
I've shooted the pigtrails and nothing was happend (only plays spiderpig.wav in music folder, but nothing else).
Have you seen anything with "spiderpig" event?
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My graphics card is NVIDIA GeForce 9800 GT, driver version I forgot now.
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DwInt
unregistered
#192 24 Jun 2011
Great map! It's really big anyway :) 9.5/10
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shrinker
unregistered
#191 05 Mar 2011
best map ever!
10/10
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DirectX 10.1
unregistered
#190 01 Mar 2011
If you use the first version of Quake III, the Simpsons map with .arena file in pk3, the .arena file version is the Q3 latest, you cannot run this map with Q3 1.11, ioquake3 never made any problems with this map.
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SW12
unregistered
#189 18 Jan 2011
All I know is that the (F):Drive that Quake 3 is in has 414 GB of free space. The type of computer is not new, but its not like a really old one. Its a DELL. Its also my dad's computer that I'm on.
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@SW12: Version 1.32c is the most recent version of Q3A. That is all you need. What video card, CPU, how much RAM and what operating system do you have? Have you tried using IOQuake3?
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SW12
unregistered
#187 18 Jan 2011
I did everything Maggu in the readme suggested and I still I cannot play this map. Do I still need that point release even though I have version 1.32c of Quake III?
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Anonymous
unregistered
#186 11 Jan 2011
Warsor works with this map
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@dirtrider: Then you need to follow the FAQ instructions :]
From the top right of the site, follow the 'Site" -> 'F.A.Q.' -> 'How to play a map' path. I'm pretty sure you have something very minor wrong. The F.A.Q. will help.
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dirtrider
unregistered
#184 23 Dec 2010
@tig: i tried comment 108 and it still said cant find map and none of the maps ive downloaded come up in skirmish but every other one works when i type /map (name).
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@dirtrider: Check comment number #108, you will find the answer there.
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dirtrider
unregistered
#182 23 Dec 2010
i try to type in the console /map simpsons and it cant find will someone please answer how to make it work.
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Tahles97
unregistered
#181 27 Sep 2010
It says in the description that you can go to the school,
WHERE IS IT?!?!?!?!?! BEEN LOOKING EVERYWHERE!!!!!!!!!!!
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SW12
unregistered
#180 04 Sep 2010
I have to tell you, I didn't get to level 3 even because the Demo only has 2 levels. I don't have the full game.
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lol
unregistered
#179 04 Sep 2010
SW12, Destroy Strogg Aircraft Hangars's ending objective is located in Level 4, Interior Hangar.
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SW12
unregistered
#178 04 Sep 2010
I don't have Quake IV. Just the Demo. BTW did you know that the areas of the cutscenes are acessable in the first level if you noclip around? You Can go into the Hanger area, Room with shuttle interior and even in the outer space around Stroggos.
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lol
unregistered
#177 03 Sep 2010
SW12, I have Quake IV, I also have Q4run mod like Q3 Defrag. SW12, To order to run Q4run you need a Quake 4 V1.4.2, otherwise the Quake 4 console will give an error to you: wrong game DLL API version
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SW12
unregistered
#176 27 Aug 2010
Yeah seriously. And besides. Whats so great about it? You have Quake IV, ANd WAAAY better mods for Quake 3. Such as: HUNT mod generations arena and other mods I don't even care about like Defrag, RA3, CPMA, OSP.... but yeah.
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@Titan: Because the maps listed here on ..::LvL are designed to be played with the full release version of Quake 3 Arena.
OpenArena is a 'free' game based on the Quake 3 Arena source code, designed to be played as OA, a stand alone game. OA is NOT Q3A, it is OpenArena. If you want to play OA with Q3A content, that is total fine, but when you run into issues, only the OA people will be able to help you.
IOQuake3, however is NOT a stand alone game, but a modified (free) version of the Q3A engine, which has been designed as a replacement for Q3A. You still need Q3A to use IOQuake3, however OA works without Q3A - that is the difference.
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You delete OA and install Quake.
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@SW12, thank you very much, very kind of you. Have a nice day, good fraggin' :)
Edited: 24 Aug 2010 AEST
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@Titanfitaz: ..::LvL is a review site for custom maps, not an OpenArena forum - your question and any others related to OpenArena are going to be answered a lot quicker and better on the OpenArena forum
openarena.ws/However, yes, OpenArena is free to download, but you should be able to pick-up a full version Q3A for next to nothing both online through Steam or in a shop.
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Titanfitaz
unregistered
#171 24 Aug 2010
I hav a Question, Do you download open arena or do u hav to buy it?
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SW12
unregistered
#170 24 Aug 2010
Well frankthebunny, I also have the same problem where I get more custom maps, the older ones don't appear in the skirmish list, MY resolution would be to either take off some of the maps you don't play a lot, dont want/like or aren't using right now. Either that or type in the names of the maps in console /map name of map or /devmap name of map. (/devmap enables cheats..
