If this isn't in your baseq3, I feel very sorry for you. Better yet, download ThreeWave and get a bunch of other cool maps as well. Hey, I'm an advertiser!
man, it rang my chimes...
cool
Overall though, I give this package a 10.
Bloodlust is actually q3wctf1 , my mistake and of course the best is the q3wctf2 aldo very fast and happens alot to be both teams searching for the enemy flag carrier , the size helps to finish this situation quick but theres lot of corners to hide thru rj! :)) the other maps require 4vs4 minimun and if there were more rockets for attackers on q3wctf1 (the bigger) the map would be faster! the middle section is great for speed, rjumps and strafe jumps fans! the easy to defend flag room can be breached easily by rjumpers or u need powerups to capture, after all the work to get out usually u get caught in the middle section by a rail. some little improvements would made this map the best of all. one of those maps id love to be beta tester and give my opinion before coming out!
8/10
q3wctf2 - Great map for large teams, sucks for small teams (actually, this applies to all three maps). My fav of the three.
q3wctf3 - Also good. Too many powerups (especially within the bases).
thnx from the stupiest user there probably is!!!
q3wctf1 - Bloodlust- 7
I think this is the weakest of the three. I don't know what it is about it that I don't like- maybe the large sprawling areas, maybe the styling, or maybe the very bright areas in the shallow pools in each base (I hate max-brightness). It plays well tho.
q3wctf2 - Courtyard Conundrum - 9
This map I enjoy very much. Its a very nice layout for a medium sized CTF- and the architecture and detailing are done very well.
q3wctf3 - Finnegan's Revenge - 10
This one is my favorite of the three. Excellent layout, excellend architecture and detailing. Lighting and texturing are very well done. There's not one area of this map that doesn't look good. Item placement and playability are very good. I think this plays best map is best with at least 6-8 players per team, and often the timelimit passes with neither team making more than three caps during a good game.
overall average - 8.67 rounded up to a 9
But maybe thats just on my computer! =)
The Swedish Grunt
All three of the new maps are great, albeit a little large.
great for CTF matches over 12 players.
I wish these were included in the original sets. Not that the
4 that came with the game are any less of quality... but after hours of play, you do start to desire variety. I'm glad these new maps are showing up on the servers everywhere.
PS: Zoid, please keep 'em coming!
Pretty good...
Played them all on a lan with 20 people. they rock!!!!!!!
Zoid rulezz!!!
Q3wctf2 also looks very good, but i dont like it very much. The Base is tooo big. It doesnt match the quality of the other two maps.
But all ctflers must have this Mappack !!
Playability: oh yes!
Bots: worth a try
Overall this is where they all sould be. Mappers take a look and follow the leader!
I would really like to see some more maps like q3ctf3, which is my favorite.
will tide me ovwr well till some more capture maps come out
I like the fact that unlike many maps these are accesable from the menu, rather than only the console
More tiny Ctf maps plz!
Oddly enough, Zoid pours out big maps but the public isn't as interested in that. The Airstrike CTF map in Q2, a popular one (at least at first), has some sometimes-narrow, sometimes-wide cliffs people fight on. McKinley is THE mother of all CTF maps, and it consists of mostly small tunnels with that big pond in the middle. McKinley itself is so popular that Zoid redid it in Q2CTF, driving it's popularity again. You'll now find McKinley clones available for Unreal RealCTF and UT CTF.
Why does Zoid keep making large, sprawling rooms? You got me.
PS. I can't build levels worth a snot, but I sure can play them!
I agree - McKinley needs its third incarnation (fourth, actually) to complete the series. :)
the maps are absolutely unplayable, because they are mostly just wide open spaces without real hallways
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