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The Edge Revisted!
ShoveL

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Tig
28 Feb 2016 #31
@Colton: There is now a download link at the bottom of the review for the original, non-CPMA version.
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rawr51919
28 Feb 2016 #30
Tig, can you please make both the vq3 & cpma versions of this map available to download? That'd be just dandy for us vq3 users still out there.
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spirit
19 Aug 2010 #29
The scale of this q2dm1 conversion feels great but the lighting and the textures are pretty ugly. Almost too ugly.
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CHRIS
22 Feb 2009 #28
COOL MAN
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Stinky
10 Nov 2005 #27
Love everything about this map...the only problem (minor) is that the CPMA bot (in duel) gets stuck running in circles on the floor of the big ass stadium. Minor quibble.
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peter watson
28 Aug 2005 #26
excellent conversion. best q2dm1 for quake 3 i have seen. well done.
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Splatter
9 Oct 2001 #25
I loved this map for Q2! I had been searching forever for a conversion, and then i stumble upon this little jewel. great job dude! My only complaint is with your own modifications, such as the color of the r/gun room. it should be red, and the sewer area and crate room (with the lightning gun) should be a heck of a lot darker. But other than that, great job!
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Yakumo
18 Aug 2001 #24
by 'every trick jump' everyone here means all the trick jumps you could do in the orriginal version of the map, most of which are flat out impossable with the default q3 physics, lol@catodm1.jpg q2dm1 wit a jump pad across the basin? rofl
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[iF]Gonad
23 May 2001 #23
This map rocks and is just as fun as the original. The screenshot does not do this map justice. I especially loved the water and fog inside. I prefer this 1 over the original.
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voo
21 May 2001 #22
ShoveL's map r00lz over any other q2dm1 convertions!!! It not even fall into comparison! It is the BEST!
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cin
21 May 2001 #21
Errgh, not to offend charon or anything, but the scaling in charon's map made it waaaaay too easy to do all the trick jumps that required skill and/or practice in quake 2.

The textures look nice and all, but there are some things about the textures that aren't very nice at all as well.

I think it's a case of familiarity with the conversion...

Shov's map does look nice if a little bland, but quake 2 looked bland as well.

The main emphasis was on gameplay though, and I think considering the engine shov is working with, its near perfect. :)

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cin
21 May 2001 #20
charon's does not kick ass over this

if i wanted a baby pit to play in, I'll play test_bigbox.

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WaSp
21 May 2001 #19
Dear Not Entered

CRAP !!

sincerely yours

WaSp ;-)

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DruZli
20 May 2001 #18
Good work Shovel

Regards

DruZli

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ShoveL
19 May 2001 #17
I agree about the texturing, but I now work full time as a level designer on a PS2 title and I have next to know time to commit much more to it. I have been considering a few ppl to hand the map over to but havn't made any decisions yet. I don't want it to look to colourful but I do feel it could be polished some more. Most of my work on it involved scaling and repairing a multitude of problems during its construction. Things that were more important to gameplay than looks.

thanks for the comments! :)

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not entered
19 May 2001 #16
Charon's Q2DM1 conversion kicks ass over this one..
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mikie
18 May 2001 #15
I have to agree on the textures just not really being very pretty. It's very very brown. Q2 had a limited color palette but Q3 has the flexibility of true 24 bit color.

Not to say ShoveL should hand make a whole new texture set for it but surely some textures could be picked that look a little cleaner and not so brown.

Q2dm1 really is a great Q2 level. I really miss many of the Q2 levels with the platforms, ladders, buttons, etc.

It's a shame ID removed all those goodies from Q3 because the bots just couldn't handle them.

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Tetzlaff
18 May 2001 #14
I think it is worthy to get a better texturing. I also said that in the beta discussions, but Shovel meant he was too busy to work more on the texturing...but come on, it´s not just a map, it´s q2dm1 ! :)
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Johnny Law
18 May 2001 #13
Thanks for updating to the current version Tig... everyone should be aware that ShoveL may tweak it again after the CotT tourney depending on feedback from that.

This really is a good job implementing the Edge feel and gameplay in a different game... a straight rip would not have done the job. The texturing is a bit bland and simple but it doesn't hurt your eyes.

You can get demos on this map at cached.net or challenge-tv.com.

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Eevil
18 May 2001 #12
Great, but bad choice of textures! Real ugly! Why not use the textures that Charon used for his conversion? Great job, tho...
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Tigger-oN
18 May 2001 #11
The download has been updated to the CPM release version - highly suggest poeple grab this version
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cin
18 May 2001 #10
This map rawks

I want faceoff demos

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me
18 May 2001 #9
This map is for cpma or OSP with promode enabled. If promode is disabled most of the jumps are imposible. With it enabled all them are posible excepting: The small elevator to grenade launcher, and ramp jumps (ramp jumps are going to be added to promode in next version).

Everyother q2 jump, and some new ones, are posible.

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Kalvet
17 May 2001 #8
I dont build maps,just downloaded this shovq2dm1 and found out that there was some jumps that couldn't be done wich could be done in q2.

Only thing that really sux (sorry) is that wind sounds,that dont belong in mp,not that loud anyway.

Sorry,nice map tho,did not mean to be rude or anything.

cheers /Kalvet

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D@mN@tioN@NgeL
17 May 2001 #7
This map is the best remake of The Edge yet!!!! Not a rip has its own feel. The morning dew was on my railgun I know it! Nice map THANK YOU I love the Edge.
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The Hubster
17 May 2001 #6
OY! Who told you to use my website!

:P

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hannibal
16 May 2001 #5
Thanks, Cached lists the first one on COTT demos..but the the new version is now available there. Very nice work!
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ShoveL
16 May 2001 #4
hannibal, shovq2dm1_cpm ofcourse ;)
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hannibal
16 May 2001 #3
Shovel, which one are they using in the COTT tourney? I have really enjoyed playing this map too.
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WaSp
16 May 2001 #2
By far the best conversion of q2dm1 I have seen.

When you play this map its hard to tell between the original ,the scale is excellent.

If we were working in the same office or for example you were sitting right behind me I would pat you on the back man ;-)

good work.

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ShoveL
16 May 2001 #1
Thanks Tig!

Just like anyone who's interested to know, that after releasing this map onto the CPMA community I got alot of positive feedback and there has been 2 more updates to the map since this file. The changes reflect feedback from some of the best players in CPMA and the map is still to be considered beta until after the Face-Off competition, where feedback from this event will finalise the item balancing plus there are some aditional polishing changes to texturing/geometry.

The most recent version is here:
hubster.challenge-...ovq2dm1_cpm.zip

cheers!

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Theme:
Bots:
Textures:
Not set
Comments:
31 comments (10.62 yrs ago)
Ranked:
Downloads:
6,007 & 361 LiveViews (daily avg. 0.69)
File:
shovq2dm1_cpm.zip, 7.55 MiB
PK3 date:
20 Apr 2001
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