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@sw12, thank you for answering, i see i'm not the only to have problems with this map.
However, anyone can answer to my 2nd question, please?
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SW12
unregistered
#168 24 Aug 2010
sigh @frankthebunny, in the previous comments they already discussed the problems of this map and how its near to impossible to make it work.
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Hi to all of you guys!
I have two problems with quake3 and customized arenas.
The first one conceals Simpson Map: it doesn't run! is it a ram problem? All others required features are satisfied.
The second one implies arena's slots: adding downloaded arenas the older ones disappear! Is it because there is a limited number of addings?
Thank to whom will answer me, sorry for my rusty english!
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lol
unregistered
#166 07 Aug 2010
Yeah Tig, Google is my best friend :)
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@lol: This discussion has nothing to do with this map, however... the only real issues I have are hardware failures. Anything software related can be solved, or the questions answered with a search - Google can be your best friend.
Update: I've removed a few very off-topic posts.
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lol
unregistered
#164 30 Jul 2010
Tig, you have any problems on your machine?
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lol
unregistered
#163 28 Jul 2010
Selamat datang dONKEY!
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Slightly off topic...hey LOL, I'm in Sing, where abouts in Malaysia are you?
Selamat petang!
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@lol: Do you know anyone with more computer experience than yourself? You are going to need someone to help you, someone that can spend some time with you at the computer.
You may have some luck on the ATI forum here: forums.amd.com/game/index.cfm
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lol
unregistered
#160 26 Jul 2010
Tig, when I start the computer, it will set pixels to 1024x768, it show error: Error: Runtime error, is ATI control panel failed to load.
When I launch quake3.exe, It shows a error console, it says:
GLW_StartOpenGL() - could not load OpenGL subsystem
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@lol: Do you know anyone with more computer experience than yourself? I would need a lot more details before even suggesting where to start.
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lol
unregistered
#158 26 Jul 2010
Tig, my ATI system got corrupted, how to I do? I'm in Malaysia.
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@lol: What is you native language? Also, where did you get your computer from? What hardware do you have? What operating system are you running? And finally how old are you?
BTW, If you you follow the link I posted below for the ATI drivers, there is a option to select your language before the download link - select English and you will download the English version of the drivers. More time reading and less time posting broken English messages will save you a lot of time.
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lol
unregistered
#156 25 Jul 2010
Anyone love Simpsons map, but their computer machines had problems to fix it, and post a comment tell us.
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lol
unregistered
#155 25 Jul 2010
Tig, Install software in hardware will corrupt my system.
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SW123
unregistered
#154 23 Jul 2010
Its interesting how this conversation has been going on for months. O_o
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lol
unregistered
#152 22 Jul 2010
cityy and Tig, I do not had ATI RADEON 9550 CATALYST, I can't found ATI CATALYST settings on my machine is.
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@lol: You can set it in the catalyst controle center which you most likely installed together with your drivers. I don't have too much experience with it though.
Edit: If you don't have it installed get it from ati'S website.
Edited: 21 Jul 2010 AEST
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lol
unregistered
#149 20 Jul 2010
!cityy: But my machine video chipset is ATI RADEON 9550, how to I set graphic card driver's settings? If I set then I launch Quake 3 video mode pixels jagged edges is softed?
lol
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@lol: You need to set it in your graphic card driver's settings - quake 3 originally doesn't support AA.
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lol
unregistered
#147 18 Jul 2010
@PaN61: How to do I set 4X Anti-Aliasing in Quake 3? Tell me please.
lol
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@SW12: Yes, but, there is a '1.32c' version which is not officially linked to, but is on the id Software FTP server. You will need the official 1.32 update installed before using 1.32c. The zip file contains a version for Win32, OSX and Linux. The files can be found here on ..::LvL:
lvlworld.com/essentialOr you could just run ioquake3 - ioquake3.org/ - or any of the other alternatives available now.
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SW12
unregistered
#145 28 Jun 2010
Is Point Release 1.32 The latest one? Out of curiosity.
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DOOmzaza
unregistered
#144 23 May 2010
This map is great if you have Homie models
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SW12
unregistered
#143 08 May 2010
Aw. That's sad. He should make more. Who else thinks so?
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lol
unregistered
#142 04 May 2010
@SW12: Maggu do not make any other maps anymore, only The Simpsons Map.
lol
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SW12
unregistered
#141 02 May 2010
Um, I meant that did he make any other maps possibly using other names other than "Maggu". I was just asking if he did. Do you happen to know? Or did you just tell me but the message just sort of got typoed?
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lol
unregistered
#140 01 May 2010
@SW12: Maggu's Simpsons map do not have any other names anymore.
lol
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SW12
unregistered
#139 01 May 2010
You know I find it kind of Ironic Maggu made such a successful map, But didn't make any others. Maggu really should for it would be of great interest. DOes Maggu have any other names here?
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lol
unregistered
#138 30 Apr 2010
@PaN61: The lagometer shows that in online gameplay or demo. If you do not see the lagometer, Just type in console: /cg_lagometer 0
lol
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@SW12: GTKRadiant is the Open Source version of Q3radiant (which id Software used to build Q3A). You can use either version to make maps, however I would suggest you use GTKRadiant as it has a number of improvements.
Also, these questions and more would be better suited to the Quake 3 World Forums at -> www.quake3world.com/
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SW12
unregistered
#136 28 Apr 2010
PaN61, DO I have to download both map making programs?
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@PaN61 and lol - I've removed a number of your comments that where not directly related to this map (for example, about Open Arena or World of Padman or just said 'thanks'). Also, lol you really should think about registering on the site. You make a lot of comments :]
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SW12, first you have to get map making programs for Quake 3 Arena.
There are two map making programs for Quake 3 Arena, q3radiant and GTKRadiant.
q3radiant can be downloaded from id software's website:
www.idsoftware.com.../techdownloads/
Search through the "Quake 3 Arena" list until you see (in the "Title" column), "Q3A Tools", and the download link is across the page.
GTKRadiant 1.5.0 can be downloaded from:
icculus.org/gtkrad.../downloads.html
Search the page for the "GTKRadiant 1.5.0" section and underneath the "new and improved features" is the "downloads" section and the download link for GTKRadiant 1.5.0 is "Windows Installer".
PaN61
Edited: 19 Apr 2010 AEST
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SW12
unregistered
#133 19 Apr 2010
How do you all make your maps to begin with?
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lol, I have a really good, ATI Mobility Radeon 9200 video card.
PaN61
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lol
unregistered
#131 18 Apr 2010
@PaN61: Your computer have a very crappy video card? If you have a very crappy video card, you must set to very low graphics settings for Quake 3 or ioquake3 for faster running.
lol
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SW12, you can get the Quake 3 Arena Point Release (version 1.32) at id software's website:
lvlworld.com/essential
PaN61
Tigs edit: The link was to an old id Software server that was not valid any more. Has been changed it to a ..::LvL link.
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SW12
unregistered
#129 18 Apr 2010
WHERE ON EARTH CAN I GET POINT RELEASE?!?!!!! I MUST HAVE THIS MAP!!!!!!!!!!!!!!!!!!!!!!! TELLME TELLMETELLMEEEEEEEE!
...please?
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SW12
unregistered
#127 16 Apr 2010
Ok Thanks for telling me. Even though tryin isn't much worth it now, I can use here as a place for reverence.
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lol
unregistered
#124 14 Apr 2010
@PaN61: /cg_shadows command value:
0 = None
1 = Disc
2 = Stencil 1 (Weapons, Ammo Boxes, Armor, Powerups or Holdable Items with shadows)
3 = Stencil 2
lol
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lol, if you type in the console:
"/cg_shadow 0", the bots and the player don't have a shadow and neither do the weapons, ammo boxes, health, armor and powerups.
"/cg_shadows 1" is the default setting.
"/cg_shadows 2", the bots have a shadow but the player doesn't and the weapons, ammo boxes, health, armor and powerups have a shadow.
"/cg_shadows 3", the bots and the player have a realistic shadow but the weapons, ammo boxes, health, armor and powerups don't have a shadow.
PaN61
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lol, My Quake 3 Arena Color Depth is set to default.
PaN61
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lol
unregistered
#121 14 Apr 2010
@PaN61: My ioquake3 1.35 Color bits, Texture bits or Depth Bits are 32 bits. Stencil Bits is 0.
Because i typed in console: /cg_shadows 3
lol
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lol, I play Quake 3 Arena at a resolution of 1024x768.
If your computer won't play Quake 3 Arena with the Point Release (1.32) then uninstall the Point Release if you haven't yet uninstalled it.
PaN61
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lol
unregistered
#119 13 Apr 2010
@PaN61: My ioquake3 1.35 runs resolution in 1280x800, you?
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lol
unregistered
#118 13 Apr 2010
@PaN61: Yes. My processor is Intel Core 2 Duo processor T5600 so it cannot play the Quake 3 1.32
lol
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lol, did the error occur after you installed the Quake 3 Point Release (1.32)?
PaN61
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lol, try installing Open Arena 0.8.1 (ioquake3 1.35) again and see if the same error occurs.
What's exactly, missing from your baseq3 folder? The pak0.pk3 or the q3config.cfg or both files.
PaN61
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lol
unregistered
#115 12 Apr 2010
@PaN61: I have the OpenArena 0.8.1 (ioquake3 1.35) can play the Simpsons map, but i downloaded Quake 3 1.32 Point Release, i will check the baseq3 folder, apparently the pak0.pk3 or q3config.cfg is missing, when I open the quake3.exe, it says: Couldn't load default.cfg.
PaN61, please help me!
lol
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lol, I already have the Point Release (1.32) for Quake 3 Arena and I can play The Simpsons Map.
PaN61
Edited: 12 Apr 2010 AEST
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lol
unregistered
#113 12 Apr 2010
@PaN61: NOTE: You must download the Quake 3 Point Release (1.32) Before you play the Simpsons map.
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SW12
unregistered
#112 12 Apr 2010
Sadly, I was unable to play this map. And I wasn't about to do something special about it. But one thing got to me; What was that Hot-Air balloon flying around in the sky?! A Blue and yellow hot-Air balloon with someone hanging from it holding a sign. How silly. Then I watched a response vid on yourtube and got a close up on it and saw what it REALLY was.
It wasn't What I said I thought It was, It was The Principal:Skinners With a Sign saying: "Hi! I' M BIG BUTT SKINNER" on it. So you can already guess it wasn't that.
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lol
unregistered
#111 12 Apr 2010
GeForce 4 Ti 1280x1024x32 Quicunx was 6345 in 2001.
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lol
unregistered
#110 12 Apr 2010
I downloaded OpenArena 0.8.1, I set /r_mode to -1 in console,
/r_customwidth 1280
/r_customheight 800
Check the WinRAR in C:\Application Data\OpenArena\baseoa\
or check the q3config.cfg in baseoa folder.
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lol
unregistered
#109 12 Apr 2010
@Tig: When i play Simpsons map in OpenArena, i set to very high graphics settings.
A low frame rate occured in Simpsons map, about 14-30 fps.
Simpsons map load slowly about 1 minute to loading finish.
lol
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lol
unregistered
#108 12 Apr 2010
dedicated command:
1 = LAN
2 = Internet
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lol, like Tigger-oN said in his comment below, "dedicated 2" is for a public server and "dedicated 1" is for a private server, instead of using "dedicated 2", use "dedicated 1".
PaN61
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The 'dedicated' switch should be set at start-up, not from the console. It is related to starting the game as a dedicated server. You would need to pass '+set dedicated 2' when starting the server. Best to include this in a batch file. BTW, 'dedicated 2' would be for a public server, use 'dedicated 1' for a private server.
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lol
unregistered
#105 11 Apr 2010
When i open the oa_ded.exe, i typed /dedicated 2
it says: dedicated is write protected.
PaN61, please help me!
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uneedmoney
unregistered
#104 28 Mar 2010
Can't load map, says something about ram but i have plenty, my graphics card is geforce FX 5600
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Anybody who has trouble getting this map to work, try the following steps.
- Type in the console "/seta com_hunkmegs 128".
- Restart Quake 3 Arena.
- Type in the console "/dedicated 1".
- Restart Quake 3 Arena.
- Type in the console "/map simpsons_q3".
This procedure worked for me.
PaN61
Edited: 28 Mar 2010 AEST
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Jarns
unregistered
#102 21 Feb 2010
@Tig I eventually figured out how to open the map file but even after following the instructions and changing seta com_hunkmegs even to 255 it would give me the same error and I could not play the map so I decided to Delete it!!!!!!!!!!!!!!!!!!!!
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EPICKODY
unregistered
#101 20 Feb 2010
how u get to paly it lol im a nub cuz im new at thi s gaem srry
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D3rk
unregistered
#100 16 Feb 2010
Cool map!!!! Thanks for making it!!! =D
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@Jarns: If you have installed the map correctly, you will find it under the
Skirmish menu option. Alternatively, if you really want to load the map from the console, try:
\map simpsons_q3
The pk3 file is simpsons.pk3, but the bsp file (the compiled map within the pk3) is called simpsons_q3.bsp and that is what you need to use on the console.
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Jarns
unregistered
#98 10 Feb 2010
How do I load the map? I keep going to console and typing "map simpsons"
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ric
unregistered
#97 19 Jan 2010
my resolution of z_malloc error msg upon starting this map.
changed: /seta com_hunkmegs 128 (didn't help, but, kept setting)
changed: /r_subdivisions 8 (didn't help, backed to default 4)
changed: video detail from 'high' to 'medium' - didn't help, went back to 'high'
saw some people got it running in WoP (game based on ioquake3), so, d/l'd ioquake engine (ioquake3.org) and put .exe's & .dll's from the install into my quake3 folder.
put simpsons map into baseq3 as req'd
started q3 with: ioquake3.x86.exe, loaded map & worked fine
gl...hope this helps...it's a fun map
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Anonymous
unregistered
#95 16 Jan 2010
wow there so many of these please just read stuff other wrote
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Anonymous
unregistered
#94 16 Jan 2010
How to put it in quake 3 arena?
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Captain obvius
unregistered
#93 07 Dec 2009
Awesome
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sethro
unregistered
#92 06 Dec 2009
can i use this on the demo?
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AlienMatej
unregistered
#91 26 Aug 2009
Hahahaa I was playing this map on my mobile phone Samsung i8910 HD on the best settings with FSAA (Antialiasing) it has 4-25fps pretty cool for the phone with the OMAP4340 chipset which includes ARM Cortex-A8 600~Mhz processor with nice 256Mb RAM (170Mb free nad after I started it, the RAM has 4Mb free xD) and PowerVR SGX530 graphics core with 14M poly/sec, 3,5M triangles/sec and 1200M pixels/sec - it is the half performance of Nvidia GeForce 2 Pro.
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anonymous
unregistered
#90 25 Aug 2009
Only do the 128 cmd "trick", if this value doesn't exceed 2/3s of you total mem available. I don't think any system being able to run this map has anything less than 512 MB ram though. But you never know. By the way: 98th post one more and it could get this map another reward.
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Anonymous
unregistered
#89 05 Aug 2009
lol thats cool
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alexo
unregistered
#88 30 Jul 2009
pues quiero jugarlo ya pero nose como obtenerlo esque no se nada de ingles!!
haha
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cityy
unregistered
#87 29 Jul 2009
read older comments:
open console and type "seta com_hunkmegs 128". If it still doesn't work, your graphic settings are too high.
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..::quakemaniac::..
unregistered
#86 29 Jul 2009
I can't load the map!!! It goes up to the part where it's supposed
to load the .bsp file and it gets me back to the main menu! are
other people having the same problem?
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raxus
unregistered
#85 16 Jul 2009
dude less lag plz i tried it and it lagged so much it took 3 mins for the map 2 start i jump and it frezzes
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jimmy
unregistered
#84 14 Jul 2009
What do i do with the patch once i have downloaded it?
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Anonymous
unregistered
#83 03 Jun 2009
@ Mark: Still, it's the details that make this map a big achievement; as far as I remember, maggu never intended to make a Q3 map for pure fighting, it was always thought of being a pure fun map. In this case, there HAVE to be features that do not resemble normal Q3 mapping but the current map's theme(s). And regarding this point, the creator did a good job providing several hints to many episodes (old seasons though, but this project is an old one, too) and LOTS of other stuff which can be shown best at a Q3 unusual scale; it's just more impressive that way.
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I'm gonna have to play the devil's advocate here... the map has received a lot of positive comments that i feel are undeserving... OK so it's a Simpson's map and alot of its popularity is largely due to the popularity of matt groenings cartoon franchise - but lets face it - when it comes down to it its basically a square with facades of buildings that cant be entered. The simpson house is the most complex but cramped and not to scale. no disrespect to the authors efforts but it doesn't possess much past the novelty of it all - point being diving board bouncepad (which did get a laugh out of me... load it with requisite simpson skins/bots "Look at that blubber fly..."
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@ marcus: (I think again) Under the screenshot preview you can select the download mirror you prefer
:D ( yes, Ctrl+c is my friend )
You can choose between FileFront, MHGaming and ..::LvL :)
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marcus
unregistered
#80 10 May 2009
How do you download the simpsons map?
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Bart
unregistered
#79 06 May 2009
way cool
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@deadmouse : That means (I think) that the PK3 on the server is different from the one on the client. The players and the server both need the same version of the map.
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deadmouse
unregistered
#77 05 May 2009
client/server mitchmatch baseq3-1 when making server
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Pensuked
unregistered
#76 01 May 2009
Thanks for the awesome map , I had the problem of crashing back to the menu when loading the map but fixed it by downloading the pointrelease 132 patch
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daniel
unregistered
#75 30 Apr 2009
good map
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rohan
unregistered
#74 27 Apr 2009
THIS IS TOTALLY AWESOME!
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@ Marcus Hobbs: Under the screenshot preview you can select the download mirror you prefer
:D
Edited: 01 May 2009 AEST
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Marcus Hobbs
unregistered
#72 26 Apr 2009
hi how do you download the simpsons map
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Marcus Hobbs
unregistered
#71 26 Apr 2009
Hi your vid of the simpsons map was brilliant!!!! but i cant see where you download it.
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Anonymous
unregistered
#70 26 Apr 2009
can't load the map!!!
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@Sheldon: At the top, in about the middle, under the map title and author name are 3 links after Download. Try one of them. The same links (without the Download prefix) can be found on the screenshot as well.
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Sheldon
unregistered
#68 24 Apr 2009
How do you download the map?
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@ SeriousSamuel1:
This map is huge - first you have to open the console and type
'/com_hunkmegs 128'. This will set the RAM quake is allowed to use to 128. Then you may have to
set your graphic settings 'fast' and it should work.
Read Tigs very important notes and the map readme - this will help you.
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SeriousSamuel1
unregistered
#66 21 Apr 2009
looks cool but when quake 3 arena is loading the map
It returns to the menu...... somebody too has this problem???
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Cityy
unregistered
#65 31 Mar 2009
I got it work with a radeon 9600 mobility (128mb). Everything I had to do was setting com_hunkmegs to 128 and turning the quality lower but if you do it like this you wont have the full experience of this map..
It's a damn fine map but you need a lot of players to have real fun with it. I think that this will hit the 30'000 d'loads in a few weeks!!!
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watchman_x
unregistered
#64 30 Mar 2009
i got the same problem as kubilayTR
radeon x300 (128MB)
driver version 6.14.10.6483
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-KaLiFa-
unregistered
#63 20 Mar 2009
The Z_Malloc error is due to the fact that this map has extensive use of curve patches. For those of you who don't know; curve patches are used in a quake3 map to create curved surfaces.
If you get this error: "Z_Malloc: failed on allocation of 4194328 bytes from the main zone", make sure you set "r_subdivisions" to 4 or higher, as this cvar controls curve patch subdivisions and this map uses an unbelievable amount of these curve patches, and if set it to any number lower than 4, it will basically choke the q3 engine. Also, do set your com_hunkmegs cvar to an appropiate amount.
Doing these to things allowed me to play this map. The level of detail is incredible! You see, all of Bart's and Lisa's toys are made with curve patches, instead of md3 map models, so setting "r_subdivisions 2" will kill the game engine.
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@kubilayTR: Please read 'Tigs very important notes' in the review above, then make your post again.
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kubilayTR
unregistered
#61 17 Mar 2009
i use the command map simpsons_q3 on the console: it starts to load the map and immediatly it returns to the main menù
konsola simspsons_q3 yazdıgımda bolüm açılmaktayken tekrar ana menüye geri dönüyor YARDIM!!
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helo
unregistered
#60 09 Mar 2009
hi i would rely love it if the maker of this map would contact me on playtime0305@hotmail.co.uk ... please contact me thank you
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Posd A
unregistered
#59 09 Feb 2009
This map is great! -but u need a good video card!- :)
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StephenS
unregistered
#58 26 Jan 2009
took a wee while to fathom how to open console,was tab key for me. map loaded but returned to main screen.
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Maggu
unregistered
#57 02 Jan 2009
Please make sure to run the latest version of Quake III Arena. Pointrelease 1.32c. Google for the patch. Otherwise try IOquake3.
wish you all a happy new year
cheers
Maggu
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Anonymous
unregistered
#56 28 Dec 2008
Im getting the same error as Desperate22. It just loads then goes back to the menu!!! why??? what do i have to do... my PC is brand new and very fast/great specs.
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war§owian
unregistered
#55 28 Dec 2008
hi this map is brilliant
but have anyone a navigation file for bots of this map to use it with war§ow?
or know how to make a navigation file for war§ow bots?
greetz
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Desperate22
unregistered
#54 28 Dec 2008
I have a very simple/dumb question, how do I open the console? Because it doesn't work with pressing "^"... I have a PowerBook G4... if that helps =P please, someone help me out!
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bertoz
unregistered
#53 24 Dec 2008
i use the command map simpsons_q3 on the console: it starts to load the map and immediatly it returns to the main menù. i've tryed to find the map in skirmish mode, multiplayer mode, ... but still i can't find it.
any help?!
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I (now) believe the issue is related to video card memory, not PC memory. I've had a look at the textures and some are way oversized - and there are so many as well. If people like, I'll put together an experimental download for people with issues to try, but for now, please include details about your video card if you are having an issue.
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map simpsons_q3
unregistered
#51 23 Dec 2008
type: map simpsons_q3 in console, it should work
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bertoz
unregistered
#50 12 Dec 2008
@Tig: yes, u are assuming well.
thank u for the help...but i can't find the map in the skirmish mode list, as suggested in the HOW TO PLAY A MAP.
does it mean that i need a mod to play Simpsons map?
thk u
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@bertoz: I'm assuming you mean you downloaded Q3A via Steam or another legal method. Details on how to load the map can be found under the top right link Site, then F.A.Q. then How to play a map
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bertoz
unregistered
#48 12 Dec 2008
ok, downloaded the full version of quake III arena.
put the simpsons map inside the folder.
set the memory.
...and now??? i don't understand how to lunch this map...
yes, yes, i'm a noob of quake, but try to understand me!!!!
please write all what i need to do!!!!
Agree (0) or Disagree (0)
I am pretty sure you cant run custom maps in the demo version.....
As for grtting the game free, come on man, the game is over ten years old, it isn't gonna cost a fortune, and considering the longevity of the community support, it's still well worth the cost.
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bertoz
unregistered
#46 07 Dec 2008
help!!! i've downloaded quake 3 arena, demo version, about 40Mb.
i want to to add the simpson's map, but i can't find inside the quake dir the file to edit for the memory.
and then if i try to insert the map inside the map dir ( where i have the demomap ) and launch the game it gives me an error, but not the one written in the readme file.
so my questions are:
- the demo version is right or i have to download the full version? in that case, where i can find that free?
- how can i join the multiplayer game? if i try it ask me a server address, but i don't know it.
THANK U
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Maggu
unregistered
#45 25 Nov 2008
textures/simpsons-colors is a missing folder, because i had the textures shown in the editor inside there. The "real" colors ingame are created by shaders. so /simpsons-colors is no longer needed as a source of imagefiles. I guess i should have cleaned up the shaders....
btw, IOquake3 is great! The maps runs a lot faster on it. If you do not use this, try to use at least the latest version of Quake III Pointrelease 1.32c. Otherwise you'll encounter even more errors.
Cheers
Maggu
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Please do not post incorrect information. The version you can download from here will work
without any mods. There are a few warnings while loading, but I can tell you that other levels have more console errors than this one.
The screenshots and video were all done with this version, using IOQuake3 - ioquake3.org/ - on a Pentium D 2.80GHz CPU with both 1GB of RAM and 3GB of RAM. It worked fine both times.
The commandline I used to start Q3 in a batch file is as follows:
start ioquake3.x86 +set fs_homepath e:\ioquake3 +set sv_pure 0 +set r_fullscreen 1 +set r_mode 6 +map ""
Then I used the Skirmish menu to start the map. Nothing special at all. If you are having issues, the problem must be at your end.
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LoserDude
unregistered
#43 24 Nov 2008
Based upon recent posts across the net I don't think the latest version works for anybody. If yours is working can you please re-download the latest 17,930 KB version and try again. I went through the shader files and there were tons of bad links (ex. instead of textures/sympsons-cars/schoolbus03.jpg it linked to the non-existent textures/sympsons-colors/schoolbus03.jpg and so on.
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LoserDude
unregistered
#42 24 Nov 2008
With hunkmegs set to 100+ the map at least starts to load, but the items and bots show as grey squares with white trim (missing textures?), then returns to the menu the moment before it should load. Any ideas. This can't be a memory issue because I have 512 MiB with 420 free. I suspect that since the vast majority of people can't get this map to work that it rellies on a mod/texture/... file that some people happen to have so it works for them. If so, what is it? I have a clean install of the official Quake III Arena (no mods, added textures ...) & a 1.7 GHz 512 MiB system, so I'm forced to conclude there's a common dependancy (ex. mod) that many people, including the map's creator, happens to have but don't realize it.
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Batholomeus
unregistered
#41 01 Nov 2008
Juchu... Super. Vielen Dank. Thank you verrrry much, Maggu!!
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yotoon!
unregistered
#40 21 Oct 2008
If u are running this map with a mod (like OSP or CPMA) remember to change /com_hunkmegs in baseq3->q3config and modification->q3config too. It helped me :)
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Anonymous
unregistered
#39 14 Sep 2008
i put the map in and stuff but it isnt in the maps
Agree (0) or Disagree (0)
Allocate More Memory for the game.
start the game (just the menu screen)
Press ~ key to bring down the console and type /com_hunkmegs 100
Press Enter to save, exit quake 3, restart, you should have the necessary memory to load the map now.
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Marge
unregistered
#37 27 Aug 2008
Go to Kwik-e Mart and buy 8388632 bytes...
Or read this thread. ;-)
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Homer
unregistered
#36 27 Aug 2008
Z_Malloc: failed on allocation of 8388632 bytes
How to solve it out?
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Keep up the good work!
Edited: 30 Aug 2008 AEST
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Bad
unregistered
#34 09 Aug 2008
voll coooooooo oooooooooooo oooooooooooo oooooooool !!!!!
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Anonymous
unregistered
#33 06 Aug 2008
hola kiero este map no se como conseguirlo grasias
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Works fine (but a bit laggy) for me every time, however I only have 1Gig of RAM and I use ioquake3.
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Neo
unregistered
#31 21 Jul 2008
i have 4 gigs of ram..and i ran this map one time and now it gives me the error
Z_Malloc: failed on allocation of 4194328 bytes from the main zone
any ideas?
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P47R1CK
unregistered
#30 06 Jul 2008
hey guys, everytime i will start the simpsons map my quake will show me an error... in german:
"Das Programm hat ein Problem festgestellt und muss beendet werden" its a standart message from windows.. how can i repair this?
pleeaaas help
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Anonymous
unregistered
#29 02 Jul 2008
Excellent!!!!
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Jacopo [ita]
unregistered
#27 29 Jun 2008
how i can run the map ? i've inserted the simpsons.pk3 file in baseq3 folder ... what i've to do to play in this map?
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The map was recently listed on BoingBoing (which in turn means it was listed on a heap of other sites). This is the reason why it has been flooded with votes recently. My guess is it will die back down to normal soon :]
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Anonymous Cowherd
unregistered
#25 26 Jun 2008
Perhaps this map should be special-case excluded from showing up in "Recent Votes", so that other maps will actually show up there. :)
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alex
unregistered
#24 25 Jun 2008
I dont play Q3 but this work seems awesome ! The video is very cool
I hope a CS:S version
Respect
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Mopeto
unregistered
#23 25 Jun 2008
AWESOME!
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Or you could just click on the download links here, under the title at the top of the page or under the screen shot - still, traffic off my site don't hurt me :]
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Mekio_San
unregistered
#21 24 Jun 2008
I hate it when people make you go to their crappy bands website and listen to shit music while you search for a link.. so here is the direct link to the map.
www.m-becker-fonds...impsons_map.rar
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QIII Noob
unregistered
#20 13 Jun 2008
Got it to work offline. Thanks whoever made it! But can I play this online? Are there any servers?
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Jusser
unregistered
#19 08 Jun 2008
it works but with very much lag if i set some bots... is there a way to avoid lag?
i already set the com_hunkmegs to 100 (it was already like that)..
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Jusser
unregistered
#18 08 Jun 2008
cant get it to work.. i am downloading ioquake3 of the site some of u gave.. hope it will work then =)
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Cant get this to work in QUAKE 3 or ioQuake 3 but works great with world of padman with this command "/map simpsons_q3" in the console...? Another thing on the youtube vid of this map there was homer and mr burns, so how do i get them or are they some sort of mod too...?
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the way i got it too run in regular q3a was start in a normal map with no bots then change too the simpsons map thru the console and it loaded but when i tryed too change and gfx settings it just shutdown so another words try the way i just post and might work for u
Agree (1) or Disagree (0)
As you can see from the other comments, some people have problems running this map while other people have no problem at all. Have you tried the map with ioquake3 -
ioquake3.org/ - That is the version of Q3A that I used with this map without a problem.
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Gangster629 Aka Simmer
unregistered
#14 17 Mar 2008
Wtf everytime i start the f*&king map it just go to the menu !!! please help me´!
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newrailer
unregistered
#13 28 Feb 2008
I tried the simpsons map in the game World of Padman. I just placed the pk3 in the main wop-directory and started it through the console. And it worked.
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ermonski
unregistered
#12 20 Feb 2008
saw this map on YouTube (test-played) and it really looks good!
best with SImpsons player models
mmmm donuts
D'OH!
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Wolfseye
unregistered
#11 11 Feb 2008
@Tig: I do have 2 GB of Ram, i can usually run any Map, even for newer Games. I do only use IOQ3 and i tried changing the Hunks from 256 until 768 rofl , but still HUNK error. There is something else not right I would think. Any other Map i come across so far, and thats a lot over the years, never made Problems, just this one. :(
And I would really love to play it.
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Anonymous
unregistered
#10 07 Feb 2008
I did get the hunkmegs error and changed mine, the game now crashes on this map and I get this error "Z_Malloc: failed on allocation of 4194328 bytes from the main zone". I`m on XP with a 3Ghz P4 1G RAM and a GE force 6600.
Any ideas? I really want to have a go at this map.
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Tig Rep. 2322
#9 02 Feb 2008
@Wolfseye: You need to have at least 256MB of memory free before you set hunkmegs that high. Quake 3 will only use (I think) what it is available. By this I mean, if you have run Windows XP and have 256MB, Windows will be using about 90MB to 130MB without anything else running (that means no anti-virus, no web browser, no email, no chat application). Setting the hunkmegs value high simply will not work with low system RAM. If you have applications running in the background, they will also be using some RAM, which will leave even less for Quake 3.
If you have heaps of RAM however, you have another problem, and if you have Vista - well, you may be on your own :]
I suggest trying this map with ioquake3 - ioquake3.org/ - works without a problem here.
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- set the "\com_hunkmegs" value in your config to 100
- start q3 and set "\dedicated 1"
- run map "\map simpsons_q3" in console
- start q3 a second time and connect to your dedicadet server
This works for me fine...
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Wolfseye
unregistered
#7 02 Feb 2008
I tried the Map even with 256 MB Hunk, still Hunk Alloc Failure. :( Too bad.
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Maggu
unregistered
#6 31 Jan 2008
Thx for the great feedback!
just wanted to mention that Bart's and Lisa's school is not part of the map.
Perhaps you muddled up the police station with it, because of the school bus parking behind it....
anyway, Thank you all.
THIS WEBSITE IS GREAT!
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Tig Rep. 2322
#5 22 Jan 2008
187-J4CK4L: You need to read the readme
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187-J4CK4L
unregistered
#4 22 Jan 2008
This map is not working on my computer. After I launch it, this is the error I receive: HUNK_ALLOCATETEMPMEMORY: FAILD ON 26107804. Does anyone know what this error is and how to fix it? I dont have this problem with other maps.
ErasureMode@msn.com
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This map is amazing! I love it! Thank you Maggu!
Edited: 21 Jan 2008 AEST
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:O
11/10 =)
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:O
No comment... only: 10/10 :D
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